OnFileChanged() public method

public OnFileChanged ( GameMasterNode>.Dictionary allNodes ) : void
allNodes GameMasterNode>.Dictionary
return void
 public void TryModifyJson(IGraphOwner graphOwner, GameMasterNode node, string newJsonString)
 {
     if (node.TryModifyJson(newJsonString))
     {
         node.OnFileChanged(mGameMasterNodes);
         RefreshGraph(graphOwner);
     }
 }
 public void TryModifyJson(IGraphOwner graphOwner, GameMasterNode node, string newJsonString)
 {
     if (node.TryModifyJson(newJsonString))
     {
         node.OnFileChanged(mGameMasterNodes);
         RefreshGraph(graphOwner);
     }
 }