public GameOverMenu(int fromLevel) { _fromLevel = fromLevel; _background = ResourceManager.tex_background_level1; _gameOverMsg = new TextBox("Game Over", new Rectangle(100, 50, 600, 100)); _backToMenuBtn = new TextButton("Back to Menu", new Rectangle(100, 250, 200, 100)); _continueBtn = new TextButton("Continue", new Rectangle(500, 250, 200, 100)); _quitBtn = new TextButton("Quit", new Rectangle(500, 450, 150, 100)); }
public MainMenu() { _background = ResourceManager.tex_background_level1; _hc = new HandCursors(); _aventureBtn = new TextButton("The Epic Quest of Squick", new Rectangle(50, 50, 600, 100)); _level1Btn = new TextButton("Level 1", new Rectangle(50, 200, 200, 100)); _level2Btn = new TextButton("Level 2", new Rectangle(50, 350, 200, 100)); _quitBtn = new TextButton("Quit", new Rectangle(500, 450, 150, 100)); }
public VictoryMenu() { _background = ResourceManager.tex_background_level1; _hc = new HandCursors(); _victoryMsg = new TextBox("Thanks for playing", new Rectangle(100, 50, 600, 100)); if (ScoreHolder.hasLevel1) _level1Box = new TextBox("Level 1 : " + ScoreHolder.Level1.ToString("000000"), new Rectangle(350, 200, 350, 50)); if (ScoreHolder.hasLevel2) _level2Box = new TextBox("Level 2 : " + ScoreHolder.Level2.ToString("000000"), new Rectangle(350, 275, 350, 50)); if (ScoreHolder.hasLevel1 && ScoreHolder.hasLevel2) _levelTotal = new TextBox("Total : " + ScoreHolder.Total.ToString("000000"), new Rectangle(350, 350, 350, 50)); _backToMenuBtn = new TextButton("Back to Menu", new Rectangle(100, 200, 200, 100)); _quitBtn = new TextButton("Quit", new Rectangle(500, 450, 150, 100)); }
//private Player _squick; public Level1(KinectInterface gameInput, bool modeAdventure = false) { _levelBackground = ResourceManager.tex_background_level1; _modeAdventure = modeAdventure; _bombEffect = new Fade(); _HUD_score = new Score(new Vector2(10,0)); _backToMenu = new TextButton("Menu", new Vector2(690, 10)); squick = new DizzySquick(gameInput); squick.Pos = new Vector2(400, 400); _gameEventMessage = new Message("Ready? Set... Go!", new Vector2(20, 220),2.0f,Message.DISPLAY_LBL,250); _gameScoreMessage = new Message("",new Vector2(10,160),1.0f,Message.DISPLAY_LBL,1000); // Level score _score = 0; _bonusChain = 0; }
public DebugMenu() { _startButton = new TextButton("Level1", new Vector2(100, 100)); _start2Button = new TextButton("Level2", new Vector2(300, 100)); _quitButton = new TextButton("Quit", new Vector2(100, 300)); }