// void Awake() { // load Nurture.Calendar calendar = loadCalendar(); _mainCharacter = loadMainCharacter(calendar); loadAllStat(_mainCharacter); Story.TargetCharacter targetCharacter = loadTargetCharacter(); // story _storyMode = new Story.Mode(targetCharacter); // nurture _nurtureMode = new Nurture.Mode(calendar, _mainCharacter); // board game _boardGameMode = new BoardGame.BoardGameMode(); // combat _combatMode = new Combat.CombatMode(); // events _endNurtureEvent = new EndNurtureEvent(); // attach handler NurtureMode.Schedule.EndEvent.Attach(onScheduleEnd); }
// constructor public Mode(TargetCharacter targetCharacter) { // json settings JSON_SETTINGS = new Newtonsoft.Json.JsonSerializerSettings(); JSON_SETTINGS.TypeNameHandling = Newtonsoft.Json.TypeNameHandling.Auto; // _targetCharacter = targetCharacter; _scenario = null; _caseKey = -1; // events _cmdLinesEvent = new CmdLinesEvent(); _cmdTextEvent = new CmdTextEvent(); _cmdAppearEvent = new CmdAppearEvent(); _cmdBackgroundEvent = new CmdBackgroundEvent(); _cmdMiniPictureEvent = new CmdMiniPictureEvent(); _cmdPictureEvent = new CmdPictureEvent(); _cmdFilterEvent = new CmdFilterEvent(); _cmdSEEvent = new CmdSEEvent(); _cmdFeelingEvent = new CmdFeelingEvent(); _cmdSwitchEvent = new CmdSwitchEvent(); _cmdTargetAppearEvent = new CmdTargetAppearEvent(); _cmdDisappearEvent = new CmdDisappearEvent(); _scenarioStartEvent = new ScenarioStartEvent(); _scenarioEndEvent = new ScenarioEndEvent(); _selectTargetEvent = new SelectTargetEvent(); // if (null != TargetCharacter) TargetCharacter.AttachTo(CmdFeelingEvent); }
private Story.TargetCharacter loadTargetCharacter() { int targetId = CustomPlayerPrefs.GetInt(PlayerPrefsKey.TARGET, -1); if (-1 == targetId) { Log.Debug("not found target -> startPrologue."); return(null); } int feeling = CustomPlayerPrefs.GetInt(PlayerPrefsKey.FEELING, -1); if (feeling < 0) { Log.Error(string.Format("not found '{0}'", PlayerPrefsKey.FEELING)); return(null); } int lastOpenedScenarioNo = CustomPlayerPrefs.GetInt(PlayerPrefsKey.LAST_OPENED_SCENARIO_NO, -10); if (-10 == lastOpenedScenarioNo) { Log.Error(string.Format("not found '{0}'", PlayerPrefsKey.LAST_OPENED_SCENARIO_NO)); return(null); } Story.TargetCharacter tc = new Story.TargetCharacter(targetId, feeling, lastOpenedScenarioNo); return(tc); }
private void startTargetPrologue(Story.TargetCharacter targetCharacter) { string path = string.Format("{0}{1}", targetCharacter.ScenarioDirPath, RsrcLoader.PROLOGUE_FILENAME); StoryMode.LoadScenario(path); StoryMode.ScenarioEndEvent.Attach(onTargetPrologueEnd); }
public void Set(TargetCharacter targetCharacter) { if (null == targetCharacter) { Log.Error("not found target character"); return; } _targetCharacter = targetCharacter; _targetCharacter.AttachTo(CmdFeelingEvent); }
private void startNextScenario() { Story.TargetCharacter target = StoryMode.TargetCharacter; bool isLoaded = StoryMode.LoadScenario(target.NextScenarioPath); if (false == isLoaded) { return; } }
public void CreateTargetCharacter(int targetId) { if (false == ExtTarget.isValid(targetId)) { Log.Error(string.Format("invalid target id; {0}", targetId)); return; } CustomPlayerPrefs.SetInt(PlayerPrefsKey.TARGET, targetId); Story.TargetCharacter tc = loadTargetCharacter(); StoryMode.Set(tc); startTargetPrologue(tc); }
private void onScenarioEnd() { if (false == _isStartTargetScenario) { return; } _isStartTargetScenario = false; Story.TargetCharacter target = StoryMode.TargetCharacter; target.NextScenarioNo(); CustomPlayerPrefs.SetInt(PlayerPrefsKey.FEELING, target.Feeling); CustomPlayerPrefs.SetInt(PlayerPrefsKey.LAST_OPENED_SCENARIO_NO, target.LastOpenedScenarioNo); }
// void Start() { const int PERCENT_MIN = 0; const int PERCENT_MAX = 100; FeelingPanel.SetMinMax(PERCENT_MIN, PERCENT_MAX); FeelingPanel.SetNameText(Def.CMD_FEELING_CHECK); ProgressPanel.SetMinMax(PERCENT_MIN, PERCENT_MAX); ProgressPanel.SetNameText(Def.PROGRESS); Story.TargetCharacter tc = Manager.Instance.Object.StoryMode.TargetCharacter; Target t = Manager.Instance.DT.Target[tc.Id]; TargetPanel.Set(tc.Id, false, Sugarism.EFace.Default, Sugarism.ECostume.Default, Sugarism.EPosition.Middle); setFeeling(tc.Feeling); setProgress(tc.LastOpenedScenarioNo); tc.FeelingChangeEvent.Attach(onFeelingChanged); tc.LastOpenedScenarioNoChangeEvent.Attach(onLastOpenedScenarioNoChanged); }