Esempio n. 1
0
        internal void SetFromGame()
        {
            StardewValley.Options gameOptions = Game1.options;

            // general
            autoRun                         = gameOptions.autoRun;
            showPortraits                   = gameOptions.showPortraits;
            showMerchantPortraits           = gameOptions.showMerchantPortraits;
            alwaysShowToolHitLocation       = gameOptions.alwaysShowToolHitLocation;
            hideToolHitLocationWhenInMotion = gameOptions.hideToolHitLocationWhenInMotion;
            pauseWhenOutOfFocus             = gameOptions.pauseWhenOutOfFocus;
            showPlacementTileForGamepad     = gameOptions.showPlacementTileForGamepad;
            snappyMenus                     = gameOptions.snappyMenus;
            ipConnectionsEnabled            = gameOptions.ipConnectionsEnabled;
            enableServer                    = gameOptions.enableServer;
            enableFarmhandCreation          = gameOptions.enableFarmhandCreation;
            showAdvancedCraftingInformation = gameOptions.showAdvancedCraftingInformation;
            showMPEndOfNightReadyStatus     = gameOptions.showMPEndOfNightReadyStatus;
            useLegacySlingshotFiring        = gameOptions.useLegacySlingshotFiring;

            // sounds
            dialogueTyping      = gameOptions.dialogueTyping;
            playFootstepSounds  = gameOptions.playFootstepSounds;
            ambientOnlyToggle   = gameOptions.ambientOnlyToggle;
            muteAnimalSounds    = gameOptions.muteAnimalSounds;
            musicVolumeLevel    = gameOptions.musicVolumeLevel;
            soundVolumeLevel    = gameOptions.soundVolumeLevel;
            footstepVolumeLevel = gameOptions.footstepVolumeLevel;
            ambientVolumeLevel  = gameOptions.ambientVolumeLevel;

            // graphics
            fullscreen = gameOptions.fullscreen;
            windowedBorderlessFullscreen = gameOptions.windowedBorderlessFullscreen;
            showMenuBackground           = gameOptions.showMenuBackground;
            pinToolbarToggle             = gameOptions.pinToolbarToggle;
            zoomButtons            = gameOptions.zoomButtons;
            screenFlash            = gameOptions.screenFlash;
            vsyncEnabled           = gameOptions.vsyncEnabled;
            snowTransparency       = gameOptions.snowTransparency;
            zoomLevel              = gameOptions.zoomLevel;
            localCoopBaseZoomLevel = gameOptions.localCoopBaseZoomLevel;
            uiScale = gameOptions.uiScale;
            localCoopDesiredUIScale = gameOptions.localCoopDesiredUIScale;
            preferredResolutionX    = gameOptions.preferredResolutionX;
            preferredResolutionY    = gameOptions.preferredResolutionY;
            lightingQuality         = gameOptions.lightingQuality;
            hardwareCursor          = gameOptions.hardwareCursor;

            // controls
            mouseControls         = gameOptions.mouseControls;
            keyboardControls      = gameOptions.keyboardControls;
            gamepadControls       = gameOptions.gamepadControls;
            rumble                = gameOptions.rumble;
            invertScrollDirection = gameOptions.invertScrollDirection;
            stowingMode           = gameOptions.stowingMode;
            gamepadMode           = gameOptions.gamepadMode;
            actionButton          = gameOptions.actionButton;
            toolSwapButton        = gameOptions.toolSwapButton;
            cancelButton          = gameOptions.cancelButton;
            useToolButton         = gameOptions.useToolButton;
            moveUpButton          = gameOptions.moveUpButton;
            moveRightButton       = gameOptions.moveRightButton;
            moveDownButton        = gameOptions.moveDownButton;
            moveLeftButton        = gameOptions.moveLeftButton;
            menuButton            = gameOptions.menuButton;
            runButton             = gameOptions.runButton;
            tmpKeyToReplace       = gameOptions.tmpKeyToReplace;
            chatButton            = gameOptions.chatButton;
            mapButton             = gameOptions.mapButton;
            journalButton         = gameOptions.journalButton;
            inventorySlot1        = gameOptions.inventorySlot1;
            inventorySlot2        = gameOptions.inventorySlot2;
            inventorySlot3        = gameOptions.inventorySlot3;
            inventorySlot4        = gameOptions.inventorySlot4;
            inventorySlot5        = gameOptions.inventorySlot5;
            inventorySlot6        = gameOptions.inventorySlot6;
            inventorySlot7        = gameOptions.inventorySlot7;
            inventorySlot8        = gameOptions.inventorySlot8;
            inventorySlot9        = gameOptions.inventorySlot9;
            inventorySlot10       = gameOptions.inventorySlot10;
            inventorySlot11       = gameOptions.inventorySlot11;
            inventorySlot12       = gameOptions.inventorySlot12;
            toolbarSwap           = gameOptions.toolbarSwap;
            emoteButton           = gameOptions.emoteButton;
        }
Esempio n. 2
0
        internal void LoadToGame()
        {
            StardewValley.Options gameOptions = Game1.options;

