Esempio n. 1
0
        void LoadFileSettings()
        {
            if (currentSelectedSettings == null)
            {
                return;
            }

            if (Selection.objects.Length == 0)
            {
                return;
            }

            // No need to load with multiple selections without multiobject support
            if (Selection.objects.Length > 1)
            {
                return;
            }

            if (!IsObjectValidTexture(Selection.activeObject))
            {
                return;
            }

            FileSettings       = LoadSavedFileSettingsForObject(Selection.activeObject);
            fileSettingsLoaded = true;
        }
Esempio n. 2
0
        void DrawApplyButton()
        {
            Color defaultBg = GUI.backgroundColor;

            GUI.backgroundColor = Color.green;
            if (GUILayout.Button("Apply"))
            {
                foreach (var obj in Selection.objects)
                {
                    if (IsObjectValidTexture(obj))
                    {
                        // Load currently set fileSettings for multi-select. Otherwise use saved fileSettings
                        SpriteFileSettings settings = Selection.objects.Length == 1 ?
                                                      FileSettings : LoadSavedFileSettingsForObject(obj);
                        if (!settings.SlicingOptions.IsValid())
                        {
                            Debug.LogWarning("Skipping ApplyingTextureSettings to object due to invalid "
                                             + "Slicing Options. Object: " + obj.name);
                            continue;
                        }
                        string path            = AssetDatabase.GetAssetPath(obj);
                        var    selectedTexture = AssetDatabase.LoadAssetAtPath <Texture2D> (path);
                        SpriteSettingsUtility.ApplySpriteSettings(selectedTexture,
                                                                  currentSelectedSettings, settings);
                    }
                }

                if (currentSelectedSettings.PackOnApply)
                {
                    UnityEditor.Sprites.Packer.RebuildAtlasCacheIfNeeded(
                        EditorUserBuildSettings.activeBuildTarget, true);
                }
            }
            GUI.backgroundColor = defaultBg;
        }
Esempio n. 3
0
        void DrawFileSpecificSettings()
        {
            if (Selection.objects.Length > 1)
            {
                string slicingInfo = "";
                foreach (var obj in Selection.objects)
                {
                    if (IsObjectValidTexture(obj))
                    {
                        FileSettings = LoadSavedFileSettingsForObject(obj);
                        slicingInfo += "\n" + obj.name + ": " + FileSettings.SlicingOptions.ToDisplayString();
                    }
                }
                EditorGUILayout.HelpBox("File Settings do not support Multiple-Object editing. "
                                        + " The following settings will be used:\n" + slicingInfo, MessageType.Info);
                return;
            }

            DrawSlicingOptions();

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Override Settings", EditorStyles.boldLabel);
            if (FileSettings.SlicingOptions.ImportMode != SpriteImportMode.None)
            {
                DrawPivotOverride();
            }
            DrawPackingTagOverride();
        }
        public static SpriteFileSettings GetFileSettings(string path, TextAsset slicingOptionsDataFile)
        {
            if (slicingOptionsDataFile != null)
            {
                string[] entries = slicingOptionsDataFile.text.Split(
                    new string[] { "\n", "\r" }, StringSplitOptions.RemoveEmptyEntries);

                string entry = entries.FirstOrDefault(x => x.StartsWith(Path.GetFileName(path)));

                if (!string.IsNullOrEmpty(entry))
                {
                    try {
                        // Strip filename
                        int firstIndex  = entry.IndexOf(',') + 1;
                        int lastIndex   = entry.Length - 1;
                        var slicingData = entry.Substring(firstIndex, lastIndex - firstIndex + 1);
                        return(SpriteFileSettings.FromString(slicingData));
                    } catch (SystemException e)
                    {
                        Debug.LogError(string.Format("Encountered error in saved slicing options file. Entry: " + entry
                                                     + "\n Error: " + e));
                    }
                }
            }

            return(new SpriteFileSettings());
        }
        public static void ApplySpriteSettings(Texture2D texture,
            SpriteSettings prefs, SpriteFileSettings fileSettings)
        {
            if (prefs == null) return;

            string path = AssetDatabase.GetAssetPath (texture);
            var importer = AssetImporter.GetAtPath(path) as TextureImporter;

            // When we have text file data
            SpriteSlicingOptions slicingOptions = fileSettings.SlicingOptions;
            if (slicingOptions.ImportMode == SpriteImportMode.Multiple)
            {
                // Clamp cellSize to texture width and height
                slicingOptions.CellSize.x = Mathf.Min (texture.width, slicingOptions.CellSize.x);
                slicingOptions.CellSize.y = Mathf.Min (texture.height, slicingOptions.CellSize.y);

                SpriteMetaData[] spriteSheet;
                spriteSheet = SpriteSlicer.CreateSpriteSheetForTexture (AssetDatabase.LoadAssetAtPath(path,
                    typeof(Texture2D)) as Texture2D, slicingOptions);

