Esempio n. 1
0
        protected override Dictionary <string, string> getValuesDict(int idx)
        {
            Dictionary <string, string> obj = new Dictionary <string, string>();

            ProgressionAttractionsDataValues values = (ProgressionAttractionsDataValues)rangeObjects[idx];

            obj.Add("entranceFeeAvg", Json.Serialize(values.entranceFeeAvg));
            obj.Add("openedCount", Json.Serialize(values.openedCount));
            obj.Add("customersCount", Json.Serialize(values.customersCount));

            return(obj);
        }
Esempio n. 2
0
        public override void updateRange()
        {
            base.updateRange();

            float entranceFeeAvg = 0f;
            ReadOnlyCollection <Attraction> attractions = GameController.Instance.park.getAttractions();

            for (int i = 0; i < attractions.Count; i++)
            {
                entranceFeeAvg += attractions[i].entranceFee;
            }
            if (entranceFeeAvg > 0f)
            {
                entranceFeeAvg = entranceFeeAvg / attractions.Count;
            }

            // todo: improvements to get correct relations
            // to changes in attractions builded / destroyed status progression
            // related events available? need more info
            uint openedCount    = 0;
            uint customersCount = 0;

            for (int i = 0; i < attractions.Count; i++)
            {
                if (attractions[i].state == Attraction.State.OPENED)
                {
                    openedCount++;
                }
                customersCount = Convert.ToUInt32(attractions[i].customersCount);
            }

            ProgressionAttractionsDataValues values = (ProgressionAttractionsDataValues)rangeObjects[ranges.Count - 1];

            values.entranceFeeAvg.Add(entranceFeeAvg);
            values.openedCount.Add(openedCount);
            values.customersCount.Add(customersCount);
        }