Esempio n. 1
0
 public void Dispense()
 {
     _gumballMachine.ReleaseBall();
     if (_gumballMachine.GetCount() > 0)
     {
         _gumballMachine.SetState(_gumballMachine.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Opps, out of gumballs!");
         _gumballMachine.SetState(_gumballMachine.GetSoldOutState());
     }
 }
Esempio n. 2
0
 public void InsertQuarter()
 {
     Console.WriteLine("You inserted a quarter");
     _gumballMachine.SetState(_gumballMachine.GetHasQuarterState());
 }
Esempio n. 3
0
 public void EjectQuarter()
 {
     Console.WriteLine("Quarter returned");
     _gumballMachine.SetState(_gumballMachine.GetNoQuarterState());
 }