                // If we don't do this it won't update the new sprite meta data
                importer.spriteImportMode = SpriteImportMode.Single;
                importer.spriteImportMode = SpriteImportMode.Multiple;

                importer.spritesheet = spriteSheet;
            }
            else if (slicingOptions.ImportMode == SpriteImportMode.Single)
            {
                importer.spriteImportMode = SpriteImportMode.Single;
            } else if (slicingOptions.ImportMode == SpriteImportMode.None)
            {
                // Do nothing for None mode for now.
            } else
            {
                throw new System.NotSupportedException ("Encountered unsupported SpriteImportMode:"
                    + slicingOptions.ImportMode);
            }

            TextureImporterSettings settings = new TextureImporterSettings();
            importer.ReadTextureSettings(settings);
            importer.textureType = TextureImporterType.Advanced;

            settings.filterMode = prefs.FilterMode;
            settings.wrapMode = prefs.WrapMode;
            settings.mipmapEnabled = prefs.GenerateMipMaps;
            settings.textureFormat = prefs.TextureFormat;
            settings.maxTextureSize = prefs.MaxSize;

            settings.spritePixelsPerUnit = prefs.PixelsPerUnit;

            settings.spriteExtrude = (uint)Mathf.Clamp(prefs.ExtrudeEdges, 0, 32);
            settings.spriteMeshType = prefs.SpriteMeshType;

            // Settings also store Sprite Alignment for Single spritemode
            settings.spriteAlignment = (int)slicingOptions.Pivot;
            if (slicingOptions.Pivot == SpriteAlignment.Custom)
            {
                settings.spritePivot = slicingOptions.CustomPivot;
            }

            importer.spritePackingTag = fileSettings.PackingTag;

            importer.SetTextureSettings(settings);
            #if UNITY_5_0
            importer.SaveAndReimport();
            #else
            AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
            #endif
            EditorUtility.SetDirty(texture);
            WriteSpriteFileSettings (path, prefs.SpritesheetDataFile, texture.name + ".png", fileSettings);
        }
        static void WriteSpriteFileSettings(string path, string dataFileName, string key, SpriteFileSettings spriteFileSettings)
        {
            string textAssetPath = Path.GetDirectoryName(path) + "/" + dataFileName;
            var spriteSheetDataFile = AssetDatabase.LoadAssetAtPath(textAssetPath, typeof(TextAsset)) as TextAsset;

            string newEntry = string.Concat (key, ", ", spriteFileSettings.ToString ());

            // Create new file if none exists
            if (spriteSheetDataFile == null)
            {
                File.WriteAllText (textAssetPath, newEntry);
            } else
            {
                string existing = File.ReadAllText (textAssetPath);
                if (existing.Contains (key))
                {
                    string[] entries = spriteSheetDataFile.text.Split(
                        new string[] { "\n", "\r" }, StringSplitOptions.RemoveEmptyEntries);
                    for (int i = 0; i < entries.Length; i++)
                    {
                        if (entries[i].Contains(key))
                        {
                            entries[i] = newEntry;
                        }
                    }
                    File.WriteAllLines (textAssetPath, entries);
                } else
                {
                    File.AppendAllText (textAssetPath, "\n" + newEntry);
                }
            }

            AssetDatabase.ImportAsset(textAssetPath, ImportAssetOptions.ForceUpdate);
            if (spriteSheetDataFile != null)
            {
                EditorUtility.SetDirty(spriteSheetDataFile);
            }
        }
        void LoadFileSettings()
        {
            if (currentSelectedSettings == null)
            {
                return;
            }

            if (Selection.objects.Length == 0)
            {
                return;
            }

            // No need to load with multiple selections without multiobject support
            if (Selection.objects.Length > 1)
            {
                return;
            }

            if (!IsObjectValidTexture (Selection.activeObject))
            {
                return;
            }

            FileSettings = LoadSavedFileSettingsForObject (Selection.activeObject);
            fileSettingsLoaded = true;
        }
        void DrawFileSpecificSettings()
        {
            if (Selection.objects.Length > 1)
            {
                string slicingInfo = "";
                foreach (var obj in Selection.objects)
                {
                    if (IsObjectValidTexture (obj))
                    {
                        FileSettings = LoadSavedFileSettingsForObject (obj);
                        slicingInfo += "\n" + obj.name + ": " + FileSettings.SlicingOptions.ToDisplayString ();
                    }
                }
                EditorGUILayout.HelpBox ("File Settings do not support Multiple-Object editing. "
                    + " The following settings will be used:\n" + slicingInfo, MessageType.Info);
                return;
            }

            DrawSlicingOptions ();

            EditorGUILayout.Space();

