public static IEnumerable <Friend> GetPlayedWith() { for (int i = 0; i < Internal.GetCoplayFriendCount(); i++) { yield return(new Friend(Internal.GetCoplayFriend(i))); } }
public static IEnumerable <Friend> GetPlayedWith() { for (int i = 0; i < Internal.GetCoplayFriendCount(); i++) { yield return(new Friend(Internal.GetCoplayFriend(i))); } }