private void LateUpdate_Movement_Linked(Beatmap.Note noteData, Beatmap.Note linkedNote, Vector3 noteWorldPos, Quaternion noteRot, float alpha) { // Get Basic Linked Data if (linkedNote == null || noteData.Time + noteData.Duration > linkedNote.Time) { return; } var linkedTrack = Beatmap.Tracks[linkedNote.TrackIndex]; if (linkedTrack == null || !linkedTrack._Active) { return; } var linkedStage = Beatmap.Stages[linkedTrack.StageIndex]; if (linkedStage == null || !linkedStage._Active) { return; } // Get Linked Stage Data Vector2 linkedStagePos = Stage.GetStagePosition(linkedStage, linkedTrack.StageIndex); float linkedStageWidth = Stage.GetStageWidth(linkedStage); float linkedStageHeight = Stage.GetStageHeight(linkedStage); float linkedStagePivotY = Stage.GetStagePivotY(linkedStage); float linkedStageRotZ = Stage.GetStageWorldRotationZ(linkedStage); float linkedTrackAngle = Track.GetTrackAngle(linkedTrack); // Movement var(zoneMin, zoneMax, zoneSize, _) = ZoneMinMax; float gameOffset = GetGameDropOffset(noteData.TimingID, noteData._SpeedMuti); float linkedNoteY01 = linkedNote._NoteDropStart - gameOffset; linkedNoteY01 += GetMinHeight(SkinType.Note, noteData.ItemType); var linkedZonePos = Track.LocalToZone( linkedNote.X, linkedNoteY01, GetNoteZ(linkedNote), linkedStagePos, linkedStageWidth, linkedStageHeight, linkedStagePivotY, linkedStageRotZ, Track.GetTrackX(linkedTrack), Track.GetTrackWidth(linkedTrack), linkedTrackAngle ); // Linked Note World Pos var linkedNoteWorldPos = Util.Vector3Lerp3(zoneMin, zoneMax, linkedZonePos.x, linkedZonePos.y, linkedZonePos.z); // Sub Pole World Pos float noteEndTime = noteData.Time + noteData.Duration; var subWorldPos = m_PoleRenderer.transform.position = Mathf.Abs(linkedNote.Time - noteEndTime) > 0.00001f ? Util.Remap( noteEndTime, linkedNote.Time, noteWorldPos + noteRot * new Vector3( 0f, zoneSize * (MusicTime < noteData.Time ? noteData._NoteDropEnd - noteData._NoteDropStart : noteData._NoteDropEnd - gameOffset ) * linkedStageHeight ), linkedNoteWorldPos, MusicTime ) : noteWorldPos; // Get Scale Y from World Distance float scaleY = Vector3.Distance(subWorldPos, linkedNoteWorldPos); // Reduce Scale Y when Linked Note Not Appear Yet if (MusicTime < linkedNote._AppearTime) { float offset = linkedNoteY01 - noteData._NoteDropEnd + gameOffset; scaleY = offset == 0f ? 0f : scaleY - scaleY * (linkedNoteY01 - 1f) / offset; } // Final var poleSize = GetRectSize(SkinType.Pole, noteData.ItemType, false, false); m_PoleRenderer.ItemType = noteData.ItemType; m_PoleRenderer.transform.rotation = linkedNoteWorldPos != subWorldPos?Quaternion.LookRotation( linkedNoteWorldPos - subWorldPos, -MainRenderer.transform.forward ) * Quaternion.Euler(90f, 0f, 0f) : Quaternion.identity; m_PoleRenderer.transform.localScale = new Vector3(zoneSize * poleSize.x, scaleY, 1f); m_PoleRenderer.RendererEnable = true; m_PoleRenderer.Duration = Duration; m_PoleRenderer.Pivot = new Vector3(0.5f, 0f); m_PoleRenderer.Scale = new Vector2(poleSize.x, scaleY / zoneSize); m_PoleRenderer.Tint = MusicTime > Time + Duration ? HighlightTints[(int)SkinType.Pole] : WHITE_32; m_PoleRenderer.Alpha = alpha * Mathf.Clamp01((linkedNote._NoteDropStart - gameOffset) * 16f); m_PoleRenderer.SetSortingLayer( FrontPole ? SortingLayerID_Pole_Front : SortingLayerID_Pole_Back, GetSortingOrder() ); }
