Esempio n. 1
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        public RoomModel(string roomName, DomainModel model)
        {
            FunctionCalls = new FunctionCallsCollection();            //functionCalls;
            FileName      = RoomModel.ConvertRoomNameToFullPath(roomName);
            RawFileName   = roomName;


            //try loading pre-exiting file first. If you can't,
            //then create one from the default text file asset
            string roomPath     = model.DomainRootDir + System.IO.Path.DirectorySeparatorChar.ToString() + model.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Room);
            string fullFilePath = roomPath + System.IO.Path.DirectorySeparatorChar.ToString() + RawFileName;

            if (System.IO.File.Exists(fullFilePath))
            {
                Code.LoadLPC(fullFilePath);
            }
            else
            {
                //failed to load
                throw new DomainModelException("Could not find file for room: " + roomName);
            }

            this.EditorState.Reset();
            PullDataFromCode();
        }
Esempio n. 2
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        private bool Serialize(string filePath, FunctionCallsCollection functions, FunctionCallsCollection inherits)
        {
            PushFunctionDataToCode(functions);             //update parse map
            PushInheritDataToCode(inherits);

            StringBuilder str = new StringBuilder();

            foreach (Parser.Token token in this.Code.Tokens)
            {
                str.Append(token.GetCode(Globals.WorkspaceSave.LineEndingMap[Globals.WorkspaceSave.LineEndings]));
            }

            //make sure this is what we want
            if (System.IO.File.Exists(filePath))
            {
                if (MessageBox.Show("A file with this name already exists in this location. Do you want to overwrite it?", "File Already Exists", MessageBoxButtons.YesNo) == DialogResult.No)
                {
                    return(false);
                }
            }

            using (System.IO.StreamWriter stream = new System.IO.StreamWriter(filePath, false, Globals.WorkspaceSave.LPCEncoding))
            {
                stream.Write(str);
                stream.Flush();
            }

            return(true);
        }
Esempio n. 3
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        /// <summary>
        /// Collects all controls that represent a function call, and stores their processed
        /// output in a list of FunctionCall objects.
        /// </summary>
        /// <param name="controls"></param>
        /// <returns></returns>
        public FunctionCallsCollection CompileFunctioCallsList(List <IFunctionControl> controls)
        {
            FunctionCallsCollection collection = new FunctionCallsCollection();

            foreach (IFunctionControl control in controls)
            {
                try
                {
                    //only collect if enabled and it represents an actual function call
                    if (control.Enabled && control.ParameterType != FuncParamType.Inherit)
                    {
                        string parameters = control.PullEntry();
                        collection.DefineCall(control.FunctionName, parameters);
                        if (parameters.Length > 0 && parameters != null && parameters != "({})" && parameters != "([])" && parameters != "\"\"")
                        {
                            collection.AddHeaderFile(control.RequiredHeader);
                        }
                    }
                }
                catch (FunctionControlException e)
                {
                    MessageBox.Show(e.Message, Globals.ErrorStrings.FunctionControlErrorTitle);
                }
                catch (ParserException e)
                {
                    MessageBox.Show(e.Message, Globals.ErrorStrings.FunctionControlErrorTitle);
                }
            }

            return(collection);
        }
Esempio n. 4
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        private void SetRoomFunctionCalls(string roomName, FunctionCallsCollection functionCalls)
        {
            System.Diagnostics.Debug.Assert(roomName != null && roomName != "" && functionCalls != null);

            if (!RoomNameMap.ContainsKey(roomName))
            {
                throw new DomainModelException("Room could not be found: " + roomName);
            }

            RoomNameMap[roomName].FunctionCalls = functionCalls;
        }
Esempio n. 5
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        private void PushInheritDataToCode(FunctionCallsCollection inherits)
        {
            //assume we have children in the function body
            if (this.Code.Tokens.Count < 2)
            {
                MessageBox.Show("DEBUG ERROR: Missing function body for 'create'. Parser mismatched token children.");
                return;
            }

