/// <summary> /// <para> Uploads a user score to the Steam back-end.</para> /// <para> This call is asynchronous, with the result returned in LeaderboardScoreUploaded</para> /// <para> Details are extra game-defined information regarding how the user got that score</para> /// <para> pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list</para> /// </summary> public static SteamAPICall UploadLeaderboardScore(SteamLeaderboard hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, int[] pScoreDetails, int cScoreDetailsCount) { InteropHelp.TestIfAvailableClient(); return((SteamAPICall)NativeMethods.ISteamUserStats_UploadLeaderboardScore(hSteamLeaderboard, eLeaderboardUploadScoreMethod, nScore, pScoreDetails, cScoreDetailsCount)); }
/// <summary> /// <para> Attaches a piece of user generated content the user's entry on a leaderboard.</para> /// <para> hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().</para> /// <para> This call is asynchronous, with the result returned in LeaderboardUGCSet.</para> /// </summary> public static SteamAPICall AttachLeaderboardUGC(SteamLeaderboard hSteamLeaderboard, UGCHandle hUGC) { InteropHelp.TestIfAvailableClient(); return((SteamAPICall)NativeMethods.ISteamUserStats_AttachLeaderboardUGC(hSteamLeaderboard, hUGC)); }
/// <summary> /// <para> as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is ELeaderboardDataRequestUsers</para> /// <para> if a user doesn't have a leaderboard entry, they won't be included in the result</para> /// <para> a max of 100 users can be downloaded at a time, with only one outstanding call at a time</para> /// </summary> public static SteamAPICall DownloadLeaderboardEntriesForUsers(SteamLeaderboard hSteamLeaderboard, SteamId[] prgUsers, int cUsers) { InteropHelp.TestIfAvailableClient(); return((SteamAPICall)NativeMethods.ISteamUserStats_DownloadLeaderboardEntriesForUsers(hSteamLeaderboard, prgUsers, cUsers)); }
/// <summary> /// <para> Asks the Steam back-end for a set of rows in the leaderboard.</para> /// <para> This call is asynchronous, with the result returned in LeaderboardScoresDownloaded</para> /// <para> LeaderboardScoresDownloaded will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)</para> /// <para> You can ask for more entries than exist, and it will return as many as do exist.</para> /// <para> ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]</para> /// <para> ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate</para> /// <para> e.g. DownloadLeaderboardEntries( hLeaderboard, ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after</para> /// <para> ELeaderboardDataRequestFriends requests all the rows for friends of the current user</para> /// </summary> public static SteamAPICall DownloadLeaderboardEntries(SteamLeaderboard hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd) { InteropHelp.TestIfAvailableClient(); return((SteamAPICall)NativeMethods.ISteamUserStats_DownloadLeaderboardEntries(hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd)); }
/// <summary> /// <para> returns the display type of the leaderboard</para> /// </summary> public static ELeaderboardDisplayType GetLeaderboardDisplayType(SteamLeaderboard hSteamLeaderboard) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamUserStats_GetLeaderboardDisplayType(hSteamLeaderboard)); }
/// <summary> /// <para> returns the total number of entries in a leaderboard, as of the last request</para> /// </summary> public static int GetLeaderboardEntryCount(SteamLeaderboard hSteamLeaderboard) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamUserStats_GetLeaderboardEntryCount(hSteamLeaderboard)); }
/// <summary> /// <para> returns the name of a leaderboard</para> /// </summary> public static string GetLeaderboardName(SteamLeaderboard hSteamLeaderboard) { InteropHelp.TestIfAvailableClient(); return(InteropHelp.PtrToStringUTF8(NativeMethods.ISteamUserStats_GetLeaderboardName(hSteamLeaderboard))); }