public static void receiveChatMessage(string message, long whichPlayer) { foreach (IClickableMenu current in Game1.onScreenMenus) { if (current is ChatBox) { ((ChatBox)current).receiveChatMessage(message, whichPlayer); break; } } if (Game1.IsServer) { MultiplayerUtility.sendChatMessage(message, whichPlayer); } }
public static void receiveChatMessage(string message, long whichPlayer) { foreach (IClickableMenu onScreenMenu in Game1.onScreenMenus) { if (onScreenMenu is ChatBox) { ((ChatBox)onScreenMenu).receiveChatMessage(message, whichPlayer); break; } } if (!Game1.IsServer) { return; } MultiplayerUtility.sendChatMessage(message, whichPlayer); }