Esempio n. 1
0
        public void Road_With_Only_Two_Directions_Has_One_Junction()
        {
            //arrange
            Map map = new Map();

            //act
            map.AddRoad(100, Directions.Right);
            map.AddRoad(50, Directions.Down);

            //assert
            Assert.AreEqual(1, map.Junctions.Count, "Map road has invalid number od junctions.");
        }
Esempio n. 2
0
        public void Map_End_Road_Position_Is_Equal_To_Sum_Of_Added_Roads()
        {
            //arrange
            Map map = new Map() { RoadThickness = 20, Start = new PointF(0, 0)};

            //act
            map.AddRoad(100, Directions.Right);
            map.AddRoad(50, Directions.Down);

            //assert
            var endX = 100 + 20 / 2;
            var endY = 50 + 20;
            Assert.AreEqual(new PointF(endX, endY), map.End, "Road end position is not valid.");
        }
Esempio n. 3
0
        public void InitGame()
        {
            float roadThicknes = 30;
            float upOffset = 10;

            game = new Game(20) { Money = 10, Life = 50 };

            Level level = new Level() { Count = 10, Money = 5, Speed = 0.6F, Points = 1, SpawnDelayMilis = 1000, Width = 10, Height = 10, HitPoints = 40, Ground = true, Active = true };
            game.Levels.Add(level);
            level = new Level() { Count = 10, Money = 10, Speed = 0.6F, Points = 1, SpawnDelayMilis = 1500, Width = 10, Height = 10, HitPoints = 40, Ground = false, Active = false };
            game.Levels.Add(level);
            level = new Level() { Count = 10, Money = 5, Speed = 0.5F, Points = 1, SpawnDelayMilis = 1000, Width = 10, Height = 10, HitPoints = 60, Ground = true, Active = false };
            game.Levels.Add(level);

            Map map = new Map() { Start = new PointF(0, 10), End = new PointF(450, 170), RoadThickness = 20 };
            game.Map = map;
            map.AddRoad(100, Directions.Right);
            map.AddRoad(50, Directions.Down);
            map.AddRoad(50, Directions.Left);
            map.AddRoad(50, Directions.Down);
            map.AddRoad(150, Directions.Right);
            map.AddRoad(100, Directions.Up);
            map.AddRoad(90, Directions.Right);
            map.AddRoad(50, Directions.Down);
            map.AddRoad(130, Directions.Right);

            map.FlyMiddles.Add(new PointF(200, 30));
            map.FlyMiddles.Add(new PointF(200, 50));
            map.FlyMiddles.Add(new PointF(200, 70));

            // buy towers
            SimpleTower tower = new SimpleTower() { Center = new PointF(200, 300), Price = 10, Range = 100, TargetType = TargetTypes.All, Active = false, Dummy = true };
            game.Towers.Add(tower);
            SonicTower sonicTower = new SonicTower() { Center = new PointF(250, 300), Price = 50, Range = 100, TargetType = TargetTypes.All, Active = false, Dummy = true };
            game.Towers.Add(sonicTower);
            HeavyTower heavyTower = new HeavyTower() { Center = new PointF(300, 300), Price = 20, Range = 100, SlowDuration = 50, SlowPercent = 50, TargetType = TargetTypes.Ground, Active = false, Dummy = true };
            game.Towers.Add(heavyTower);
            TeslaTower teslaTower = new TeslaTower() { Center = new PointF(350, 300), Price = 20, Range = 150, TargetType = TargetTypes.All, Active = false, Dummy = true };
            game.Towers.Add(teslaTower);

            // active towers
            tower = new SimpleTower() { Center = new PointF(150, 80), Range = 100, TargetType = TargetTypes.All, Active = true, Placed = true };
            game.Towers.Add(tower);
            sonicTower = new SonicTower() { Center = new PointF(150, 120), Range = 100, TargetType = TargetTypes.All, Active = true, Placed = true };
            game.Towers.Add(sonicTower);
            heavyTower = new HeavyTower() { Center = new PointF(150, 100), Range = 100, SlowDuration = 10, SlowPercent = 50, TargetType = TargetTypes.Ground, Active = true, Placed = true };
            game.Towers.Add(heavyTower);
            teslaTower = new TeslaTower() { Center = new PointF(150, 50), Range = 200, TargetType = TargetTypes.All, Active = true, Placed = true };
            game.Towers.Add(teslaTower);

            game.Running = true;
        }
Esempio n. 4
0
        public void New_Enemy_Added_To_Map_Gets_Positioned_On_Road_Start()
        {
            //arrange
            var start = new PointF(10, 20);
            Map map = new Map() { Start = start };
            map.AddRoad(100, Directions.Right);
            BaseEnemy enemy = new GroundEnemy(1.3F, 1, 1, null);

            //act
            map.PositionEnemyForStart(enemy);

            //assert
            Assert.AreEqual(new PointF(10.1f, 20), enemy.Center, "Failed to position new ground enemy to map road start.");
        }