private void OnDestroy()
 {
     if (mSource != null)
     {
         mSource.Release();
     }
 }
        private void OnDestroy()
        {
            if (mAudioEngineSource != null)
            {
                mAudioEngineSource.Destroy();
                mAudioEngineSource = null;
            }

            if (mSource != null)
            {
                mSource.Release();
                mSource = null;
            }

            mThis.Free();
        }