public LouverAnchors(string markUpRefrence, string connectionLocation, string baseMaterial, string altMaterial , ConnectionType connectionTypeBase, ConnectionType connectionTypeAlt, LouverLoad CurrentLouverLoad, float SideLoadRatio, ref Louver CurrentLouver) { MarkUpRefrence = markUpRefrence; ConnectionLocation = connectionLocation; BaseMaterial = baseMaterial; AltMaterial = altMaterial; ConnectionTypeBase = connectionTypeBase; ConnectionTypeAlt = connectionTypeAlt; this.CurrentLouverLoad = CurrentLouverLoad; this.SideLoadRatio = SideLoadRatio; this.CurrentLouver = CurrentLouver; }
public void CreateLouver(LouverLoad louverLoad, LouverBlade loverBlade , LouverAnchors northLouverAnchor, LouverAnchors eastLouverAnchor , LouverAnchors westLouverAnchor, LouverAnchors southLouverAnchor , LouverAnalysis CurrentLouverAnalysis) { this.LouverLoad = louverLoad; this.LoverBlade = loverBlade; this.CurrentLouverAnalysis = CurrentLouverAnalysis; this.NorthLouverAnchor = northLouverAnchor; this.EastLouverAnchor = eastLouverAnchor; this.WestLouverAnchor = westLouverAnchor; this.SouthLouverAnchor = southLouverAnchor; }
public Louver(LouverLoad louverLoad, LouverBlade loverBlade , LouverAnchors northLouverAnchor, LouverAnchors eastLouverAnchor , LouverAnchors westLouverAnchor, LouverAnchors southLouverAnchor , LouverAnalysis CurrentLouverAnalysis) { LouverLoad = louverLoad; LoverBlade = loverBlade; this.CurrentLouverAnalysis = CurrentLouverAnalysis; NorthLouverAnchor = northLouverAnchor; EastLouverAnchor = eastLouverAnchor; WestLouverAnchor = westLouverAnchor; SouthLouverAnchor = southLouverAnchor; }
public LouverBlade(float allowedServiceabilityDeflection , float lmax , LouverBladeProperty CurrentLouverBlade , LouverLoad currentLouverLoad, Louver CurrentLouver, string CalculationType) { AllowedServiceabilityDeflection = allowedServiceabilityDeflection; Lmax = lmax; CurrentLouverLoad = currentLouverLoad; HorizentalPressure = currentLouverLoad.HorizentalDistributedLoad; this.CurrentLouverBladeProperty = CurrentLouverBlade; this.Material = CurrentLouverBlade.Material; this.CurrentLouver = CurrentLouver; this.CalculationType = CalculationType; }