public void DoStartNewTrain2(int trainNumber, double[] x, double[] y)
        {
            if (!CheckAccess())
            {
                Dispatcher.Invoke(delegate
                {
                    ViewModel.TrainViewModel.TrainFactory2(trainNumber, 60, 30);
                    ViewModel.TrainViewModel.SetTrainLocation2(trainNumber, 0, 0);
                    ViewModel.TrainViewModel.StartTrain2(trainNumber, x, y);
                    Train2 train = ViewModel.TrainViewModel.trainList2[trainNumber];
                    canTrain2.Children.Add(train);

                    // usunięcie z animacji
                    //canvas.Children.Remove(train);
                });
            }
            else
            {
                ViewModel.TrainViewModel.TrainFactory2(trainNumber, 60, 30);
                ViewModel.TrainViewModel.SetTrainLocation2(trainNumber, 0, 0);
                ViewModel.TrainViewModel.StartTrain2(trainNumber, x, y);
                Train2 train = ViewModel.TrainViewModel.trainList2[trainNumber];
                canTrain2.Children.Add(train);
            }
        }
Esempio n. 2
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        public void MakeTrain2Move(int trainNumber, double[] x, double[] y)
        {
            newTrain = ViewModel.TrainViewModel.trainList2[trainNumber];
            PathGeometry pathGeometry = new PathGeometry();
            PathFigure   figure       = new PathFigure();

            Model.ModbusProtocol.SetInputStatus(67, false);
            figure.StartPoint = new Point(x[0], y[0]);

            for (int i = 0; i <= x.Length - 1; i++)
            {
                figure.Segments.Add(new LineSegment()
                {
                    Point = new Point(x[i], y[i])
                });
            }

            pathGeometry.Figures.Add(figure);

            storyboard             = new Storyboard();
            animation              = new DoubleAnimationUsingPath();
            animation.Duration     = TimeSpan.FromSeconds(15);
            animation.PathGeometry = pathGeometry;
            animation.Source       = PathAnimationSource.X;
            Storyboard.SetTarget(animation, newTrain);
            Storyboard.SetTargetProperty(animation, new PropertyPath(Canvas.LeftProperty));
            storyboard.Children.Add(animation);
            storyboard.Begin();

            animation              = new DoubleAnimationUsingPath();
            animation.Duration     = TimeSpan.FromSeconds(15);
            animation.PathGeometry = pathGeometry;
            animation.Source       = PathAnimationSource.Y;

            trainInMove = true;


            animation.Completed += Animation_Completed;
            timer.Tick          += Timer_Tick;
            timer.Interval       = TimeSpan.FromSeconds(.1);
            timer.Start();
            Storyboard.SetTarget(animation, newTrain);
            Storyboard.SetTargetProperty(animation, new PropertyPath(Canvas.TopProperty));
            storyboard.Children.Add(animation);
            storyboard.Begin();
        }
 public void DoRemoveTrain2(Train2 train)
 {
     canTrain2.Children.Remove(train);
 }