internal DigitalState GetDigitalActionData(InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { var returnValue = _GetDigitalActionData(Self, inputHandle, digitalActionHandle); return(returnValue); }
private static extern bool _GetDeviceBindingRevision(IntPtr self, InputHandle_t inputHandle, ref int pMajor, ref int pMinor);
private static extern uint _GetRemotePlaySessionID(IntPtr self, InputHandle_t inputHandle);
private static extern int _GetGamepadIndexForController(IntPtr self, InputHandle_t ulinputHandle);
private static extern InputActionOrigin _GetActionOriginFromXboxOrigin(IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin);
private static extern bool _ShowBindingPanel(IntPtr self, InputHandle_t inputHandle);
private static extern InputType _GetInputTypeForHandle(IntPtr self, InputHandle_t inputHandle);
internal void StopAnalogActionMomentum(InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { _StopAnalogActionMomentum(Self, inputHandle, eAction); }
private static extern MotionState _GetMotionData(IntPtr self, InputHandle_t inputHandle);
internal int GetAnalogActionOrigins(InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut) { var returnValue = _GetAnalogActionOrigins(Self, inputHandle, actionSetHandle, analogActionHandle, ref originsOut); return(returnValue); }
private static extern void _StopAnalogActionMomentum(IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction);
private static extern int _GetAnalogActionOrigins(IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut);
internal AnalogState GetAnalogActionData(InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { var returnValue = _GetAnalogActionData(Self, inputHandle, analogActionHandle); return(returnValue); }
private static extern AnalogState _GetAnalogActionData(IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle);
private static extern void _TriggerRepeatedHapticPulse(IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags);
internal MotionState GetMotionData(InputHandle_t inputHandle) { var returnValue = _GetMotionData(Self, inputHandle); return(returnValue); }
internal void TriggerRepeatedHapticPulse(InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags) { _TriggerRepeatedHapticPulse(Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); }
private static extern void _TriggerVibration(IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed);
internal bool ShowBindingPanel(InputHandle_t inputHandle) { var returnValue = _ShowBindingPanel(Self, inputHandle); return(returnValue); }
internal void TriggerVibration(InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed) { _TriggerVibration(Self, inputHandle, usLeftSpeed, usRightSpeed); }
internal InputType GetInputTypeForHandle(InputHandle_t inputHandle) { var returnValue = _GetInputTypeForHandle(Self, inputHandle); return(returnValue); }
private static extern void _SetLEDColor(IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags);
internal int GetGamepadIndexForController(InputHandle_t ulinputHandle) { var returnValue = _GetGamepadIndexForController(Self, ulinputHandle); return(returnValue); }
internal void SetLEDColor(InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags) { _SetLEDColor(Self, inputHandle, nColorR, nColorG, nColorB, nFlags); }
internal InputActionOrigin GetActionOriginFromXboxOrigin(InputHandle_t inputHandle, XboxOrigin eOrigin) { var returnValue = _GetActionOriginFromXboxOrigin(Self, inputHandle, eOrigin); return(returnValue); }
private static extern void _TriggerHapticPulse(IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec);
internal bool GetDeviceBindingRevision(InputHandle_t inputHandle, ref int pMajor, ref int pMinor) { var returnValue = _GetDeviceBindingRevision(Self, inputHandle, ref pMajor, ref pMinor); return(returnValue); }
internal void TriggerHapticPulse(InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec) { _TriggerHapticPulse(Self, inputHandle, eTargetPad, usDurationMicroSec); }
internal uint GetRemotePlaySessionID(InputHandle_t inputHandle) { var returnValue = _GetRemotePlaySessionID(Self, inputHandle); return(returnValue); }
private static extern DigitalState _GetDigitalActionData(IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle);