Esempio n. 1
0
        public void SetTileEntity(Vector2 Position, TileEntity TE)
        {
            Vector2 ChunkV = WorldHelper.GetChunkPos(Position);

            if (Chunks.ContainsKey(ChunkV))
            {
                Vector2 TEPos = WorldHelper.GetBlockInChunkPos(Position);
                Chunks[ChunkV].TileEntities[(int)TEPos.X, (int) TEPos.Y] = TE;
            }
        }
Esempio n. 2
0
 public static void RegisterBlock(TileEntity TE)
 {
     TE.TileBlock.LoadTextures();
     TE.TileBlock.CreateShape();
     //BlockRegistry.Add(new KeyValuePair<int, Block>(TE.TileBlock.Id, TE.TileBlock));
     try
     {
         BlockRegist.Add(TE.TileBlock.Id, TE.TileBlock);
     }
     catch (ArgumentException e)
     {
         Logger.Write("Failed to add new Block key, probably it was already registered or you are calling register in wrong place");
         Logger.Write(e.StackTrace.ToString());
     }
 }
Esempio n. 3
0
        public void SetBlock(Vector2 Vect, TileEntity TE)
        {
            Vector2 ChunkV = WorldHelper.GetChunkPos(Vect);

            if (this.Chunks.ContainsKey(ChunkV))
            {
                TE.Position = Vect;

                if (TE is IMultiBlockTE) // if TE is multiblock entity
                {
                    MultiBlockDef MultiBlock = (TE as IMultiBlockTE).GetMultiBlockDef();
                    //Vector2 Center = (TE as IMultiBlockTE).GetCenterCoord();
                    if ((TE as IMultiBlockTE).CanBePlaced(Vect))
                    {
                        for (int y = 0; y < MultiBlock.Size.Y; y++)
                        {
                            for (int x = 0; x < MultiBlock.Size.X; x++)
                            {
                                SetBlock(Vect + new Vector2(x, y), MultiBlock.BlockTable[x, y]);
                                SetTileEntity(Vect + new Vector2(x, y), TE);

                                //Chunks[ChunkV].TileEntities[(int)PosInChunk.X + x, (int)PosInChunk.Y + y] = TE;
                            }
                        }
                    }
                }
                else // if TE is single block
                {
                    SetBlock(Vect, TE.TileBlock);
                    Vector2 PosInChunk = WorldHelper.GetBlockInChunkPos(Vect);

                    Chunks[ChunkV].TileEntities[(int)PosInChunk.X, (int)PosInChunk.Y] = TE;
                }
            }
        }