            //build a list of all inherits that already exist and just need to be changed
            Dictionary <string, Parser.Token> list = this.Code.GetAllInherits();
            List <string> remaining = new List <string>(inherits.CallList.Keys);

            //edit or remove ihherits that already exist in the code
            foreach (string codeCall in list.Keys)
            {
                foreach (string dataCall in inherits.CallList.Keys)
                {
                    string temp = codeCall.Trim();
                    if (dataCall == temp)
                    {
                        //edit currently existsing data within the parsed LPC object
                        if (list[dataCall].Type == Parser.TokenType.InheritCommand)
                        {
                            //do we remove or edit?
                            if (inherits.RemoveFlag.ContainsKey(dataCall))
                            {
                                //remove
                                list[dataCall].SetTextAsThisToken(ItemModel.InheritRemovalValueReplacer);
                            }
                        }
                        remaining.Remove(dataCall);
                    }
                }
            }

            //now we add the model inherits to the code...maybe
            foreach (string dataCall in remaining)
            {
                //do we add or just move on?
                if (!inherits.RemoveFlag.ContainsKey(dataCall))
                {
                    //we can add it
                    this.Code.AddInherit(dataCall);
                }
            }

            return;
        }
Esempio n. 6
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        private string CheckParams(FunctionCallsCollection callsList, string name)
        {
            if (name.Contains("inherit") && callsList.CallList.ContainsKey(name))
            {
                if (callsList.CallList[name] == "1")
                {
                    return("1");
                }
                else
                {
                    return(null);
                }
            }
            else
            {
                if (callsList.CallList.ContainsKey(name))
                {
                    return(callsList.CallList[name]);
                }
            }

            return(null);
        }
Esempio n. 7
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        public RoomModel(FunctionCallsCollection functionCalls, string fileName, DomainModel model, RoomType type)
        {
            FunctionCalls = functionCalls;
            FileName      = fileName;
            RawFileName   = RoomModel.ConvertFullPathToRoomName(fileName);

            //try loading pre-exiting file first. If you can't,
            //then create one from the default text file asset
            string roomPath     = model.DomainRootDir + System.IO.Path.DirectorySeparatorChar.ToString() + model.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Room);
            string fullFilePath = roomPath + System.IO.Path.DirectorySeparatorChar.ToString() + RawFileName;

            if (System.IO.File.Exists(fullFilePath))
            {
                Code.LoadLPC(fullFilePath);
            }
            else
            {
                switch (type)
                {
                case RoomType.Normal:           { Code.CreateLPCFromScratch(DeadSoulsObjectType.Room); break; }

                case RoomType.Shop:             { Code.CreateLPCFromScratch(DeadSoulsObjectType.Shop); break; }

                case RoomType.Instance:         { Code.CreateLPCFromScratch(DeadSoulsObjectType.InstanceRoom); break; }

                case RoomType.PoliceStation:    { Code.CreateLPCFromScratch(DeadSoulsObjectType.PoliceOffice); break; }

                case RoomType.JailCell:    { Code.CreateLPCFromScratch(DeadSoulsObjectType.JailCell); break; }

                default:                        { Code.CreateLPCFromScratch(DeadSoulsObjectType.Room); break; }
                }
                //Code.CreateLPCFromScratch(DeadSoulsObjectType.Room);
            }

            //PushDataToCode();
        }
Esempio n. 8
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        public bool GenerateFile(ItemSaveType itemPath, string fileSaveName)
        {
            bool result = false;

            using (ProgressModal progress = new ProgressModal(5))
            {
                progress.Show();
                if (fileSaveName == null || fileSaveName.Length < 1)
                {
                    return(false);
                }

