Esempio n. 1
0
 public SpriteBatchC(GraphicsDevice graphicsDevice, int capacity)
 {
     vertexBatch = new VertexBatch(graphicsDevice);
     fonts       = new Dictionary <SpriteFont, DynamicSpriteFont>();
 }
Esempio n. 2
0
 public static void DrawUserIndexedPrimitives(this GraphicsDevice graphicsDevice, PrimitiveType primitiveType, VertexDrawInfo vertexInfo)
 {
     graphicsDevice.DrawUserIndexedPrimitives(primitiveType, vertexInfo.vertices, 0, vertexInfo.vertices.Length, vertexInfo.indices, 0, VertexBatch.LengthGusser(vertexInfo.vertices.Length, primitiveType));
 }
Esempio n. 3
0
 public static void DrawRound(VertexBatch vertexBatch, int radius, Vector2 position, Vector2 center, int width, int height, Color color, int roundCorner = 0, float xScale = 1f, float quality = 1f)
 {
     if (vertexBatch.primitiveType == PrimitiveType.TriangleList)
     {
         if (center.Y > height)
         {
             return;
         }
         else if (center.Y < 0)
         {
             return;
         }
         if (center.X > width)
         {
             return;
         }
         else if (center.X < 0)
         {
             return;
         }
         if (roundCorner > height / 3)
         {
             if (center.X < roundCorner * 2 / 3)
             {
                 center.X = roundCorner * 2 / 3;
             }
             else if (center.X > width - roundCorner * 2 / 3)
             {
                 center.X = width - roundCorner * 2 / 3;
             }
         }
         Vector2[]      pos   = new Vector2[(int)(radius * 0.5f * quality) + 1];
         float          theta = 6.283f / (pos.Length - 2);
         float          extra = radius * 1f / width;
         List <Vector2> cache = new List <Vector2>();
         for (int i = 0; i < pos.Length - 1; i++)
         {
             Vector2 p = new Vector2(radius, 0).Rotate(theta * i);
             p.X *= xScale;
             p   += center;
             if (p.Y < height * (1 + extra) && p.Y > -height * extra && p.X < width * (1 + extra) && p.X > -width * extra)
             {
                 cache.Add(p);
             }
         }
         Vector2 po = center;
         if (roundCorner != 0)
         {
             CheckAndApplyCorner(ref po, width, height, roundCorner);
         }
         po += position;
         cache.Add(po);
         pos = cache.ToArray();
         Color[] colors  = new Color[pos.Length];
         int[]   indices = new int[pos.Length * 3 - 3];
         for (int i = 0; i < pos.Length - 1; i++)
         {
             if (pos[i].Y > height)
             {
                 pos[i].Y = height;
             }
             else if (pos[i].Y < 0)
             {
                 pos[i].Y = 0;
             }
             if (pos[i].X > width)
             {
                 pos[i].X = width;
             }
             else if (pos[i].X < 0)
             {
                 pos[i].X = 0;
             }
             if (roundCorner != 0)
             {
                 CheckAndApplyCorner(ref pos[i], width, height, roundCorner);
             }
             pos[i]            += position;
             colors[i]          = color;
             indices[i * 3]     = (int)(pos.Length - 1);
             indices[i * 3 + 1] = (int)i;
             if (i == pos.Length - 2)
             {
                 indices[i * 3 + 2] = 0;
             }
             else
             {
                 indices[i * 3 + 2] = (int)(i + 1);
             }
         }
         colors[pos.Length - 1] = color;
         if (indices.Length == 0)
         {
             return;
         }
         //Ste.game.Window.GetType().GetMethod("set_Title").Invoke(Ste.game.Window, new object[] { pos.Length.ToString() });
         vertexBatch.Draw(new VertexDrawInfo(pos, colors, indices));
     }
 }
Esempio n. 4
0
 public static void DrawPaddingBorder(VertexBatch vertexBatch, Vector2 positon, int width, int height, int roundCorner, Color padding, float quality = 1f)
 {
     vertexBatch.Draw(GetPaddingBorderDrawInfo(vertexBatch.primitiveType, positon, width, height, roundCorner, padding, quality));
 }
Esempio n. 5
0
 public static void DrawRound(VertexBatch vertexBatch, int radius, Rectangle rectangle, Vector2 center, Color color, int roundCorner = 0, float xScale = 1f, float quality = 1f)
 {
     DrawRound(vertexBatch, radius, rectangle.Location.ToVector2(), center, rectangle.Width, rectangle.Height, color, roundCorner, xScale, quality);
 }