Esempio n. 1
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        public Player(IGamePlayer player, int id, BaseGame game, int team)
            : base(id, game, team, "", "", 1000, 0, 1)                   //TODO   lastPatemer    direction
        {
            m_rect = new Rectangle(-15, -20, 30, 30);
            m_player = player;
            m_player.GamePlayerId = id;
            m_isActive = true;
            m_canGetProp = true;
            Grade = player.PlayerCharacter.Grade;

            TotalAllHurt = 0;
            TotalAllHitTargetCount = 0;
            TotalAllShootCount = 0;
            TotalAllKill = 0;
            TotalAllExperience = 0;
            TotalAllScore = 0;
            TotalAllCure = 0;
            m_weapon = m_player.MainWeapon;
            if (m_weapon != null)
            {
                var ballConfig = BallConfigMgr.FindBall(m_weapon.TemplateID);
                m_mainBallId = ballConfig.Common;
                m_spBallId = ballConfig.Special;
                //m_mainBallId = m_weapon.Property1;
                //m_spBallId = m_weapon.Property2;
            }
            m_loadingProcess = 0;

            InitBuffer(m_player.EquipEffect);
            m_energy = (m_player.PlayerCharacter.Agility / 30 + 240);
            m_maxBlood = (int)((950 + m_player.PlayerCharacter.Grade * 50 + LevelPlusBlood + m_player.PlayerCharacter.Defence / 10) * m_player.GetBaseBlood());
        }
Esempio n. 2
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        public void Execute(Game.Server.Games.BaseGame game, Player player, ItemTemplateInfo item)
        {
            switch (item.Property2)
            {
                case 0:
                    if (player.IsLiving)
                    {
                        player.AddBlood(item.Property3, true);
                    }
                    break;
                case 1:
                    Player[] temps = player.Game.GetAllFightPlayersSafe();
                    foreach (Player p in temps)
                    {
                        if (p.IsLiving && p.Team == player.Team)
                        {
                            p.AddBlood(item.Property3, true);
                        }
                    }

                    break;
                default:
                    break;
            }
        }
Esempio n. 3
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 public void Execute(Game.Server.Games.BaseGame game, Player player, ItemTemplateInfo item)
 {
     if (!player.IsSpecialSkill)
     {
         player.BallCount = item.Property2;
     }
 }
Esempio n. 4
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     if (player.IsLiving)
     {
         new SealEffect(item.Property3, 1).Start(player);
     }
 }
Esempio n. 5
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        public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
        {
            player.ShootCount += item.Property2;

            if (item.Property2 == 2)
                player.CurrentShootMinus *= 0.6f;
            else
                player.CurrentShootMinus *= 0.9f;
        }
Esempio n. 6
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 /// <summary>
 /// 通过模板添加物品
 /// </summary>
 /// <param name="temp"></param>
 /// <param name="count"></param>
 /// <returns></returns>
 public int AddItemTemplate(ItemTemplateInfo temp,int count)
 {
     //ItemInfo info = new ItemInfo(temp);
     ItemInfo info = ItemInfo.CreateFromTemplate(temp, count);
     if (info == null)
         return -1;
     ItemInfo.BuyItemDate(info, 0);
     info.UserID = _player.PlayerCharacter.ID;
     return AddItem(info);
 }
Esempio n. 7
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 /// <summary>
 /// 创建Buff,以天为单位
 /// </summary>
 /// <param name="template"></param>
 /// <param name="ValidDate"></param>
 /// <returns></returns>
 public static AbstractBuffer CreateBuffer(ItemTemplateInfo template  , int ValidDate)
 {
     BufferInfo buffer = new BufferInfo();
     buffer.BeginDate = DateTime.Now;
     buffer.ValidDate = ValidDate * 24 * 60;
     buffer.Value = template.Property2;
     buffer.Type = template.Property1;
     buffer.ValidCount = 1;
     buffer.IsExist = true;
     return CreateBuffer(buffer);
 }
Esempio n. 8
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 public static GiftInfo CreateFromTemplate(ItemTemplateInfo template, int count)
 {
     if (template == null)
     {
         throw new ArgumentNullException("template");
     }
     return(new GiftInfo(template)
     {
         TemplateID = template.TemplateID, IsDirty = false, AddDate = DateTime.Now, Count = count
     });
 }
Esempio n. 9
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 internal GiftInfo(ItemTemplateInfo template)
 {
     _template = template;
     if (_template != null)
     {
         _templateId = _template.TemplateID;
     }
     if (_tempInfo == null)
     {
         _tempInfo = new Dictionary<string, object>();
     }
 }
Esempio n. 10
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     NoHoleEffect effect = (NoHoleEffect)player.EffectList.GetOfType(typeof(NoHoleEffect));
     if (effect != null)
     {
         effect.Count = item.Property3;
     }
     else
     {
         new NoHoleEffect(item.Property3).Start(player);
     }
 }
Esempio n. 11
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 public static void ExecuteSpell(BaseGame game,Player player,ItemTemplateInfo item)
 {
     try
     {
         ISpellHandler spellHandler = SpellMgr.LoadSpellHandler(item.Property1);
         spellHandler.Execute(game, player, item);
     }
     catch (Exception ex)
     {
         log.Error("Execute Spell Error:", ex);
     }
 }
Esempio n. 12
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 internal GiftInfo(ItemTemplateInfo template)
 {
     this._template = template;
     if (this._template != null)
     {
         this._templateId = this._template.TemplateID;
     }
     if (this._tempInfo == null)
     {
         this._tempInfo = new Dictionary <string, object>();
     }
 }
Esempio n. 13
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 public static SqlDataProvider.Data.ItemInfo CreateFromTemplate(ItemTemplateInfo goods, int count, int type)
 {
     if (goods == null)
     {
         return((SqlDataProvider.Data.ItemInfo)null);
     }
     SqlDataProvider.Data.ItemInfo itemInfo = new SqlDataProvider.Data.ItemInfo(goods);
     itemInfo.AgilityCompose      = 0;
     itemInfo.AttackCompose       = 0;
     itemInfo.BeginDate           = DateTime.Now;
     itemInfo.Color               = "";
     itemInfo.Skin                = "";
     itemInfo.DefendCompose       = 0;
     itemInfo.IsUsed              = false;
     itemInfo.IsDirty             = false;
     itemInfo.IsExist             = true;
     itemInfo.IsJudge             = true;
     itemInfo.LuckCompose         = 0;
     itemInfo.StrengthenLevel     = 0;
     itemInfo.TemplateID          = goods.TemplateID;
     itemInfo.ValidDate           = 0;
     itemInfo.Count               = count;
     itemInfo.IsBinds             = goods.BindType == 1;
     itemInfo._removeDate         = DateTime.Now;
     itemInfo._removeType         = type;
     itemInfo.Hole1               = -1;
     itemInfo.Hole2               = -1;
     itemInfo.Hole3               = -1;
     itemInfo.Hole4               = -1;
     itemInfo.Hole5               = -1;
     itemInfo.Hole6               = -1;
     itemInfo.Hole5Exp            = 0;
     itemInfo.Hole5Level          = 0;
     itemInfo.Hole6Exp            = 0;
     itemInfo.Hole6Level          = 0;
     itemInfo.IsGold              = false;
     itemInfo.goldValidDate       = 0;
     itemInfo.goldBeginTime       = DateTime.Now;
     itemInfo.StrengthenExp       = 0;
     itemInfo.latentEnergyCurStr  = "0,0,0,0";
     itemInfo.latentEnergyNewStr  = "0,0,0,0";
     itemInfo.latentEnergyEndTime = DateTime.Now;
     itemInfo.beadExp             = 0;
     itemInfo.beadLevel           = 0;
     itemInfo.beadIsLock          = false;
     itemInfo.isShowBind          = false;
     itemInfo.Damage              = 0;
     itemInfo.Guard               = 0;
     itemInfo.Bless               = 0;
     itemInfo.Blood               = 0;
     return(itemInfo);
 }
Esempio n. 14
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 /// <summary>
 /// 通过模板添加物品,成功返回ItemInfo实例,失败返回null。
 /// </summary>
 /// <param name="temp"></param>
 /// <returns></returns>
 public ItemInfo AddItemTemplate(ItemTemplateInfo temp)
 {
     ItemInfo info = ItemInfo.CreateFromTemplate(temp,1);
     //info.Count = 1;
     if (AddItem(info) != -1)
     {
         return info;
     }
     else
     {
         return null;
     }
 }
Esempio n. 15
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        public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
        {
            if (player.IsSpecialSkill)
                return;

