public void Begin() { EditorUtility.DisplayProgressBar("Loading", "Loading...", 0.1f); AssetBundleUtils.Init(); }
public void End() { AssetBundleUtils.SaveCache(); AssetBundleUtils.ClearCache(); EditorUtility.ClearProgressBar(); }
/// <summary> /// 分析引用关系 /// </summary> public void Analyze() { if (_isAnalyzed) { return; } _isAnalyzed = true; #if !UNITY_5 LoadMetaHashIfNecessary(); #endif _cacheInfo = AssetBundleUtils.GetCacheInfo(assetPath); _isFileChanged = _cacheInfo == null || !_cacheInfo.fileHash.Equals(GetHash()) || !_cacheInfo.metaHash.Equals(_metaHash); if (_cacheInfo != null) { _bundleCrc = _cacheInfo.bundleCrc; if (_isFileChanged) { Debug.Log("File was changed : " + assetPath); } } Object[] deps = EditorUtility.CollectDependencies(new Object[] { asset }); #if UNITY_5 List <Object> depList = new List <Object>(); for (int i = 0; i < deps.Length; i++) { Object o = deps[i]; //不包含脚本对象 //不包含LightingDataAsset对象 if (o is MonoScript || o is LightingDataAsset) { continue; } //不包含builtin对象 string path = AssetDatabase.GetAssetPath(o); if (path.StartsWith("Resources")) { continue; } depList.Add(o); } deps = depList.ToArray(); #else //提取 resource.builtin for (int i = 0; i < deps.Length; i++) { Object dep = deps[i]; string path = AssetDatabase.GetAssetPath(dep); if (path.StartsWith("Resources")) { AssetTarget builtinAsset = AssetBundleUtils.Load(dep); this.AddDependParent(builtinAsset); builtinAsset.Analyze(); } } #endif var res = from s in deps let obj = AssetDatabase.GetAssetPath(s) select obj; var paths = res.Distinct().ToArray(); for (int i = 0; i < paths.Length; i++) { if (File.Exists(paths[i]) == false) { //Debug.Log("invalid:" + paths[i]); continue; } FileInfo fi = new FileInfo(paths[i]); AssetTarget target = AssetBundleUtils.Load(fi); if (target == null) { continue; } this.AddDependParent(target); target.Analyze(); } }