Esempio n. 1
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 /// <summary>Creates a material from a shader, and uses the shader's default settings.</summary>
 /// <param name="id">Set the material's id to this.</param>
 /// <param name="shader">Any valid shader.</param>
 public Material(string id, Shader shader)
 {
     _materialInst = NativeAPI.material_create(shader == null ? IntPtr.Zero : shader._shaderInst);
     NativeAPI.material_set_id(_materialInst, id);
 }
Esempio n. 2
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 /// <summary>Creates a material from a shader, and uses the shader's default settings. Uses an auto-generated id.</summary>
 /// <param name="shader">Any valid shader.</param>
 public Material(Shader shader)
 {
     _materialInst = NativeAPI.material_create(shader == null ? IntPtr.Zero : shader._shaderInst);
 }