/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="monitor">Writes messages to the log.</param> /// <param name="modRegistry">The mod registry with which to identify mods.</param> public EventManager(IMonitor monitor, ModRegistry modRegistry) { // create shortcut initializers ManagedEvent <TEventArgs> ManageEventOf <TEventArgs>(string typeName, string eventName) => new ManagedEvent <TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry); // init events (new) this.MenuChanged = ManageEventOf <MenuChangedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.MenuChanged)); this.Rendering = ManageEventOf <RenderingEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendering)); this.Rendered = ManageEventOf <RenderedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendered)); this.RenderingWorld = ManageEventOf <RenderingWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingWorld)); this.RenderedWorld = ManageEventOf <RenderedWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedWorld)); this.RenderingActiveMenu = ManageEventOf <RenderingActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingActiveMenu)); this.RenderedActiveMenu = ManageEventOf <RenderedActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedActiveMenu)); this.RenderingHud = ManageEventOf <RenderingHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingHud)); this.RenderedHud = ManageEventOf <RenderedHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedHud)); this.WindowResized = ManageEventOf <WindowResizedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.WindowResized)); this.GameLaunched = ManageEventOf <GameLaunchedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.GameLaunched)); this.UpdateTicking = ManageEventOf <UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking)); this.UpdateTicked = ManageEventOf <UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked)); this.OneSecondUpdateTicking = ManageEventOf <OneSecondUpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicking)); this.OneSecondUpdateTicked = ManageEventOf <OneSecondUpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicked)); this.SaveCreating = ManageEventOf <SaveCreatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreating)); this.SaveCreated = ManageEventOf <SaveCreatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreated)); this.Saving = ManageEventOf <SavingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saving)); this.Saved = ManageEventOf <SavedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saved)); this.SaveLoaded = ManageEventOf <SaveLoadedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveLoaded)); this.DayStarted = ManageEventOf <DayStartedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.DayStarted)); this.DayEnding = ManageEventOf <DayEndingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.DayEnding)); this.TimeChanged = ManageEventOf <TimeChangedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.TimeChanged)); this.ReturnedToTitle = ManageEventOf <ReturnedToTitleEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.ReturnedToTitle)); this.ButtonPressed = ManageEventOf <ButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); this.ButtonReleased = ManageEventOf <ButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); this.CursorMoved = ManageEventOf <CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved)); this.MouseWheelScrolled = ManageEventOf <MouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.PeerContextReceived = ManageEventOf <PeerContextReceivedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerContextReceived)); this.ModMessageReceived = ManageEventOf <ModMessageReceivedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.ModMessageReceived)); this.PeerDisconnected = ManageEventOf <PeerDisconnectedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerDisconnected)); this.InventoryChanged = ManageEventOf <InventoryChangedEventArgs>(nameof(IModEvents.Player), nameof(IPlayerEvents.InventoryChanged)); this.LevelChanged = ManageEventOf <LevelChangedEventArgs>(nameof(IModEvents.Player), nameof(IPlayerEvents.LevelChanged)); this.Warped = ManageEventOf <WarpedEventArgs>(nameof(IModEvents.Player), nameof(IPlayerEvents.Warped)); this.BuildingListChanged = ManageEventOf <BuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); this.DebrisListChanged = ManageEventOf <DebrisListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.DebrisListChanged)); this.LargeTerrainFeatureListChanged = ManageEventOf <LargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); this.LocationListChanged = ManageEventOf <LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.NpcListChanged = ManageEventOf <NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.ObjectListChanged = ManageEventOf <ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.ChestInventoryChanged = ManageEventOf <ChestInventoryChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestInventoryChanged)); this.TerrainFeatureListChanged = ManageEventOf <TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.LoadStageChanged = ManageEventOf <LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); this.UnvalidatedUpdateTicking = ManageEventOf <UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking)); this.UnvalidatedUpdateTicked = ManageEventOf <UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked)); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="monitor">Writes messages to the log.