private void Update_Movement(Beatmap.Stage linkedStage, Beatmap.Track linkedTrack, Beatmap.Note noteData, Beatmap.Note linkedNote) { var stagePos = Stage.GetStagePosition(linkedStage, linkedTrack.StageIndex); float stageWidth = Stage.GetStageWidth(linkedStage); float stagePivotY = Stage.GetStagePivotY(linkedStage); float stageHeight = Stage.GetStageHeight(linkedStage); float stageRotZ = Stage.GetStageWorldRotationZ(linkedStage); float trackX = Track.GetTrackX(linkedTrack); float trackWidth = Track.GetTrackWidth(linkedTrack); float trackAngle = Track.GetTrackAngle(linkedTrack); float gameOffset = GetGameDropOffset(noteData.TimingID, noteData._SpeedMuti); float noteY01 = MusicTime < Time ? (noteData._NoteDropStart - gameOffset) : 0f; float noteSizeY = noteData._NoteDropEnd - gameOffset - noteY01; var(zoneMin, zoneMax, zoneSize, _) = ZoneMinMax; bool isLink = linkedNote != null; bool activeSelf = GetNoteActive(noteData, null, noteData._AppearTime); float alpha = Stage.GetStageAlpha(linkedStage) * Track.GetTrackAlpha(linkedTrack) * Mathf.Clamp01(16f - noteY01 * 16f); bool highlighing = MusicTime > Time && MusicTime < Time + Duration; float noteZ = GetNoteZ(noteData); var tint = highlighing ? HighlightTints[(int)SkinType.Note] : WHITE_32; if (TintNote) { tint *= linkedTrack.c_Tint; } // Movement var noteZonePos = Track.LocalToZone( noteData.X, noteY01, noteZ, stagePos, stageWidth, stageHeight, stagePivotY, stageRotZ, trackX, trackWidth, trackAngle ); var noteRot = Quaternion.Euler(0f, 0f, stageRotZ) * Quaternion.Euler(trackAngle, 0f, 0f); var noteWorldPos = Util.Vector3Lerp3(zoneMin, zoneMax, noteZonePos.x, noteZonePos.y, noteZonePos.z); // Size var noteSize = GetRectSize(SkinType.Note, noteData.ItemType); float minHeight = GetMinHeight(SkinType.Note, noteData.ItemType); float noteScaleX = noteSize.x < 0f ? stageWidth * trackWidth * noteData.Width : noteSize.x; float noteScaleY_scaler = Mathf.Max(noteSizeY * stageHeight, minHeight); float noteScaleY = Mathf.Max(noteSizeY * stageHeight + minHeight, 0f); Vector3 zoneNoteScale = new Vector3( zoneSize * noteScaleX, zoneSize * noteScaleY, 1f ); Vector3 zoneNoteScale_scaler = new Vector3( zoneSize * noteScaleX, zoneSize * noteScaleY_scaler, 1f ); // Transform transform.position = Late_NoteWorldPos = noteWorldPos; ColRot = MainRenderer.transform.rotation = noteRot; ColSize = MainRenderer.transform.localScale = zoneNoteScale; m_Scaler.localScale = zoneNoteScale_scaler; m_Scaler.rotation = noteRot; // Renderer MainRenderer.RendererEnable = !isLink || activeSelf; MainRenderer.ItemType = noteData.ItemType; MainRenderer.Tint = tint; MainRenderer.Alpha = alpha; MainRenderer.Duration = Duration; MainRenderer.Scale = new Vector2(noteScaleX, noteScaleY); MainRenderer.SetSortingLayer( Duration <= FLOAT_GAP ? SortingLayerID_Note : SortingLayerID_Note_Hold, GetSortingOrder() ); }