Esempio n. 1
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        public Task SubmitTransaction(string playerId, string command, string args)
        {
            var dto = new TransactionCommandDto {
                PlayerId = playerId, Command = command, Args = args
            };

            return(_scene.RpcVoid("transaction.submit", dto));
        }
 /// <summary>
 /// Sends a remote procedure call with an object as input, expecting no answer
 /// </summary>
 /// <typeparam name="TData">The type of data to send</typeparam>
 /// <param name="scene">The target scene.</param>
 /// <param name="route">The target route.</param>
 /// <param name="data">The data object to send.</param>
 /// <param name="priority">The priority level used to send the request.</param>
 /// <returns>A task representing the remote procedure.</returns>
 public static Task RpcVoid <TData>(this Scene scene, string route, TData data, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcVoid(route, s => scene.Host.Serializer().Serialize(data, s), priority));
 }
 public static Task RpcVoid <TData>(this Scene scene, string route, TData data, CancellationToken cancellationToken, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcVoid(route, stream => scene.Host.Serializer().Serialize(data, stream), cancellationToken, priority));
 }
 public static Task RpcVoid <TData>(this Scene scene, string route, TData data, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcVoid <TData>(route, data, CancellationToken.None, priority));
 }
 public static Task RpcVoid(this Scene scene, string route, Action <Stream> writer, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcVoid(route, writer, CancellationToken.None, priority));
 }