</param> /// <param name="modRegistry">The mod registry with which to identify mods.</param> public EventManager(IMonitor monitor, ModRegistry modRegistry) { // create shortcut initialisers ManagedEvent <TEventArgs> ManageEventOf <TEventArgs>(string typeName, string eventName) => new ManagedEvent <TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry); ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); // init events (new) this.MenuChanged = ManageEventOf <MenuChangedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.MenuChanged)); this.Rendering = ManageEventOf <RenderingEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendering)); this.Rendered = ManageEventOf <RenderedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendered)); this.RenderingWorld = ManageEventOf <RenderingWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingWorld)); this.RenderedWorld = ManageEventOf <RenderedWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedWorld)); this.RenderingActiveMenu = ManageEventOf <RenderingActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingActiveMenu)); this.RenderedActiveMenu = ManageEventOf <RenderedActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedActiveMenu)); this.RenderingHud = ManageEventOf <RenderingHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingHud)); this.RenderedHud = ManageEventOf <RenderedHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedHud)); this.WindowResized = ManageEventOf <WindowResizedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.WindowResized)); this.GameLaunched = ManageEventOf <GameLaunchedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.GameLaunched)); this.UpdateTicking = ManageEventOf <UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking)); this.UpdateTicked = ManageEventOf <UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked)); this.SaveCreating = ManageEventOf <SaveCreatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreating)); this.SaveCreated = ManageEventOf <SaveCreatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreated)); this.Saving = ManageEventOf <SavingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saving)); this.Saved = ManageEventOf <SavedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saved)); this.SaveLoaded = ManageEventOf <SaveLoadedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveLoaded)); this.DayStarted = ManageEventOf <DayStartedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.DayStarted)); this.DayEnding = ManageEventOf <DayEndingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.DayEnding)); this.TimeChanged = ManageEventOf <TimeChangedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.TimeChanged)); this.ReturnedToTitle = ManageEventOf <ReturnedToTitleEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.ReturnedToTitle)); this.ButtonPressed = ManageEventOf <ButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); this.ButtonReleased = ManageEventOf <ButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); this.CursorMoved = ManageEventOf <CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved)); this.MouseWheelScrolled = ManageEventOf <MouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.PeerContextReceived = ManageEventOf <PeerContextReceivedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerContextReceived)); this.ModMessageReceived = ManageEventOf <ModMessageReceivedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.ModMessageReceived)); this.PeerDisconnected = ManageEventOf <PeerDisconnectedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerDisconnected)); this.InventoryChanged = ManageEventOf <InventoryChangedEventArgs>(nameof(IModEvents.Player), nameof(IPlayerEvents.InventoryChanged)); this.LevelChanged = ManageEventOf <LevelChangedEventArgs>(nameof(IModEvents.Player), nameof(IPlayerEvents.LevelChanged)); this.Warped = ManageEventOf <WarpedEventArgs>(nameof(IModEvents.Player), nameof(IPlayerEvents.Warped)); this.BuildingListChanged = ManageEventOf <BuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); this.DebrisListChanged = ManageEventOf <DebrisListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.DebrisListChanged)); this.LargeTerrainFeatureListChanged = ManageEventOf <LargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); this.LocationListChanged = ManageEventOf <LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.NpcListChanged = ManageEventOf <NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.ObjectListChanged = ManageEventOf <ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.TerrainFeatureListChanged = ManageEventOf <TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.UnvalidatedUpdateTicking = ManageEventOf <UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking)); this.UnvalidatedUpdateTicked = ManageEventOf <UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked)); // init events (old) this.Legacy_LocaleChanged = ManageEventOf <EventArgsValueChanged <string> >(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged)); this.Legacy_ControllerButtonPressed = ManageEventOf <EventArgsControllerButtonPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonPressed)); this.Legacy_ControllerButtonReleased = ManageEventOf <EventArgsControllerButtonReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonReleased)); this.Legacy_ControllerTriggerPressed = ManageEventOf <EventArgsControllerTriggerPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerPressed)); this.Legacy_ControllerTriggerReleased = ManageEventOf <EventArgsControllerTriggerReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerReleased)); this.Legacy_KeyboardChanged = ManageEventOf <EventArgsKeyboardStateChanged>(nameof(ControlEvents), nameof(ControlEvents.KeyboardChanged)); this.Legacy_KeyPressed = ManageEventOf <EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyPressed)); this.Legacy_KeyReleased = ManageEventOf <EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyReleased)); this.Legacy_MouseChanged = ManageEventOf <EventArgsMouseStateChanged>(nameof(ControlEvents), nameof(ControlEvents.MouseChanged)); this.Legacy_FirstUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.FirstUpdateTick)); this.Legacy_UpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.UpdateTick)); this.Legacy_SecondUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.SecondUpdateTick)); this.Legacy_FourthUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.FourthUpdateTick)); this.Legacy_EighthUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.EighthUpdateTick)); this.Legacy_QuarterSecondTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.QuarterSecondTick)); this.Legacy_HalfSecondTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.HalfSecondTick)); this.Legacy_OneSecondTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.OneSecondTick)); this.Legacy_Resize = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.Resize)); this.Legacy_OnPreRenderEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderEvent)); this.Legacy_OnPostRenderEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderEvent)); this.Legacy_OnPreRenderHudEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderHudEvent)); this.Legacy_OnPostRenderHudEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderHudEvent)); this.Legacy_OnPreRenderGuiEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderGuiEvent)); this.Legacy_OnPostRenderGuiEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderGuiEvent)); this.Legacy_ButtonPressed = ManageEventOf <EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonPressed)); this.Legacy_ButtonReleased = ManageEventOf <EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonReleased)); this.Legacy_LocationsChanged = ManageEventOf <EventArgsLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); this.Legacy_BuildingsChanged = ManageEventOf <EventArgsLocationBuildingsChanged>(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged)); this.Legacy_ObjectsChanged = ManageEventOf <EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged)); this.Legacy_MenuChanged = ManageEventOf <EventArgsClickableMenuChanged>(nameof(MenuEvents), nameof(MenuEvents.MenuChanged)); this.Legacy_MenuClosed = ManageEventOf <EventArgsClickableMenuClosed>(nameof(MenuEvents), nameof(MenuEvents.MenuClosed)); this.Legacy_BeforeMainBroadcast = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.BeforeMainBroadcast)); this.Legacy_AfterMainBroadcast = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.AfterMainBroadcast)); this.Legacy_BeforeMainSync = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.BeforeMainSync)); this.Legacy_AfterMainSync = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.AfterMainSync)); this.Legacy_MineLevelChanged = ManageEventOf <EventArgsMineLevelChanged>(nameof(MineEvents), nameof(MineEvents.MineLevelChanged)); this.Legacy_InventoryChanged = ManageEventOf <EventArgsInventoryChanged>(nameof(PlayerEvents), nameof(PlayerEvents.InventoryChanged)); this.Legacy_LeveledUp = ManageEventOf <EventArgsLevelUp>(nameof(PlayerEvents), nameof(PlayerEvents.LeveledUp)); this.Legacy_PlayerWarped = ManageEventOf <EventArgsPlayerWarped>(nameof(PlayerEvents), nameof(PlayerEvents.Warped)); this.Legacy_BeforeCreateSave = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.BeforeCreate)); this.Legacy_AfterCreateSave = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterCreate)); this.Legacy_BeforeSave = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.BeforeSave)); this.Legacy_AfterSave = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterSave)); this.Legacy_AfterLoad = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterLoad)); this.Legacy_AfterReturnToTitle = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterReturnToTitle)); this.Legacy_UnvalidatedUpdateTick = ManageEvent(nameof(SpecialisedEvents), nameof(SpecialisedEvents.UnvalidatedUpdateTick)); this.Legacy_AfterDayStarted = ManageEvent(nameof(TimeEvents), nameof(TimeEvents.AfterDayStarted)); this.Legacy_TimeOfDayChanged = ManageEventOf <EventArgsIntChanged>(nameof(TimeEvents), nameof(TimeEvents.TimeOfDayChanged)); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="monitor">Writes messages to the log.</param> /// <param name="modRegistry">The mod registry with which to identify mods.