Esempio n. 1
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        private IEnumerator noR(BossCentipedeStateMachine stateMachine)
        {
            stateMachine.movement.NoRot();
            yield return(new WaitForSeconds((float)Random.Range(0.4f, 2.1f)));

            rotCalled = false;
        }
Esempio n. 2
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 private void Raycasts(BossCentipedeStateMachine stateMachine)
 {
     SetRay(ref hit1, hitDistance, -1 * stateMachine.movement.head.transform.forward, ref mid_hit, stateMachine);                                                                         //forward raycast
     SetRay(ref hit2, hitDistance, -1 * (stateMachine.movement.head.transform.forward + stateMachine.movement.head.transform.right * Mathf.Cos(25)), ref right_hit, stateMachine);        //right limit raycast
     SetRay(ref hit3, hitDistance, -1 * (stateMachine.movement.head.transform.forward + stateMachine.movement.head.transform.right * -Mathf.Cos(25)), ref left_hit, stateMachine);        //left limit raycast
     SetRay(ref hit4, hitDistance, -1 * (stateMachine.movement.head.transform.forward + stateMachine.movement.head.transform.right * Mathf.Sin(10)), ref middle_right_hit, stateMachine); //MiddleRight limit raycast
     SetRay(ref hit5, hitDistance, -1 * (stateMachine.movement.head.transform.forward + stateMachine.movement.head.transform.right * -Mathf.Sin(10)), ref middle_left_hit, stateMachine); //MIddleLeft limit raycast
 }
Esempio n. 3
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 private void DoStage1(BossCentipedeStateMachine stateMachine)
 {
     stateMachine.movement.MoveToPlayer();//RunFromPlayer();
     // stateMachine.movement.Move();
     // stateMachine.movement.Forward();
     // Raycasts(stateMachine);
     // ManageRotations(stateMachine);
 }
Esempio n. 4
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        private void ManageRotations(BossCentipedeStateMachine stateMachine)
        {
            // if (mid_hit || (mid_hit && middle_left_hit && middle_right_hit && left_hit && right_hit) && !is_rotating_right && !is_rotating_left)
            //     StartCoroutine(Turn180());

            if ((left_hit || middle_left_hit || (left_hit && middle_left_hit)) && !is_rotating_right && !is_rotating_180)
            {
                stateMachine.movement.RotLeft();
            }
            else if ((right_hit || middle_right_hit || (right_hit && middle_right_hit)) && !is_rotating_left && !is_rotating_180)
            {
                stateMachine.movement.RotRight();
            }
            else if (!rotCalled)
            {
                rotCalled = true;
                stateMachine.StartCoroutine(noR(stateMachine));
            }
        }
Esempio n. 5
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 private void SetRay(ref RaycastHit hit, float distance, Vector3 direction, ref bool conditionalChanger, BossCentipedeStateMachine stateMachine)
 {
     if (Physics.Raycast(stateMachine.movement.head.transform.position, direction, out hit, distance, layerMask))
     {
         // Debug.Log(hit.transform.gameObject.layer);
         // Debug.Log(" LayerMask.GetMask(Player):" +  LayerMask.GetMask("Player"));
         if (hit.transform.gameObject.layer != 13) //LayerMask.GetMask("Player") should be 13 but somehow marks 8192
         {
             Debug.DrawRay(stateMachine.movement.head.transform.position, direction * hit.distance, Color.red);
             conditionalChanger = true;
             Debug.Log("SOMETHITTING");
         }
         else
         {
         }
     }
     else
     {
         Debug.DrawRay(stateMachine.movement.head.transform.position, direction * distance, Color.green);
         conditionalChanger = false;
     }
 }
Esempio n. 6
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 public IState DoState(BossCentipedeStateMachine stateMachine)
 {
     layerMask = LayerMask.GetMask("SceneLevel", "Player", "BulletIgnorer");
     DoStage1(stateMachine);
     return(stateMachine.firstStageState);
 }