                progress.UpdateProgressBar();
                List <IFunctionControl> controls = this.CompileFunctionControlsList(this.refParentForm);
                progress.UpdateProgressBar();
                FunctionCallsCollection inherits = this.CompileIheritList(controls);
                progress.UpdateProgressBar();
                FunctionCallsCollection functions = this.CompileFunctioCallsList(controls);
                progress.UpdateProgressBar();
                result = this.Item.SaveModelToDisk(functions, inherits, itemPath, fileSaveName);
                progress.UpdateProgressBar();
            }
            return(result);
        }
Esempio n. 9
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        /// <summary>
        /// Collects all controls that represent an inherit command, and stores their processed
        /// output in a list of FunctionCall objects. (yeah, I know. It should probably not be
        /// called a 'FunctionCall' object anymore. Sue me.)
        /// </summary>
        /// <param name="controls"></param>
        /// <returns></returns>
        public FunctionCallsCollection CompileIheritList(List <IFunctionControl> controls)
        {
            FunctionCallsCollection collection = new FunctionCallsCollection();

            foreach (IFunctionControl control in controls)
            {
                try
                {
                    //only collect if it represents an inherit command
                    //control enabled state does not matter
                    if (control.ParameterType == FuncParamType.Inherit)
                    {
                        collection.DefineCall(control.FunctionName, control.PullEntry());
                        if (control.PullEntry() == "0" && !collection.RemoveFlag.ContainsKey(control.FunctionName))
                        {
                            collection.RemoveFlag.Add(control.FunctionName, true);
                        }
                        if (control.PullEntry() == "1" && collection.RemoveFlag.ContainsKey(control.FunctionName))
                        {
                            collection.RemoveFlag.Remove(control.FunctionName);
                            //collection.AddHeaderFile(control.RequiredHeader);
                        }
                    }
                }
                catch (FunctionControlException e)
                {
                    MessageBox.Show(e.Message, Globals.ErrorStrings.FunctionControlErrorTitle);
                }
                catch (ParserException e)
                {
                    MessageBox.Show(e.Message, Globals.ErrorStrings.FunctionControlErrorTitle);
                }
            }

            return(collection);
        }
Esempio n. 10
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        public bool SaveModelToDisk(FunctionCallsCollection functions, FunctionCallsCollection inherits, ItemSaveType saveType, string fileName)
        {
            //ensure item directories exists
            Stellarmap.DeadSouls.Globals.DomainDirectories.ValidateDirectoriesExist(this.refMVCDomain.DomainRootDir);


            //determine the path the item will be saved to
            StringBuilder itemPath = new StringBuilder(this.refMVCDomain.DomainRootDir + "\\");

            switch (saveType)
            {
            case ItemSaveType.Weapon:
            {
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Weapon));
                break;
            }

            case ItemSaveType.Armor:
            {
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Armor));
                break;
            }

            case ItemSaveType.Door:
            {
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Door));
                break;
            }

            case ItemSaveType.Meal:
            {
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Meal));
                break;
            }

            case ItemSaveType.NPC:
            {
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Npc));
                break;
            }

            case ItemSaveType.Room:
            {
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Room));
                break;
            }

            default:
            {
                //default to Objects directory
                itemPath.Append(this.refMVCDomain.IncludeFile.StripDeadSoulsPath(DeadSouls.Globals.DomainDirectories.Object));
                break;
            }
            }

            itemPath.Append("\\" + fileName);

            if (!itemPath.ToString().EndsWith(Globals.Model.RoomExtension))
            {
                itemPath.Append(Globals.Model.RoomExtension);
            }

            //TODO: choose save path based on type
            return(this.Serialize(itemPath.ToString(), functions, inherits));
        }
Esempio n. 11
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        /// <summary>
        /// Converts the room model's data back into parsed LPC.
        /// </summary>
        private void PushFunctionDataToCode(FunctionCallsCollection functions)
        {
            //first, find main function
            Parser.Token body = this.Code.GetFunctionBody("create");
            if (body == null)
            {
                MessageBox.Show("DEBUG ERROR: Item model's code failed to update properly. The 'create' function body was not found.");
                return;
            }

            //assume we have children in the function body
            if (body.Children.Count < 2)
            {
                MessageBox.Show("DEBUG ERROR: Missing function body for 'create'. Parser mismatched token children.");
                return;
            }

            //build a list of all function calls that already exist and just need to be changed
            Dictionary <string, Parser.Token> list = this.Code.GetAllFunctionCalls(body);
            List <string> remaining = new List <string>(functions.CallList.Keys);

