Esempio n. 1
0
        public void HandleMenuSelect(MenuItem item)
        {
            switch (item.Name)
            {
            case Strings.Start:
            {
                NextComponent = new StartState(Game, this);
                break;
            }

            case Strings.Help:
            {
                NextComponent = new HelpState(Game, (IComponent)this);
                break;
            }

            case Strings.HighScores:
            {
                NextComponent = new HighScoreState(Game, this);
                break;
            }

            case Strings.Settings:
            {
                NextComponent = new GameSettings(Game, (IComponent)this);
                break;
            }

            default:
            {
                //GridGame.ExitGame();
                break;
            }
            }
        }
Esempio n. 2
0
 public override void Back()
 {
     if (_gameOver)
     {
         foreach (var player in _players)
         {
             Game.GameData.Data.HighScores.Add(new HighScore {
                 Color = player.Color, Name = player.Name, Score = player.Score
             });
         }
         Game.GameData.Data.HighScores = new List <HighScore>(Game.GameData.Data.HighScores.OrderByDescending(p => p.Score));
         if (Game.GameData.Data.HighScores.Count >= 100)
         {
             Game.GameData.Data.HighScores.RemoveRange(100, Game.GameData.Data.HighScores.Count - 100);
         }
         NextComponent = new HighScoreState(Game, new MainMenu(Game, null));
         try
         {
             if (_unlock)
             {
                 Game.GameData.Data.GameGridsVsMode[GameType.Grid + 1] = new GameGrid
                 {
                     GameMode =
                         Game.GameData.Data.GameGridsVsMode[
                             GameType.Grid + 1].GameMode,
                     Locked   = false,
                     TileSize =
                         Game.GameData.Data.GameGridsVsMode[
                             GameType.Grid + 1].TileSize,
                     XTiles =
                         Game.GameData.Data.GameGridsVsMode[
                             GameType.Grid + 1].XTiles,
                     YTiles =
                         Game.GameData.Data.GameGridsVsMode[
                             GameType.Grid + 1].YTiles
                 }
             }
             ;
         }
         catch
         {
             //Finished Game.
         }
     }
     else
     {
         NextComponent = new InGameMenuState(Game, this);
     }
 }