Esempio n. 1
0
        public override Interaction Run()
        {
            var renderer = new ConsoleRenderer();
            var input = new ConsoleInput();
            var face = new Face(renderer, input);

            face.Talk("So happy to be here!");
            face.RememberSingleValue("What's new?");
            face.Talk("Uh huh.");
            return new Interaction();
        }
Esempio n. 2
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        public override Interaction Run()
        {
            var renderer = new ConsoleRenderer();
            var input = new ConsoleInput();
            var face = new Face(renderer, input);

            face.Talk("Let's think of a secret");
            string question = Memory.GetInstance().RandomQuestionWithNoAnswer;
            if (string.IsNullOrEmpty(question))
            {
                face.Talk("Sorry, I'm full on friends");
                return new Interaction() { success = false };
            }

            Interaction newPlayer = face.RememberSingleValue(question, true);
            face.Talk("Great!");
            return newPlayer;
        }
Esempio n. 3
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        public override Interaction Run()
        {
            var renderer = new ConsoleRenderer();
            var input = new ConsoleInput();
            var face = new Face(renderer, input);

            face.Talk("I'm wondering if we've met before.");
            if (Memory.GetInstance().QuestionsWithAnswers.Count > 0)
            {
                face.Talk("Lets see...");
                foreach(string question in Memory.GetInstance().QuestionsWithAnswers)
                {
                    Interaction answer = face.GetSingleValue(question, 30000);
                    Interaction player = Memory.GetInstance().Remember(answer.displayText, true);
                    if (answer.resultValue == player.resultValue)
                    {
                        face.Talk(string.Format("Hey, {0}!", player.playerName));
                        face.Talk("I knew you'd be back.");
                        return player;
                    }
                    face.Talk("Oh.", 2000);
                    face.TalkInCircles(5000, "No, That's not right.", "Nope");
                    Interaction knowYou = Memory.GetInstance().Remember("Do I know you?");
                    if(null == knowYou) knowYou = face.YesNo("Do I know you?");
                    if (knowYou.playerAnswer == Interaction.Answer.No)
                    {
                        face.Talk("Well, no wonder.");
                        return new Interaction() { success = false };
                    }
                    face.Talk("Well then, let's maybe try another");
                }
                face.Talk("Actually, I don't think we've met.");
            }
            else
            {
                face.Talk("But I guess that's not possible");
            }
            return new Interaction() { success = false };
        }