Esempio n. 1
0
        static void Main(string[] args)
        {
            /*
             * Design principle: Identify the aspects of your application that vary and separate them from what stays the same.
             *
             * Design principle: Program to an interface, not an implementation.
             *
             * Design principle: Favor composition over inheritance.
             *
             * The Strategy pattern: defines a family of algorithms, encapsulates each one, and makes them interchangeable.
             * Strategy lets the algorithm vary independently from clients that use it.
             */

            Duck mallard = new MallardDuck();

            mallard.display();
            mallard.PerformQuack();
            mallard.PerformFly();


            Duck model = new ModelDuck();

            model.display();
            model.PerformQuack();
            model.PerformFly();
            model.SetFlyBehavior(new FlyRocketPowered());
            model.PerformFly();

            Console.ReadKey();
        }
        static void Main(string[] args)
        {
            Duck myduck = new MallardDuck();

            myduck.display();
            myduck.performFly();
            myduck.performQuack();

            myduck = new RedHeadDuck();
            myduck.display();
            myduck.performFly();
            myduck.performQuack();

            myduck = new RubberDuck();
            myduck.display();
            myduck.performFly();
            myduck.performQuack();

            myduck = new DecoyDuck();
            myduck.display();
            myduck.performFly();
            myduck.performQuack();

            myduck.setFlyBehavior(new FlyJet());
            myduck.performFly();
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            Duck num1 = new MallardDuck();

            num1.display();
            num1.performFly();
            num1.performQuack();
            num1.Swim();

            Duck num2 = new RedheadDuck();

            num2.display();
            num2.performFly();
            num2.performQuack();
            num2.Swim();

            Duck num3 = new DecoyDuck();

            num3.display();
            num3.performFly();
            num3.performQuack();
            num3.Swim();
            num3.setFlyBehavior(new FlyWithWings());
            num3.performFly();

            Console.Read();
        }