            //build list of relevant function calls within body
            foreach (string codeCall in list.Keys)
            {
                foreach (string dataCall in functions.CallList.Keys)
                {
                    if (dataCall == codeCall.Trim())
                    {
                        //edit currently existsing data within the parsed LPC object
                        if (list[dataCall].Type == Parser.TokenType.FunctionCall)
                        {
                            //make sure hash symbol is removed before adding
                            string[] temp         = dataCall.Split(Globals.Generator.FunctionHashSymbol.ToCharArray());
                            string   functionName = temp[0];

                            //edit exiting function
                            const int FUNCTION_CALL_PARAMS = 0;
                            list[dataCall].SetTextAsTokens(functions.CallList[functionName], FUNCTION_CALL_PARAMS);
                        }
                        remaining.Remove(dataCall);
                    }
                }
            }

            //now deal with all the remaining function calls from
            //the model that aren't in the LPC parse map yet.
            List <string> removedFunctions = new List <string>();

            foreach (string dataCall in remaining)
            {
                /*
                 * const int FUNCTION_BODY = 1;
                 * //make sure hash symbol is removed before adding
                 * string[] temp = dataCall.Split(Globals.Generator.FunctionHashSymbol.ToCharArray());
                 * string functionName = temp[0];
                 *
                 * //add functiuons that don't exist within the parsed LPC
                 * //but do exist within the model
                 * body.InsertTextAsTokensEnd("\t" + functionName + "();\n",FUNCTION_BODY);
                 */

                const int FUNCTION_BODY = 1;
                //make sure hash symbol is removed before adding
                string parameters = functions.CallList[dataCall];
                if (parameters.Length > 0 && parameters != null && parameters != "({})" && parameters != "([])" && parameters != "\"\"")
                {
                    string[] temp         = dataCall.Split(Globals.Generator.FunctionHashSymbol.ToCharArray());
                    string   functionName = temp[0];

                    //add functiuons that don't exist within the parsed LPC
                    //but do exist within the model

                    body.InsertTextAsTokensEnd("\t" + functionName + "();\n", FUNCTION_BODY);
                }
                else
                {
                    removedFunctions.Add(dataCall);
                }
            }

            //loop through again to fill in the parameters for everything we just created
            list = this.Code.GetAllFunctionCalls(body);

            //HACK ALERT!!!
            //when we entered the functions with the hash symbol they used whatever value was tagged onto the end of them
            //However, now they are using a number count assigned by the 'GetAllFunctionCalls()' which will inevitably make
            //the results turn sour. So we need to convert all hashed function values to a numeric system, while
            //also keeing in mind that the first function with a given name is not given a hash symbol by 'GetAllFunctionCalls()'.
            //Basically we are going to tack on a numbered count after each instance of a function call except the first.
            Dictionary <string, int> funcHashCount = new Dictionary <string, int>();

            foreach (string dataCall in remaining)
            {
                string functionKey = dataCall;

                if (!removedFunctions.Contains(dataCall))
                {
                    //hack alert: see above
                    if (functionKey.Contains(Globals.Generator.FunctionHashSymbol))
                    {
                        string[] temp = functionKey.Split(Globals.Generator.FunctionHashSymbol.ToCharArray());
                        functionKey = temp[0];
                        //don't add hash to first instance of a function call
                        if (!funcHashCount.ContainsKey(functionKey))
                        {
                            funcHashCount.Add(functionKey, 0);
                        }
                        else
                        {
                            funcHashCount[functionKey]++;
                            functionKey = functionKey + Globals.Generator.FunctionHashSymbol + funcHashCount[functionKey];
                        }
                    }
                    //end hack alert

                    const int FUNCTION_CALL_PARAMS = 0;
                    if (functionKey != null && functionKey.Length > 0 && list[functionKey].Type == Parser.TokenType.FunctionCall)
                    {
                        //make sure hash symbol is removed before adding
                        string[] temp         = functionKey.Split(Globals.Generator.FunctionHashSymbol.ToCharArray());
                        string   functionName = temp[0];

