Esempio n. 1
0
        public async Task <StaircaseFromLineOutputs> Handler(StaircaseFromLineInputs args, ILambdaContext context)
        {
            // Preload dependencies (if they exist),
            // so that they are available during model deserialization.

            var sw          = System.Diagnostics.Stopwatch.StartNew();
            var asmLocation = this.GetType().Assembly.Location;
            var asmDir      = Path.GetDirectoryName(asmLocation);

            // Explicitly load the dependencies project, it might have types
            // that aren't used in the function but are necessary for correct
            // deserialization.
            var asmName = Path.GetFileNameWithoutExtension(asmLocation);
            var depPath = Path.Combine(asmDir, $"{asmName}.Dependencies.dll");

            if (File.Exists(depPath))
            {
                Console.WriteLine($"Loading dependencies assembly from: {depPath}...");
                Assembly.LoadFrom(depPath);
                Console.WriteLine("Dependencies assembly loaded.");
            }

            // Load all reference assemblies.
            Console.WriteLine($"Loading all referenced assemblies.");
            foreach (var asm in this.GetType().Assembly.GetReferencedAssemblies())
            {
                try
                {
                    Assembly.Load(asm);
                }
                catch (Exception e)
                {
                    Console.WriteLine($"Failed to load {asm.FullName}");
                    Console.WriteLine(e.Message);
                }
            }
            sw.Stop();
            Console.WriteLine($"Time to load assemblies: {sw.Elapsed.TotalSeconds})");

            if (this.store == null)
            {
                this.store = new S3ModelStore <StaircaseFromLineInputs>(RegionEndpoint.USWest1);
            }

            var l      = new InvocationWrapper <StaircaseFromLineInputs, StaircaseFromLineOutputs>(store, StaircaseFromLine.Execute);
            var output = await l.InvokeAsync(args);

            return(output);
        }
        /// <summary>
        /// Create a staircase of a given width aligned along a line
        /// </summary>
        /// <param name="model">The input model.</param>
        /// <param name="input">The arguments to the execution.</param>
        /// <returns>A StaircaseFromLineOutputs instance containing computed results and the model with any new elements.</returns>
        public static StaircaseFromLineOutputs Execute(Dictionary <string, Model> inputModels, StaircaseFromLineInputs input)
        {
            if (input.StaircaseAxe == null)
            {
                throw new ArgumentException("Please draw the axe of the staircase.");
            }

            var levels = new List <Level>();

            inputModels.TryGetValue("Levels", out var model);
            if (model == null || model.AllElementsOfType <Level>().Count() == 0)
            {
                throw new ArgumentException("No Level found.");
            }

            levels.AddRange(model.AllElementsOfType <Level>());

            levels = levels.OrderBy(l => l.Elevation).ToList();



            //Build a polygon aligned with the line
            Line stairCaseAxe = input.StaircaseAxe;
            // stairCaseAxe.Direction


            double uniteDePassage = input.Width;

            if (uniteDePassage == 0)
            {
                throw new ArgumentException("Can't create a stair with no width.");
            }

            double runWidth        = 0;
            double thread          = 0.3;
            double maxRiser        = 0.14;
            double levelHeight     = 3.5;
            double structuralDepth = 0.175;

            if (uniteDePassage == 1)
            {
                runWidth = 0.9;
            }
            else if (uniteDePassage == 2)
            {
                runWidth = 1.4;
            }
            else
            {
                runWidth = 0.6 * uniteDePassage;
            }

            double wallWidth        = 0.2;
            double landingWidth     = 2.5;
            double realLandingWidth = Math.Max(landingWidth, runWidth);
            double runLengh         = Math.Ceiling(Math.Ceiling(levelHeight / maxRiser) / 2) * thread;
            double totalLenght      = wallWidth * 2 + runWidth + realLandingWidth + runLengh;
            double totalWidth       = wallWidth + runWidth + wallWidth + runWidth + wallWidth;

            Vector3 widthDirection     = Vector3.ZAxis.Cross(stairCaseAxe.Direction()).Negate();
            Vector3 footprintWidth     = widthDirection * totalWidth;
            Vector3 footprintLenght    = stairCaseAxe.Direction() * totalLenght;
            Polygon staircaseFoorprint = new Polygon(new List <Vector3> {
                stairCaseAxe.Start,
                stairCaseAxe.Start + footprintLenght,
                stairCaseAxe.Start + footprintLenght + footprintWidth,
                stairCaseAxe.Start + footprintWidth,
            });

            var envelopeMatl    = new Material("envelope", new Color(0.3, 0.7, 0.7, 0.2), 0.0f, 0.0f);
            var stairEnclosures = new List <StairEnclosure>();
            var stairs          = new List <Stair>();

            var extrude = new Elements.Geometry.Solids.Extrude(staircaseFoorprint, levels.Last().Elevation, Vector3.ZAxis, false);
            var geomRep = new Representation(new List <Elements.Geometry.Solids.SolidOperation>()
            {
                extrude
            });

            stairEnclosures.Add(new StairEnclosure(staircaseFoorprint, Vector3.ZAxis, 0.0, 0.0, levels.Last().Elevation, staircaseFoorprint.Area(), "1",
                                                   new Transform(), envelopeMatl, geomRep, false, Guid.NewGuid(), ""));


            Vector3     stairPathStart        = stairCaseAxe.Start + widthDirection * (wallWidth + runWidth / 2);
            Vector3     secondFlightPathStart = stairPathStart + stairCaseAxe.Direction() * runLengh + widthDirection * (runWidth + wallWidth);
            List <Line> stairPaths            = new List <Line> {
                new Line(stairPathStart, stairPathStart + stairCaseAxe.Direction() * runLengh),
                new Line(secondFlightPathStart, secondFlightPathStart + stairCaseAxe.Direction().Negate() * runLengh)
            };

            StairMaker stairMaker = new StairMaker(maxRiser, thread, structuralDepth, runWidth, stairPaths, levels);

            var output = new StaircaseFromLineOutputs(2);

            output.Model.AddElements(stairEnclosures);
            output.Model.AddElements(stairMaker.Stairs);
            return(output);
        }