public Server() { Random = new Random(); Clients = new List<Client>(); LoadConfig(); encoder = new UTF8Encoding(); tcpListener = new TcpListener(IPAddress.Any, port); listenThread = new Thread(new ThreadStart(ListenForClients)); supportedVersion = new Version("0.1.0.0"); LoadClient(); World = new World(); WorldController = new WorldController(World); WorldController.Generate(); listenThread.Start(); }
public WorldController(World world) { this.world = world; }