static void Main(string[] args) { #region Comm Strategy CommunicateViaPhone communicateViaPhone = new CommunicateViaPhone(); CommunicateViaEmail communicateViaEmail = new CommunicateViaEmail(); CommunicateViaVideo communicateViaVideo = new CommunicateViaVideo(); CommunicationService communicationService = new CommunicationService(); // via phone communicationService.SetCommunicationMeans(communicateViaPhone); communicationService.Communicate("1234567"); // via email communicationService.SetCommunicationMeans(communicateViaEmail); communicationService.Communicate("*****@*****.**"); #endregion #region SortStrategy SortedList studentRecords = new SortedList(); studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Vivek"); studentRecords.Add("Anna"); studentRecords.SetSortStrategy(new QuickSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new ShellSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new MergeSort()); studentRecords.Sort(); #endregion Console.ReadKey(); }
public static void Main() { // Two contexts following different strategies // Но здесь, как мне кажется, плохой пример, потому что нет критериев выбора, сортировки просто // происходят процедурно, последовательно, и все на этом. Нужно условие, с помощью которого // будет ИМЕННО ПРОИСХОДИТЬ ВЫБОР ТОГО ИЛИ ИНОГО АЛГОРИТМА SortedList studentRecords = new SortedList();// создадим экземпляр класса SortedList //куда добавим следующий значения studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Vivek"); studentRecords.Add("Anna"); studentRecords.SetSortStrategy(new QuickSort()); // и далее каждый раз один и тот же массив по разному отсортируем studentRecords.Sort(); studentRecords.SetSortStrategy(new ShellSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new MergeSort()); studentRecords.Sort(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { SortedList students = new SortedList(); students.Add("Rose"); students.Add("Lily"); students.Add("sunflower"); students.SelectSortingAlgo(new MergeSort()); students.Sort(); students.SelectSortingAlgo(new BubbleSort()); students.Sort(); }
static void Main(string[] args) { SortedList students = new SortedList(); students.Add("Rose"); students.Add("Lily"); students.Add("sunflower"); students.SelectSortingAlgo(new MergeSort()); students.Sort(); students.SelectSortingAlgo(new BubbleSort()); students.Sort(); }
static void Main(string[] args) { SortedList list = new SortedList(); list.Add("Jack"); list.Add("Marry"); list.Add("Lucy"); list.Add("Amber"); list.SetSortStrategy(new QuickSort()); list.Sort(); list.ShowInfo(); list.SetSortStrategy(new ShellSort()); list.Sort(); list.ShowInfo(); }
static void Main(string[] args) { SortedList list = new SortedList(); list.Add("Jack"); list.Add("Marry"); list.Add("Lucy"); list.Add("Amber"); list.SetSortStrategy(new QuickSort()); list.Sort(); list.ShowInfo(); list.SetSortStrategy(new ShellSort()); list.Sort(); list.ShowInfo(); }
static void Main(string[] args) { var context = new SortedList(new List<int> { 1, 4, 2, 6, 7, 3 }, new QuickSortStrategy()); //var context = new SortedList(new List<int> { 1, 4, 2, 6, 7, 3 }, new MergeSortStrategy()); //var context = new SortedList(new List<int> { 1, 4, 2, 6, 7, 3 }, new HeapSortStrategy()); context.Sort(); Console.ReadKey(); }
static void Main(string[] args) { SortedList sortedList = new SortedList(); sortedList.Add(5); sortedList.Add(11); sortedList.Add(25); sortedList.Add(7); sortedList.Add(8); sortedList.SetSortStrategy(new QuickSort()); sortedList.Sort(); sortedList.SetSortStrategy(new ShellSort()); sortedList.Sort(); sortedList.SetSortStrategy(new MergeSort()); sortedList.Sort(); Console.ReadKey(); }
static void Main(string[] args) { SortStrategy <int> quickSort = new QuickSort <int>(); SortedList <int> numbers = new SortedList <int>(); numbers.Sort(quickSort); SortStrategy <string> mergeSort = new MergeSort <string>(); SortedList <string> names = new SortedList <string>(); names.Sort(mergeSort); }
static void Main(string[] args) { var context = new SortedList(new List <int> { 1, 4, 2, 6, 7, 3 }, new QuickSortStrategy()); //var context = new SortedList(new List<int> { 1, 4, 2, 6, 7, 3 }, new MergeSortStrategy()); //var context = new SortedList(new List<int> { 1, 4, 2, 6, 7, 3 }, new HeapSortStrategy()); context.Sort(); Console.ReadKey(); }
static void Main(string[] args) { SortedList studentRecords = new SortedList(); studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Vivek"); studentRecords.Add("Anna"); studentRecords.SetSortStrategy(new QuickSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new ShellSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new MergeSort()); studentRecords.Sort(); // Wait for user Console.ReadKey(); }
public static void Main(string[] args) { // Two contexts following different strategies SortedList studentRecords = new SortedList(); studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Vivek"); studentRecords.Add("Anna"); studentRecords.SetSortStrategy(new QuickSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new ShellSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new MergeSort()); studentRecords.Sort(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("\n Vehiculo \n"); Vehiculo v = new Vehiculo(); v.ConduccionDeportiva(); v.Acelerar(2.4f); Console.WriteLine(""); v.ConduccionNormal(); v.Acelerar(2.4f); Console.WriteLine("\n Ordenamiento \n"); SortedList studentRecords = new SortedList(); studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Vivek"); studentRecords.Add("Anna"); studentRecords.SetSortStrategy(new QuickSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new ShellSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new MergeSort()); studentRecords.Sort(); Console.ReadLine(); }
static void Main(string[] args) { SortedList list = new SortedList(); list.Add("Martin"); list.Add("Martin2"); list.Add("Martin3"); list.Add("Martin4"); QuickSort sort = new QuickSort(); list.SetSortStrategy(sort); list.Sort(); Console.ReadKey(); }
static void Main(string[] args) { SortedList studentRecords = new SortedList(); studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Vivek"); studentRecords.Add("Anna"); #region 可隨意替換 studentRecords.SetSortStrategy(new QuickSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new ShellSort()); studentRecords.Sort(); studentRecords.SetSortStrategy(new MergeSort()); studentRecords.Sort(); #endregion // Wait for user Console.ReadKey(); }
static void Main(string[] args) { #region MyRegion // Three contexts following different strategies Context c = new Context(new ConcreteStrategyA()); c.ContextInterface(); Context d = new Context(new ConcreteStrategyB()); d.ContextInterface(); Context e = new Context(new ConcreteStrategyC()); e.ContextInterface(); #endregion #region MyRegion SortedList studentRecords = new SortedList(); studentRecords.Add("Samual"); studentRecords.Add("Jimmy"); studentRecords.Add("Sandra"); studentRecords.Add("Anna"); studentRecords.Add("Vivek"); studentRecords.SetSortStrategy(new QuickSort()); studentRecords.Sort(); studentRecords.Display(); #endregion Console.ReadLine(); }