Esempio n. 1
0
        private void LoadLevel(int index)
        {
            using (var file = File.OpenRead($"levels/level{index}.png"))
            {
                Texture2D map = Texture2D.FromStream(GraphicsDevice, file);
                gameMap = new Map(map.Width, map.Height, map);
            }

            string[] objects = File.ReadAllLines($"levels/level{index}.txt");
            foreach (var line in objects)
            {
                string[] p = line.Split(' ');
                if (line.StartsWith("Policeman"))
                    gameMap.AddEntity(new Policeman(gameMap, new Vector(int.Parse(p[1]), int.Parse(p[2])), bool.Parse(p[3]), bool.Parse(p[4]), bool.Parse(p[5])));
                else if (line.StartsWith("Patrol"))
                    gameMap.AddEntity(new Policeman(gameMap, new Vector(int.Parse(p[1]), int.Parse(p[2])), int.Parse(p[3]), int.Parse(p[4]), bool.Parse(p[5]), false, false));
                else if (line.StartsWith("Civilian"))
                    gameMap.AddEntity(new Civilian(gameMap, new Vector(int.Parse(p[1]), int.Parse(p[2])), bool.Parse(p[3])));
                else if (line.StartsWith("Staircase"))
                    gameMap.AddPairOfStairaces(new Vector(int.Parse(p[1]), int.Parse(p[2])), new Vector(int.Parse(p[3]), int.Parse(p[4])));
                else if (line.StartsWith("Spawn"))
                    gameMap.Spawn = new Vector(int.Parse(p[1]), int.Parse(p[2]));
                else if (line.StartsWith("Text"))
                    gameMap.PlayText = true;
            }

            gameMap.PlayerEntity.Respawn();

            MediaPlayer.Stop();
            MediaPlayer.Volume = 0.4f;
            if (gameMap.PlayText)
                MediaPlayer.Play(Resources.Audio.CalmMusic);
            else
                MediaPlayer.Play(Resources.Audio.IntenseMusic);

            MediaPlayer.IsRepeating = true;
        }
Esempio n. 2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();

            InputHandler.UpdateInternalState();

            gameMap?.Update();
            if (gameMap?.Won == true)
            {
                CurrentLevel++;
                if (CurrentLevel < 5)
                    LoadLevel(CurrentLevel);
                else
                    gameMap = null;
            }

            base.Update(gameTime);
        }