Esempio n. 1
0
        private void Update()
        {
            bool isComplete = turns[turnIndex].forceExit;

            if (isComplete)
            {
                turns[turnIndex].forceExit = false;
                //Debug.Log("Turn is complete");
                //Settings.RegisterEvent(turns[turnIndex].name + " finished", currentPlayer.playerColor);
                turnIndex++;
                if (turnIndex > turns.Length - 1)
                {
                    turnIndex = 0;
                }
                currentPlayer = turns[turnIndex].player;
                turns[turnIndex].OnTurnStart();
                turns[turnIndex].player.cardsPlayedThisTurn = 0;
                turnText.value = turns[turnIndex].player.username;
                onTurnChanged.Raise();
            }
            if (currentState != null)
            {
                currentState.Tick(Time.deltaTime);
            }
        }
Esempio n. 2
0
        public void LoadPlayer(PlayerHolder p, PlayerStatsUI statsUI)
        {
            if (p == null)
            {
                return;
            }
            playerHolder = p;

            foreach (CardInstance c in p.downCards)
            {
                if (c == null)
                {
                    continue;
                }
                Settings.SetParentForCard(c.viz.gameObject.transform, downGrid.value.transform);
            }

            foreach (CardInstance c in p.handCards)
            {
                if (c.viz != null)
                {
                    Settings.SetParentForCard(c.viz.gameObject.transform, handGrid.value.transform);
                }
            }



            p.statsUI = statsUI;
            p.LoadPlayerOnStatsUI();
        }
Esempio n. 3
0
 public void LoadPlayerOnActive(PlayerHolder p)
 {
     if (playerOneHolder.playerHolder != p)
     {
         PlayerHolder prevPlayer = playerOneHolder.playerHolder;
         LoadPlayerOnHolder(prevPlayer, otherPlayersHolder, statsUI[1]);
         LoadPlayerOnHolder(p, playerOneHolder, statsUI[0]);
     }
 }
Esempio n. 4
0
        private void Awake()
        {
            singleton = this;

            all_players = new PlayerHolder[turns.Length];
            for (int i = 0; i < turns.Length; i++)
            {
                all_players[i] = turns[i].player;
            }
            currentPlayer = turns[0].player;
            currentState  = turns[0].myTurnState;
        }
Esempio n. 5
0
 public PlayerHolder GetEnemyOf(PlayerHolder p)
 {
     if (p == all_players[0])
     {
         return(all_players[1]);
     }
     else if (p == all_players[1])
     {
         return(all_players[0]);
     }
     else
     {
         return(null);
     }
 }
Esempio n. 6
0
        public override void Execute(float d)
        {
            if (Input.GetMouseButtonDown(0))
            {
                List <RaycastResult> results       = Settings.GetUIObjs();
                GameManager          gm            = GameManager.singleton;
                PlayerHolder         currentPlayer = gm.currentPlayer;
                PlayerHolder[]       all_players   = gm.all_players;
                PlayerHolder         otherPlayer   = gm.GetEnemyOf(currentPlayer);

                foreach (RaycastResult r in results)
                {
                    Damageable    target  = r.gameObject.GetComponentInParent(typeof(Damageable)) as Damageable;
                    PlayerStatsUI target2 = r.gameObject.GetComponentInParent(typeof(PlayerStatsUI)) as PlayerStatsUI;
                    if (target == null)
                    {
                        continue;
                    }
                    if (target is Player && target2.player == otherPlayer)
                    {
                        if (attacker != null)
                        {
                            attacker.viz.outline.SetActive(false);
                            attacker.state = CardInstance.State.Tired;
                            //resolveCombat.Battle(attacker,(Player)target);
                            otherPlayer.Damage(attacker.GetAttack());
                            Debug.Log(attacker);
                            Debug.Log(target);
                            attacker = null;
                        }
                    }
                    else if (target is CardInstance)
                    {
                        CardInstance card = (CardInstance)target;
                        if (currentPlayer.downCards.Contains(card))
                        {
                            if (card.CanAttack())
                            {
                                if (attacker != null)                                                                           //if we already have an attacker disable it
                                {
                                    attacker.state = CardInstance.State.Idle;
                                    attacker.viz.outline.SetActive(false);
                                    if (attacker == card)
                                    {
                                        attacker = null;
                                        continue;
                                    }
                                }
                                attacker       = card;
                                attacker.state = CardInstance.State.Attacking;
                                attacker.viz.outline.SetActive(true);
                            }
                        }
                        else if (otherPlayer.downCards.Contains(card))
                        {
                            if (attacker != null)
                            {
                                attacker.viz.outline.SetActive(false);
                                attacker.state = CardInstance.State.Attacking;
                                resolveCombat.Battle(attacker, card);
                                attacker = null;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 7
0
 public void LoadPlayerOnHolder(PlayerHolder p, CardHolders h, PlayerStatsUI ui)
 {
     h.LoadPlayer(p, ui);
 }