Esempio n. 1
0
 public void Draw(SpriteBatch b)
 {
     if (Sprite != null)
     {
         Sprite.draw(b);
     }
 }
 public void draw(SpriteBatch b)
 {
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 208, topLeftY + 8, width - 416, height - 16), Game1.staminaRect.Bounds, bgColor, 0f, Vector2.Zero, SpriteEffects.None, 0.05f);
     for (int i = 0; i < 5; i++)
     {
         b.Draw(tempText, new Vector2(topLeftX + 208 + i * 71 * 4, topLeftY + height / 2), new Rectangle(386, 472, 71, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.1f);
     }
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 208, topLeftY + height / 2 + 60, width - 416, height / 2 - 76), Game1.staminaRect.Bounds, hillColor, 0f, Vector2.Zero, SpriteEffects.None, 0.15f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(276f, 110f) * 4f, new Rectangle(0, 315, 72, 69), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.1525f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(196f, 144f) * 4f, new Rectangle(145, 440, 129, 72), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.155f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(200f, 152f) * 4f, new Rectangle(336 + (int)(Game1.currentGameTime.TotalGameTime.TotalMilliseconds % 800.0) / 200 * 44, 493, 44, 19), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.156f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(215f, 170f) * 4f, new Rectangle(278, 482, 19, 30), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.159f);
     if (buddy != null)
     {
         buddy.draw(b);
     }
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 208, topLeftY + 8, 296, 1064), Game1.staminaRect.Bounds, lightLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.16f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + width - 504, topLeftY + 8, 296, 1064), Game1.staminaRect.Bounds, lightLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.16f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 504, topLeftY + 900, 936, 180), Game1.staminaRect.Bounds, lightLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.165f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 504, topLeftY + 8, 936, 180), Game1.staminaRect.Bounds, lightLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.165f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(124f, 213f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(154f, 205f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(200f, 213f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(244f, 209f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(290f, 205f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(325f, 213f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(148f, 27f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(142f, 40f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(148f, 70f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(138f, 102f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(148f, 150f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(135f, 186f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX + width, topLeftY) + new Vector2(-148f, 67f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX + width, topLeftY) + new Vector2(-142f, 80f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX + width, topLeftY) + new Vector2(-148f, 110f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX + width, topLeftY) + new Vector2(-138f, 142f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX + width, topLeftY) + new Vector2(-148f, 190f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX + width, topLeftY) + new Vector2(-135f, 226f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(164f, 62f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(214f, 55f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(240f, 59f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(274f, 55f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(320f, 57f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(365f, 62f) * 4f, new Rectangle(462, 470, 50, 22), lightLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.2f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 208, topLeftY + 8, 140, 1064), Game1.staminaRect.Bounds, darkLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.17f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + width - 340, topLeftY + 8, 132, 1064), Game1.staminaRect.Bounds, darkLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.17f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 340, topLeftY + 1020, 1240, 60), Game1.staminaRect.Bounds, darkLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.175f);
     b.Draw(Game1.staminaRect, new Rectangle(topLeftX + 340, topLeftY + 8, 1240, 60), Game1.staminaRect.Bounds, darkLeafColor, 0f, Vector2.Zero, SpriteEffects.None, 0.175f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(94f, 213f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(124f, 213f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(153f, 207f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(200f, 214f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(244f, 209f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(290f, 205f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(325f, 213f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY + 112) + new Vector2(350f, 213f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(148f, 0f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(148f, 27f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(142f, 40f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(148f, 70f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(138f, 102f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(148f, 150f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(135f, 186f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX - 160, topLeftY) + new Vector2(148f, 220f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-148f, 57f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-148f, 67f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-142f, 80f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-148f, 110f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-138f, 142f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-148f, 190f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-135f, 226f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX + width + 164, topLeftY) + new Vector2(-148f, 260f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(124f, 62f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(164f, 62f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(214f, 55f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(240f, 59f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(274f, 54f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(320f, 58f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(365f, 62f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY - 112) + new Vector2(394f, 62f) * 4f, new Rectangle(462, 470, 50, 22), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(111f, 228f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(159f, 214f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(226f, 232f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(294f, 218f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(358f, 221f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(128f, 156f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(108f, 200f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(130f, 78f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(117f, 33f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI / 2f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(184f, 44f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(228f, 42f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(311f, 38f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(123f, 39f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, (float)Math.PI, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(353f, 101f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(366f, 140f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(352f, 183f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(352f, 50f) * 4f, new Rectangle(79, 354, 41, 27), darkLeafColor, 4.712389f, Vector2.Zero, 4f, SpriteEffects.None, 0.21f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(121f, 16f) * 4f, new Rectangle(129, 353, 12, 46), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(106f, 93f) * 4f, new Rectangle(129, 353, 12, 46), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(361f, 153f) * 4f, new Rectangle(129, 353, 12, 46), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(341f, 22f) * 4f, new Rectangle(129, 353, 12, 46), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
     b.Draw(tempText, new Vector2(topLeftX, topLeftY) + new Vector2(326f, 0f) * 4f, new Rectangle(129, 353, 12, 46), darkLeafColor, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.22f);
 }