public Game CreateGame(string host) { var game = new Game(host); _context.AddObject(Context.GAME, game); _context.SaveChanges(); return game; }
public void Update(Game game) { Host0 = game.Host0; Host1 = game.Host1; Host2 = game.Host2; Host3 = game.Host3; Host4 = game.Host4; Host5 = game.Host5; Client0 = game.Client0; Client1 = game.Client1; Client2 = game.Client2; Client3 = game.Client3; Client4 = game.Client4; Client5 = game.Client5; ScoreHost = game.ScoreHost; ScoreClient = game.ScoreClient; State = game.State; Host = game.Host; Client = game.Client; }
public Game UpdateGame(string player, Game game) { var g = GetGame(game.RowKey); g.Update(game); var to = g.Host == player ? g.Client : g.Host; _context.UpdateObject(g); _context.SaveChanges(); return g; }