</param> public EventManager(IMonitor monitor, ModRegistry modRegistry) { // create shortcut initialisers ManagedEvent <TEventArgs> ManageEventOf <TEventArgs>(string typeName, string eventName) => new ManagedEvent <TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry); ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); // init events this.Content_LocaleChanged = ManageEventOf <EventArgsValueChanged <string> >(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged)); this.Control_ControllerButtonPressed = ManageEventOf <EventArgsControllerButtonPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonPressed)); this.Control_ControllerButtonReleased = ManageEventOf <EventArgsControllerButtonReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonReleased)); this.Control_ControllerTriggerPressed = ManageEventOf <EventArgsControllerTriggerPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerPressed)); this.Control_ControllerTriggerReleased = ManageEventOf <EventArgsControllerTriggerReleased>(nameof(ControlEvents), nameof(ControlEvents.ControllerTriggerReleased)); this.Control_KeyboardChanged = ManageEventOf <EventArgsKeyboardStateChanged>(nameof(ControlEvents), nameof(ControlEvents.KeyboardChanged)); this.Control_KeyPressed = ManageEventOf <EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyPressed)); this.Control_KeyReleased = ManageEventOf <EventArgsKeyPressed>(nameof(ControlEvents), nameof(ControlEvents.KeyReleased)); this.Control_MouseChanged = ManageEventOf <EventArgsMouseStateChanged>(nameof(ControlEvents), nameof(ControlEvents.MouseChanged)); this.Game_FirstUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.FirstUpdateTick)); this.Game_UpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.UpdateTick)); this.Game_SecondUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.SecondUpdateTick)); this.Game_FourthUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.FourthUpdateTick)); this.Game_EighthUpdateTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.EighthUpdateTick)); this.Game_QuarterSecondTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.QuarterSecondTick)); this.Game_HalfSecondTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.HalfSecondTick)); this.Game_OneSecondTick = ManageEvent(nameof(GameEvents), nameof(GameEvents.OneSecondTick)); this.Graphics_Resize = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.Resize)); this.Graphics_OnPreRenderEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderEvent)); this.Graphics_OnPostRenderEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderEvent)); this.Graphics_OnPreRenderHudEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderHudEvent)); this.Graphics_OnPostRenderHudEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderHudEvent)); this.Graphics_OnPreRenderGuiEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPreRenderGuiEvent)); this.Graphics_OnPostRenderGuiEvent = ManageEvent(nameof(GraphicsEvents), nameof(GraphicsEvents.OnPostRenderGuiEvent)); this.Input_ButtonPressed = ManageEventOf <EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonPressed)); this.Input_ButtonReleased = ManageEventOf <EventArgsInput>(nameof(InputEvents), nameof(InputEvents.ButtonReleased)); this.Location_LocationsChanged = ManageEventOf <EventArgsLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); this.Location_BuildingsChanged = ManageEventOf <EventArgsLocationBuildingsChanged>(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged)); this.Location_ObjectsChanged = ManageEventOf <EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged)); this.Menu_Changed = ManageEventOf <EventArgsClickableMenuChanged>(nameof(MenuEvents), nameof(MenuEvents.MenuChanged)); this.Menu_Closed = ManageEventOf <EventArgsClickableMenuClosed>(nameof(MenuEvents), nameof(MenuEvents.MenuClosed)); this.Multiplayer_BeforeMainBroadcast = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.BeforeMainBroadcast)); this.Multiplayer_AfterMainBroadcast = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.AfterMainBroadcast)); this.Multiplayer_BeforeMainSync = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.BeforeMainSync)); this.Multiplayer_AfterMainSync = ManageEvent(nameof(MultiplayerEvents), nameof(MultiplayerEvents.AfterMainSync)); this.Mine_LevelChanged = ManageEventOf <EventArgsMineLevelChanged>(nameof(MineEvents), nameof(MineEvents.MineLevelChanged)); this.Player_InventoryChanged = ManageEventOf <EventArgsInventoryChanged>(nameof(PlayerEvents), nameof(PlayerEvents.InventoryChanged)); this.Player_LeveledUp = ManageEventOf <EventArgsLevelUp>(nameof(PlayerEvents), nameof(PlayerEvents.LeveledUp)); this.Player_Warped = ManageEventOf <EventArgsPlayerWarped>(nameof(PlayerEvents), nameof(PlayerEvents.Warped)); this.Save_BeforeCreate = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.BeforeCreate)); this.Save_AfterCreate = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterCreate)); this.Save_BeforeSave = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.BeforeSave)); this.Save_AfterSave = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterSave)); this.Save_AfterLoad = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterLoad)); this.Save_AfterReturnToTitle = ManageEvent(nameof(SaveEvents), nameof(SaveEvents.AfterReturnToTitle)); this.Specialised_UnvalidatedUpdateTick = ManageEvent(nameof(SpecialisedEvents), nameof(SpecialisedEvents.UnvalidatedUpdateTick)); this.Time_AfterDayStarted = ManageEvent(nameof(TimeEvents), nameof(TimeEvents.AfterDayStarted)); this.Time_TimeOfDayChanged = ManageEventOf <EventArgsIntChanged>(nameof(TimeEvents), nameof(TimeEvents.TimeOfDayChanged)); }