Esempio n. 1
0
 public static Mesh CreateQuadMesh(float border)
 {
     Vector3[] array  = new Vector3[4];
     Vector2[] array2 = new Vector2[4];
     int[]     array3 = new int[6];
     array[0]  = new Vector3(0f + border, 0f, 0f + border);
     array[1]  = new Vector3(1f - border, 0f, 0f + border);
     array[2]  = new Vector3(1f - border, 0f, 1f - border);
     array[3]  = new Vector3(0f + border, 0f, 1f - border);
     array2[0] = new Vector2(0f, 0f);
     array2[1] = new Vector2(1f, 0f);
     array2[2] = new Vector2(1f, 1f);
     array2[3] = new Vector2(0f, 1f);
     array3[0] = 0;
     array3[1] = 2;
     array3[2] = 1;
     array3[3] = 0;
     array3[4] = 3;
     array3[5] = 2;
     return(UnityUtils.CreateMeshWithVertices(array, array2, array3));
 }
Esempio n. 2
0
 public unsafe static long $Invoke6(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(UnityUtils.CreateMeshWithVertices((Vector3[])GCHandledObjects.GCHandleToPinnedArrayObject(*args), (Vector2[])GCHandledObjects.GCHandleToPinnedArrayObject(args[1]), (int[])GCHandledObjects.GCHandleToPinnedArrayObject(args[2]))));
 }