            // general
            gameOptions.autoRun                         = autoRun;
            gameOptions.showPortraits                   = showPortraits;
            gameOptions.showMerchantPortraits           = showMerchantPortraits;
            gameOptions.alwaysShowToolHitLocation       = alwaysShowToolHitLocation;
            gameOptions.hideToolHitLocationWhenInMotion = hideToolHitLocationWhenInMotion;
            gameOptions.pauseWhenOutOfFocus             = pauseWhenOutOfFocus;
            gameOptions.showPlacementTileForGamepad     = showPlacementTileForGamepad;
            gameOptions.snappyMenus                     = snappyMenus;
            gameOptions.ipConnectionsEnabled            = ipConnectionsEnabled;
            gameOptions.enableServer                    = enableServer;
            gameOptions.enableFarmhandCreation          = enableFarmhandCreation;
            gameOptions.showAdvancedCraftingInformation = showAdvancedCraftingInformation;
            gameOptions.showMPEndOfNightReadyStatus     = showMPEndOfNightReadyStatus;
            gameOptions.useLegacySlingshotFiring        = useLegacySlingshotFiring;

            // sounds
            gameOptions.dialogueTyping      = dialogueTyping;
            gameOptions.playFootstepSounds  = playFootstepSounds;
            gameOptions.ambientOnlyToggle   = ambientOnlyToggle;
            gameOptions.muteAnimalSounds    = muteAnimalSounds;
            gameOptions.musicVolumeLevel    = musicVolumeLevel;
            gameOptions.soundVolumeLevel    = soundVolumeLevel;
            gameOptions.footstepVolumeLevel = footstepVolumeLevel;
            gameOptions.ambientVolumeLevel  = ambientVolumeLevel;

            // graphics
            gameOptions.fullscreen = fullscreen;
            gameOptions.windowedBorderlessFullscreen = windowedBorderlessFullscreen;
            gameOptions.showMenuBackground           = showMenuBackground;
            gameOptions.pinToolbarToggle             = pinToolbarToggle;
            gameOptions.zoomButtons      = zoomButtons;
            gameOptions.screenFlash      = screenFlash;
            gameOptions.vsyncEnabled     = vsyncEnabled;
            gameOptions.snowTransparency = snowTransparency;
            //gameOptions.zoomLevel = options.zoomLevel;
            gameOptions.localCoopBaseZoomLevel = localCoopBaseZoomLevel;
            //gameOptions.uiScale = options.uiScale;
            gameOptions.localCoopDesiredUIScale = localCoopDesiredUIScale;
            gameOptions.preferredResolutionX    = preferredResolutionX;
            gameOptions.preferredResolutionY    = preferredResolutionY;
            gameOptions.lightingQuality         = lightingQuality;
            gameOptions.hardwareCursor          = hardwareCursor;

            // controls
            gameOptions.mouseControls         = mouseControls;
            gameOptions.keyboardControls      = keyboardControls;
            gameOptions.gamepadControls       = gamepadControls;
            gameOptions.rumble                = rumble;
            gameOptions.invertScrollDirection = invertScrollDirection;
            gameOptions.stowingMode           = stowingMode;
            gameOptions.gamepadMode           = gamepadMode;
            gameOptions.actionButton          = actionButton;
            gameOptions.toolSwapButton        = toolSwapButton;
            gameOptions.cancelButton          = cancelButton;
            gameOptions.useToolButton         = useToolButton;
            gameOptions.moveUpButton          = moveUpButton;
            gameOptions.moveRightButton       = moveRightButton;
            gameOptions.moveDownButton        = moveDownButton;
            gameOptions.moveLeftButton        = moveLeftButton;
            gameOptions.menuButton            = menuButton;
            gameOptions.runButton             = runButton;
            gameOptions.tmpKeyToReplace       = tmpKeyToReplace;
            gameOptions.chatButton            = chatButton;
            gameOptions.mapButton             = mapButton;
            gameOptions.journalButton         = journalButton;
            gameOptions.inventorySlot1        = inventorySlot1;
            gameOptions.inventorySlot2        = inventorySlot2;
            gameOptions.inventorySlot3        = inventorySlot3;
            gameOptions.inventorySlot4        = inventorySlot4;
            gameOptions.inventorySlot5        = inventorySlot5;
            gameOptions.inventorySlot6        = inventorySlot6;
            gameOptions.inventorySlot7        = inventorySlot7;
            gameOptions.inventorySlot8        = inventorySlot8;
            gameOptions.inventorySlot9        = inventorySlot9;
            gameOptions.inventorySlot10       = inventorySlot10;
            gameOptions.inventorySlot11       = inventorySlot11;
            gameOptions.inventorySlot12       = inventorySlot12;
            gameOptions.toolbarSwap           = toolbarSwap;
            gameOptions.emoteButton           = emoteButton;
        }