                        list[functionKey].SetTextAsTokens(functions.CallList[dataCall], FUNCTION_CALL_PARAMS);
                    }
                }                        //end if not in removed
            }

            foreach (string file in functions.AdditionalIncludes)
            {
                this.Code.AddInclude(file);
            }

            return;
        }
Esempio n. 12
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        private void CalculateCost_Click(object sender, EventArgs e)
        {
            string agentName = "CreateItemForm->CalculatCost_Click";
            List <IFunctionControl> functionControls = this.Manager.CompileFunctionControlsList(this);
            FunctionCallsCollection functions        = this.Manager.CompileFunctioCallsList(functionControls);
            FunctionCallsCollection inherits         = this.Manager.CompileIheritList(functionControls);
            double HpValue = 0.15;


            int totalCost = 0;

            string protections = CheckParams(functions, "SetProtections");

            if (protections != null)
            {
                foreach (string v in ParserTools.StringIntoMap(protections, agentName).Values)
                {
                    totalCost += 8 * Convert.ToInt32(v);
                }
            }

            //if total cost is already over 8 (due to armor costs) we know this is an armor so at that
            //point we will start charging for the armor's hp as well
            if (totalCost > 8)
            {
                string hp = CheckParams(functions, "SetDamagePoints");
                if (hp != null)
                {
                    totalCost += (int)System.Math.Round((double)Convert.ToDouble(hp) * HpValue);
                }
            }

            if (CheckParams(inherits, "inherit LIB_WORN_STORAGE;") != null)
            {
                string carry = CheckParams(functions, "SetMaxCarry");
                //divide by ten since weights are in hundreths of a pound
                if (carry != null)
                {
                    totalCost += 3 * Convert.ToInt32(carry) / 10;
                }
            }

            //divide by ten since weights are in hundreths of a pound
            string mass = CheckParams(functions, "SetMass");

            if (mass != null)
            {
                totalCost -= Convert.ToInt32(mass) / 10;
            }


            if (CheckParams(inherits, "inherit LIB_SPACESUIT;") != null)
            {
                totalCost += 5000;
            }

            if (CheckParams(inherits, "inherit LIB_ZURAKIGLOVES;") != null)
            {
                totalCost += 250;
            }


            this.SetBaseCost.EntryValue = totalCost;

            return;
        }
Esempio n. 13
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        private void CalculateCost_Click(object sender, EventArgs e)
        {
            string agentName = "CreateItemForm->CalculatCost_Click";
            List <IFunctionControl> functionControls = this.Manager.CompileFunctionControlsList(this);
            FunctionCallsCollection functions        = this.Manager.CompileFunctioCallsList(functionControls);
            FunctionCallsCollection inherits         = this.Manager.CompileIheritList(functionControls);
            double HpValue = 0.15;


            int totalCost = 0;

            //is it a gun?
            if (CheckParams(inherits, "inherit LIB_FIREARM;") != null)
            {
                //check firearm damage
                string gunDamage = CheckParams(functions, "SetGunClass");
                if (gunDamage != null)
                {
                    totalCost += 10 * Convert.ToInt32(gunDamage);
                }

                //reduced melee value
                string meleeDamage = CheckParams(functions, "SetClass");
                if (meleeDamage != null)
                {
                    totalCost += 2 * Convert.ToInt32(meleeDamage);
                }

                //tally up number of damagetypes for gun
                string damageType = CheckParams(functions, "SetGunDamageType");
                if (damageType != null)
                {
                    foreach (string value in ParserTools.StringIntoORList(damageType, agentName))
                    {
                        //adds 12 for each type of damage it does
                        totalCost += 12;
                    }
                }

                string hp = CheckParams(functions, "SetDamagePoints");
                if (hp != null)
                {
                    totalCost += (int)System.Math.Round((double)Convert.ToDouble(hp) * HpValue);
                }

                string accuracy = CheckParams(functions, "SetAccuracy");
                if (accuracy != null)
                {
                    totalCost -= 5 * (100 - Convert.ToInt32(accuracy));
                }

                string accuracyDrop = CheckParams(functions, "SetAccuracyDropoff");
                if (accuracyDrop != null)
                {
                    totalCost -= Convert.ToInt32(accuracyDrop);
                }
            }



