Esempio n. 1
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        public override void draw()
        {
            base.draw();

            // Draw components
            _overlay.draw();
            _pane.draw();
            _label.draw();
            _cancelButton.draw();
            _okayButton.draw();
        }
Esempio n. 2
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 private void drawVideoCategory()
 {
     _videoTitle.draw();
     _resolutionLabel.draw();
     _resolutionValue.draw();
     _resolutionPrevious.draw();
     _resolutionNext.draw();
     _fullscreenLabel.draw();
     _fullscreenValue.draw();
     _fullscreenPrevious.draw();
     _fullscreenNext.draw();
 }
Esempio n. 3
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        public override void draw()
        {
            Texture2D texture = _textures[_textureIndex];

            _spriteBatch.Draw(_background, _background.Bounds, _background.Bounds, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.11f);
            _spriteBatch.Draw(texture, new Rectangle(0, -110, texture.Width, texture.Height), texture.Bounds, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.1f);

            _title.draw();
            _message.draw();
            _progressBar.draw();

            base.draw();
        }
Esempio n. 4
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        public override void draw()
        {
            // Draw title
            _title.draw();

            // Draw name input preview and pane
            _nameInputPane.draw();
            _namePreview.draw();

            // Draw cancel and create buttons
            _cancelButton.draw();
            _createButton.draw();
        }
Esempio n. 5
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 private void drawControlsCategory()
 {
     _controlsTitle.draw();
 }
Esempio n. 6
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 private void drawAudioCategory()
 {
     _audioTitle.draw();
 }