            EditorGUILayout.LabelField ("Override Settings", EditorStyles.boldLabel);
            if (FileSettings.SlicingOptions.ImportMode != SpriteImportMode.None)
            {
                DrawPivotOverride ();
            }
            DrawPackingTagOverride ();
        }
        public static void ApplySpriteSettings(Texture2D texture,
                                               SpriteSettings prefs, SpriteFileSettings fileSettings)
        {
            if (prefs == null)
            {
                return;
            }

            string path     = AssetDatabase.GetAssetPath(texture);
            var    importer = AssetImporter.GetAtPath(path) as TextureImporter;

            // When we have text file data
            SpriteSlicingOptions slicingOptions = fileSettings.SlicingOptions;

            if (slicingOptions.ImportMode == SpriteImportMode.Multiple)
            {
                // Clamp cellSize to texture width and height
                slicingOptions.CellSize.x = Mathf.Min(texture.width, slicingOptions.CellSize.x);
                slicingOptions.CellSize.y = Mathf.Min(texture.height, slicingOptions.CellSize.y);

                SpriteMetaData[] spriteSheet;
                spriteSheet = SpriteSlicer.CreateSpriteSheetForTexture(AssetDatabase.LoadAssetAtPath(path,
                                                                                                     typeof(Texture2D)) as Texture2D, slicingOptions);

                // If we don't do this it won't update the new sprite meta data
                importer.spriteImportMode = SpriteImportMode.Single;
                importer.spriteImportMode = SpriteImportMode.Multiple;

                importer.spritesheet = spriteSheet;
            }
            else if (slicingOptions.ImportMode == SpriteImportMode.Single)
            {
                importer.spriteImportMode = SpriteImportMode.Single;
            }
            else if (slicingOptions.ImportMode == SpriteImportMode.None)
            {
                // Do nothing for None mode for now.
            }
            else
            {
                throw new System.NotSupportedException("Encountered unsupported SpriteImportMode:"
                                                       + slicingOptions.ImportMode);
            }

            TextureImporterSettings settings = new TextureImporterSettings();

            importer.ReadTextureSettings(settings);
            importer.textureType = TextureImporterType.Advanced;

            settings.filterMode     = prefs.FilterMode;
            settings.wrapMode       = prefs.WrapMode;
            settings.mipmapEnabled  = prefs.GenerateMipMaps;
            settings.textureFormat  = prefs.TextureFormat;
            settings.maxTextureSize = prefs.MaxSize;

            settings.spritePixelsPerUnit = prefs.PixelsPerUnit;

            settings.spriteExtrude  = (uint)Mathf.Clamp(prefs.ExtrudeEdges, 0, 32);
            settings.spriteMeshType = prefs.SpriteMeshType;

            // Settings also store Sprite Alignment for Single spritemode
            settings.spriteAlignment = (int)slicingOptions.Pivot;
            if (slicingOptions.Pivot == SpriteAlignment.Custom)
            {
                settings.spritePivot = slicingOptions.CustomPivot;
            }

            importer.spritePackingTag = fileSettings.PackingTag;

            importer.SetTextureSettings(settings);
#if UNITY_5_0
            importer.SaveAndReimport();
#else
            AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
#endif
            EditorUtility.SetDirty(texture);
            WriteSpriteFileSettings(path, prefs.SpritesheetDataFile, texture.name + ".png", fileSettings);
        }
        static void WriteSpriteFileSettings(string path, string dataFileName, string key, SpriteFileSettings spriteFileSettings)
        {
            string textAssetPath       = Path.GetDirectoryName(path) + "/" + dataFileName;
            var    spriteSheetDataFile = AssetDatabase.LoadAssetAtPath(textAssetPath, typeof(TextAsset)) as TextAsset;

            string newEntry = string.Concat(key, ", ", spriteFileSettings.ToString());

            // Create new file if none exists
            if (spriteSheetDataFile == null)
            {
                File.WriteAllText(textAssetPath, newEntry);
            }
            else
            {
                string existing = File.ReadAllText(textAssetPath);
                if (existing.Contains(key))
                {
                    string[] entries = spriteSheetDataFile.text.Split(
                        new string[] { "\n", "\r" }, StringSplitOptions.RemoveEmptyEntries);
                    for (int i = 0; i < entries.Length; i++)
                    {
                        if (entries[i].Contains(key))
                        {
                            entries[i] = newEntry;
                        }
                    }
                    File.WriteAllLines(textAssetPath, entries);
                }
                else
                {
                    File.AppendAllText(textAssetPath, "\n" + newEntry);
                }
            }

            AssetDatabase.ImportAsset(textAssetPath, ImportAssetOptions.ForceUpdate);
            if (spriteSheetDataFile != null)
            {
                EditorUtility.SetDirty(spriteSheetDataFile);
            }
        }