Esempio n. 1
0
        /// <summary>
        /// Loads the notification settings from persistent storage.
        /// If the file does not exist a default object is created.
        /// </summary>
        /// <returns>The notification settings.</returns>
        public static NotificationSettings Load()
        {
#if WINDOWS_PHONE
            using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication())
#else
            using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForDomain())
#endif
            {
                NotificationSettings settings;
                if (storage.FileExists(NotificationStrings.SettingsFileName))
                {
                    using (IsolatedStorageFileStream stream = storage.OpenFile(NotificationStrings.SettingsFileName, FileMode.Open))
                    {
                        XmlSerializer xml = new XmlSerializer(typeof(NotificationSettings));
                        settings = xml.Deserialize(stream) as NotificationSettings;
                    }
                }
                else
                {
                    settings = new NotificationSettings();
                }

                return(settings);
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="NotificationManager"/> class.
 /// </summary>
 /// <param name="contentManager">The content manager to use for loading assets.</param>
 /// <param name="spriteBatch">The sprite batch used to render game sprites.</param>
 /// <param name="displayDimensions">The size of the game display area.</param>
 private NotificationManager(ContentManager contentManager, SpriteBatch spriteBatch, Vector2 displayDimensions)
 {
     this.notificationQueue   = new Queue <Notification>();
     this.notificationFactory = new NotificationFactory(contentManager, spriteBatch, displayDimensions);
     this.closeInformation    = new RenderableText();
     this.closeInformation.InitializeAndLoad(spriteBatch, contentManager, ContentLocations.SegoeUIFont, NotificationStrings.CloseNotification);
     this.closeInformation.Colour = Color.Gray;
     this.textPosition            = new Vector2(displayDimensions.X / 2.0f, displayDimensions.Y / 8.0f);
     this.notificationSettings    = NotificationSettings.Load();
     this.delayTimer = NotificationManager.DelayTime;
 }
Esempio n. 3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="NotificationManager"/> class.
 /// </summary>
 /// <param name="contentManager">The content manager to use for loading assets.</param>
 /// <param name="spriteBatch">The sprite batch used to render game sprites.</param>
 /// <param name="displayDimensions">The size of the game display area.</param>
 private NotificationManager(ContentManager contentManager, SpriteBatch spriteBatch, Vector2 displayDimensions)
 {
     this.notificationQueue = new Queue<Notification>();
     this.notificationFactory = new NotificationFactory(contentManager, spriteBatch, displayDimensions);
     this.closeInformation = new RenderableText();
     this.closeInformation.InitializeAndLoad(spriteBatch, contentManager, ContentLocations.SegoeUIFont, NotificationStrings.CloseNotification);
     this.closeInformation.Colour = Color.Gray;
     this.textPosition = new Vector2(displayDimensions.X / 2.0f, displayDimensions.Y / 8.0f);
     this.notificationSettings = NotificationSettings.Load();
     this.delayTimer = NotificationManager.DelayTime;
 }
Esempio n. 4
0
        /// <summary>
        /// Loads the notification settings from persistent storage.
        /// If the file does not exist a default object is created.
        /// </summary>
        /// <returns>The notification settings.</returns>
        public static NotificationSettings Load()
        {
            #if WINDOWS_PHONE
            using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication())
            #else
            using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForDomain())
            #endif
            {
                NotificationSettings settings;
                if (storage.FileExists(NotificationStrings.SettingsFileName))
                {
                    using (IsolatedStorageFileStream stream = storage.OpenFile(NotificationStrings.SettingsFileName, FileMode.Open))
                    {
                        XmlSerializer xml = new XmlSerializer(typeof(NotificationSettings));
                        settings = xml.Deserialize(stream) as NotificationSettings;
                    }
                }
                else
                {
                    settings = new NotificationSettings();
                }

                return settings;
            }
        }