Esempio n. 1
0
        private static void StrategyDesignPattern()
        {
            var queen = new Queen();
            var king = new King();
            var knight = new Knight();
            var troll = new Troll();

            var knife = new KnifeBehaviour();
            var bowAndArrow = new BowandArrowBehaviour();
            var sword = new SwordBehaviour();
            var axe = new AxeBehaviour();

            Console.WriteLine("Strategy Pattern Example:");
            Console.WriteLine("-------------------------------------------------------------------");

            /////QUEEN
            Console.WriteLine("Character selected: Queen");
            queen.fight();
            queen.setWeapon(knife);
            queen.fight();

            //KING
            Console.WriteLine("Character selected: King");
            king.fight();
            king.setWeapon(bowAndArrow);
            king.fight();

            //KNIGHT
            Console.WriteLine("Character selected: Knight");
            knight.fight();
            knight.setWeapon(bowAndArrow);
            knight.fight();

            //TROLL
            Console.WriteLine("Character selected: Troll");
            troll.fight();
            troll.setWeapon(knife);
            troll.fight();

            Console.WriteLine("-------------------------------------------------------------------");
        }
Esempio n. 2
0
 public Troll()
 {
     weapon = new AxeBehaviour();
 }