Esempio n. 1
0
    public void CompleteReview () {
      Instance Inst = StateFundingGlobal.fetch.GameInstance;

      Review Rev = Inst.ActiveReview;
      Rev.touch ();

      // Closed for business
      Rev.pastReview = true;

      // Move review to past review
      Inst.addReview (Rev);

      // Start a new review
      Inst.ActiveReview = new Review ();

      // Apply PO/SC decay on instance
      ApplyDecay ();

      // Apply funds from Review
      Debug.Log("Adding Funds: " + Rev.funds);
      Funding.Instance.AddFunds (Rev.funds, TransactionReasons.None);

      // Notify player that a review is available
      ReviewToastView Toast = new ReviewToastView (Rev);

      // Save the instance and game
      StateFundingGlobal.fetch.InstanceConf.saveInstance (Inst);
      GamePersistence.SaveGame ("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE);

      Debug.Log ("Generated Review");
    }
        public void CompleteReview()
        {
            Instance Inst = StateFundingGlobal.fetch.GameInstance;

            Review Rev = Inst.ActiveReview;

            Rev.touch();

            // Closed for business
            Rev.pastReview = true;

            // Move review to past review
            Inst.addReview(Rev);

            // Start a new review
            Inst.ActiveReview = new Review();

            // Apply PO/SC decay on instance
            ApplyDecay();

            // Apply funds from Review
            Debug.Log("Adding Funds: " + Rev.funds);
            Funding.Instance.AddFunds(Rev.funds, TransactionReasons.None);

            // Notify player that a review is available
            ReviewToastView Toast = new ReviewToastView(Rev);

            // Save the instance and game
            StateFundingGlobal.fetch.InstanceConf.saveInstance(Inst);
            GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE);

            Debug.Log("Generated Review");
        }
Esempio n. 3
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        public void CompleteReview()
        {
            InstanceData Inst = StateFundingGlobal.fetch.GameInstance;

              Review Rev = Inst.ActiveReview;
              Rev.touch ();

              // Closed for business
              Rev.pastReview = true;

              // Move review to past review
              Inst.addReview (Rev);

              // Start a new review
              Inst.ActiveReview = new Review ();

              // Apply PO/SC decay on instance
              ApplyDecay ();

              // Apply funds from Review
              Debug.Log("Adding Funds: " + Rev.funds);
              Funding.Instance.AddFunds (Rev.funds, TransactionReasons.None);

              // Notify player that a review is available
              ReviewToastView Toast = new ReviewToastView (Rev);

              Debug.Log ("Generated Review");
        }
Esempio n. 4
0
        public void CompleteReview()
        {
            InstanceData Inst = StateFundingGlobal.fetch.GameInstance;

            if (Inst == null)
            {
                Log.Error("ReviewManager.CompleteReview, Inst is null");
                return;
            }
            Review Rev = Inst.ActiveReview;

            Rev.touch();

            // Closed for business
            Rev.closeReview();

            // Move review to past review
            Inst.addReview(Rev);

            // Start a new review
            Inst.ActiveReview = new Review();

            // Apply funds from Review
            Log.Info("Adding Funds: " + Rev.funds);
            Funding.Instance.AddFunds(Rev.funds, TransactionReasons.None);

            // Notify player that a review is available
            ReviewToastView Toast = new ReviewToastView(Rev);

            Log.Info("Generated Review");
        }