Esempio n. 1
0
 /// <summary>
 /// Constructor for the Application object.
 /// </summary>
 public App()
 {
     // Global handler for uncaught exceptions.
     UnhandledException += Application_UnhandledException;
     // Standard XAML initialization
     InitializeComponent();
     // Phone-specific initialization
     InitializePhoneApplication();
     // Language display initialization
     InitializeLanguage();
     // Instantiate step counter
     Engine = new StepsEngine();
     // Show graphics profiling information while debugging.
     if( Debugger.IsAttached )
     {
         // Display the current frame rate counters.
         Application.Current.Host.Settings.EnableFrameRateCounter = false;
         // Show the areas of the app that are being redrawn in each frame.
         // Application.Current.Host.Settings.EnableRedrawRegions = true;
         // Enable non-production analysis visualization mode,
         // which shows areas of a page that are handed off to GPU with a colored overlay.
         // Application.Current.Host.Settings.EnableCacheVisualization = true;
         // Prevent the screen from turning off while under the debugger by disabling
         // the application's idle detection.
         // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
         // and consume battery power when the user is not using the phone.
         PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
     }
 }
Esempio n. 2
0
 /// <summary>
 /// Constructor for the Application object.
 /// </summary>
 public App()
 {
     // Global handler for uncaught exceptions.
     UnhandledException += Application_UnhandledException;
     // Standard XAML initialization
     InitializeComponent();
     // Phone-specific initialization
     InitializePhoneApplication();
     // Language display initialization
     InitializeLanguage();
     // Instantiate step counter
     Engine = new StepsEngine();
     // Show graphics profiling information while debugging.
     if (Debugger.IsAttached)
     {
         // Display the current frame rate counters.
         Application.Current.Host.Settings.EnableFrameRateCounter = false;
         // Show the areas of the app that are being redrawn in each frame.
         // Application.Current.Host.Settings.EnableRedrawRegions = true;
         // Enable non-production analysis visualization mode,
         // which shows areas of a page that are handed off to GPU with a colored overlay.
         // Application.Current.Host.Settings.EnableCacheVisualization = true;
         // Prevent the screen from turning off while under the debugger by disabling
         // the application's idle detection.
         // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
         // and consume battery power when the user is not using the phone.
         PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
     }
 }