            //else, is it ammo?
            else if (CheckParams(inherits, "inherit LIB_MAGAZINE;") != null)
            {
                string damageType = CheckParams(functions, "SetDamageTypeBonus");
                if (damageType != null)
                {
                    foreach (string value in ParserTools.StringIntoORList(damageType, agentName))
                    {
                        totalCost += 1;
                    }
                }


                //we assume that if there is more than one for max ammo, that it is a clip
                //and if there is only one, it is a round
                string maxAmmo = CheckParams(functions, "SetMaxAmmo");
                if (maxAmmo != null)
                {
                    int ammo = Convert.ToInt32(maxAmmo);
                    //round based
                    if (ammo == 1)
                    {
                        totalCost += 1;
                        double AccuracyBonusValue = 0.10;
                        double ClassBonusValue    = 0.10;

                        string classBonus = CheckParams(functions, "SetClassBonus");
                        if (classBonus != null)
                        {
                            totalCost += (int)System.Math.Floor((double)Convert.ToDouble(classBonus) * ClassBonusValue);
                        }

                        string accuracyBonus = CheckParams(functions, "SetAccuracyBonus");
                        if (accuracyBonus != null)
                        {
                            totalCost += (int)System.Math.Floor((double)Convert.ToDouble(accuracyBonus) * AccuracyBonusValue);
                        }
                    }
                    //magazine based
                    else
                    {
                        totalCost += (int)System.Math.Round((double)ammo * (double)0.4f);
                        double AccuracyBonusValue = 0.5;
                        double ClassBonusValue    = 0.5;

                        string classBonus = CheckParams(functions, "SetClassBonus");
                        if (classBonus != null)
                        {
                            totalCost += (int)System.Math.Floor((double)Convert.ToDouble(classBonus) * ClassBonusValue);
                        }

                        string accuracyBonus = CheckParams(functions, "SetAccuracyBonus");
                        if (accuracyBonus != null)
                        {
                            totalCost += (int)System.Math.Floor((double)Convert.ToDouble(accuracyBonus) * AccuracyBonusValue);
                        }
                    }
                }
            }



            //must be a regular item, maybe a weapon?
            else
            {
                //otherwise check melee at regular value
                string meleeDamage = CheckParams(functions, "SetClass");
                if (meleeDamage != null)
                {
                    totalCost += 8 * Convert.ToInt32(meleeDamage);
                }

                //tally up number of damagetypes for gun
                string damageType = CheckParams(functions, "SetDamageType");
                if (damageType != null)
                {
                    foreach (string value in ParserTools.StringIntoORList(damageType, agentName))
                    {
                        //adds 12 for each type of damage it does
                        totalCost += 12;
                    }
                }

                //is it a weapon?
                if (Convert.ToInt32(meleeDamage) > 1)
                {
                    string hp = CheckParams(functions, "SetDamagePoints");
                    if (hp != null)
                    {
                        totalCost += (int)System.Math.Round((double)Convert.ToDouble(hp) * HpValue);
                    }
                }
            }



            if (CheckParams(inherits, "inherit LIB_STORAGE;") != null)
            {
                string carry = CheckParams(functions, "SetMaxCarry");

                //divide by ten since weights are in hundreths of a pound
                if (carry != null)
                {
                    totalCost += 2 * Convert.ToInt32(carry) / 10;
                }
            }


            //divide by ten since weights are in hundreths of a pound
            string mass = CheckParams(functions, "SetMass");

            if (mass != null)
            {
                totalCost -= Convert.ToInt32(mass) / 10;
            }



            this.SetBaseCost.EntryValue = totalCost;
            return;
        }
Esempio n. 14
0
 public void DisplayModel(string roomFileName, FunctionCallsCollection functionCalls)
 {
 }