public static SteeringOutput GetSteering(KinematicState ownKS, float WanderRate, float wanderRadius, float wanderOffset, ref float targetOrientation, bool showWhishker, float lookAheadLength, float avoidDistance, float secondaryWhiskerAngle, float secondaryWhiskerRatio, ref bool avoidActive) { // give priority to obstacle avoidance SteeringOutput so = ObstacleAvoidance.GetSteering(ownKS, showWhishker, lookAheadLength, avoidDistance, secondaryWhiskerAngle, secondaryWhiskerRatio); if (so == NULL_STEERING) { if (avoidActive) { // if avoidance was active last frame, update target orientation (otherwise the object would tend to regain // the orientation it had before avoiding a collision which would make it face the obstacle again) targetOrientation = ownKS.orientation; } avoidActive = false; return(Wander.GetSteering(ownKS, ref targetOrientation, WanderRate, wanderRadius, wanderOffset)); } else { avoidActive = true; return(so); } }
protected override SteeringOutput GetSteering() { SteeringOutput result = Wander.GetSteering(m_ownKS, ref m_info); base.ApplyFacingPolicy(m_info.m_facingPolicy, result); return(result); }
public static SteeringOutput GetSteering(KinematicState ownKS, float seekWeight, ref SWander wanderInfo, SSeek seekInfo) { SteeringOutput seekSteering = Seek.GetSteering(ownKS, seekInfo.m_target); SteeringOutput result = Wander.GetSteering(ownKS, ref wanderInfo); result.m_linearAcceleration = result.m_linearAcceleration * (1f - seekWeight) + seekSteering.m_linearAcceleration * seekWeight; return(result); }
public override SteeringOutput GetSteering() { // no KS? get it if (this.ownKS == null) { this.ownKS = GetComponent <KinematicState>(); } return(Wander.GetSteering(ownKS, ref targetOrientation, wanderRate, wanderRadius, wanderOffset)); }
public static SteeringOutput GetSteering(KinematicState ownKS, GameObject attractor, float seekWeight, ref float targetOrientation, float wanderRate = 30f, float wanderRadius = 10f, float wanderOffset = 20f) { SteeringOutput seekOutput = Seek.GetSteering(ownKS, attractor); SteeringOutput result = Wander.GetSteering(ownKS, ref targetOrientation, wanderRate, wanderRadius, wanderOffset); result.linearAcceleration = result.linearAcceleration * (1 - seekWeight) + seekOutput.linearAcceleration * seekWeight; // result.angularAcceleration = result.angularAcceleration * (1 - seekWeight) + seekOutput.angularAcceleration * seekWeight; return(result); }
public static SteeringOutput GetSteering(KinematicState ownKS, ref SWander wanderInfo, SObstacleAvoidance obstacleInfo, ref bool obstacleAvoided) { SteeringOutput obstacleAvoidSteering = ObstacleAvoidance.GetSteering(ownKS, obstacleInfo); if (obstacleAvoidSteering != NULL_STEERING) { obstacleAvoided = true; return(obstacleAvoidSteering); } obstacleAvoided = false; return(Wander.GetSteering(ownKS, ref wanderInfo)); }
public override SteeringOutput GetSteering() { // no KS? get it if (this.ownKS == null) { this.ownKS = GetComponent <KinematicState>(); } SteeringOutput result = Wander.GetSteering(ownKS, ref targetOrientation, wanderRate, wanderRadius, wanderOffset); base.applyRotationalPolicy(rotationalPolicy, result, SURROGATE_TARGET); return(result); }
public static SteeringOutput GetSteering(KinematicState ownKS, float WanderRate, float wanderRadius, float wanderOffset, ref float targetOrientation, bool showWhishker, float lookAheadLength, float avoidDistance, float secondaryWhiskerAngle, float secondaryWhiskerRatio) { // give priority to obstacle avoidance SteeringOutput so = ObstacleAvoidance.GetSteering(ownKS, showWhishker, lookAheadLength, avoidDistance, secondaryWhiskerAngle, secondaryWhiskerRatio); if (so == null) { return(Wander.GetSteering(ownKS, ref targetOrientation, WanderRate, wanderRadius, wanderOffset)); } return(so); }
public static SteeringOutput GetSteering(KinematicState ownKS, float WanderRate, float wanderRadius, float wanderOffset, ref float targetOrientation, float lookAheadLength, float avoidDistance, float secondaryWhiskerAngle, float secondaryWhiskerRatio, ref bool avoidActive, LayerMask avoidLayers, SphereCollider scanner) { SteeringOutput so = ObstacleAvoidance.GetSteering(ownKS, lookAheadLength, avoidDistance, secondaryWhiskerAngle, secondaryWhiskerRatio, avoidLayers, scanner); if (so == nullSteering) { if (avoidActive) { targetOrientation = ownKS.orientation; } avoidActive = false; return(Wander.GetSteering(ownKS, ref targetOrientation, WanderRate, wanderRadius, wanderOffset)); } else { avoidActive = true; return(so); } }
public override SteeringOutput GetSteering() { SteeringOutput result = Wander.GetSteering(ownKS, ref targetOrientation, wanderRate, wanderRadius, wanderOffset); if (!surrogateTarget) { return(null); } if (ownKS.linearVelocity.magnitude > 0.001f) { surrogateTarget.transform.rotation = Quaternion.Euler(0, 0, VectorToOrientation(ownKS.linearVelocity)); SteeringOutput st = Align.GetSteering(ownKS, surrogateTarget); result.angularAcceleration = st.angularAcceleration; result.angularActive = st.angularActive; } else { result.angularActive = false; } return(result); }