            if ((player.CurrentBall.ID == 3 || player.CurrentBall.ID == 5 || player.CurrentBall.ID == 1) && item.TemplateID == 10003)
            {
                player.BallCount = 1;
            }
            else
            {
                player.CurrentDamagePlus *= 0.5f;
                player.BallCount = item.Property2;
            }
        }
Esempio n. 16
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 /// <summary>
 /// 装备的位置是否能装备此物品。
 /// </summary>
 /// <param name="slot"></param>
 /// <param name="temp"></param>
 /// <returns></returns>
 public bool CanEquipSlotContains(int slot, ItemTemplateInfo temp)
 {
     if (temp.CategoryID == 8)
     {
         return slot == 7 || slot == 8;
     }
     else if (temp.CategoryID == 9)
     {
         return slot == 9 || slot == 10;
     }
     else
     {
         return temp.CategoryID - 1 == slot;
     }
 }
Esempio n. 17
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        public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
        {
            if ((player.CurrentBall.ID == 3 || player.CurrentBall.ID == 5 || player.CurrentBall.ID == 1) && (item.TemplateID == 10001 || item.TemplateID == 10002))
            {
                player.ShootCount = 1;
            }
            else
            {
                player.ShootCount += item.Property2;

                if (item.Property2 == 2)
                    player.CurrentShootMinus *= 0.6f;
                else
                    player.CurrentShootMinus *= 0.9f;
            }
        }
Esempio n. 18
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 public static SqlDataProvider.Data.ItemInfo CreateWeapon(ItemTemplateInfo goods, SqlDataProvider.Data.ItemInfo item, int type)
 {
     if (goods == null)
     {
         return((SqlDataProvider.Data.ItemInfo)null);
     }
     SqlDataProvider.Data.ItemInfo itemInfo = new SqlDataProvider.Data.ItemInfo(goods);
     itemInfo.AgilityCompose      = item.AgilityCompose;
     itemInfo.AttackCompose       = item.AttackCompose;
     itemInfo.BeginDate           = DateTime.Now;
     itemInfo.Color               = "";
     itemInfo.Skin                = "";
     itemInfo.DefendCompose       = item.DefendCompose;
     itemInfo.IsBinds             = item.IsBinds;
     itemInfo.Place               = item.Place;
     itemInfo.IsUsed              = false;
     itemInfo.IsDirty             = false;
     itemInfo.IsExist             = true;
     itemInfo.IsJudge             = true;
     itemInfo.LuckCompose         = item.LuckCompose;
     itemInfo.StrengthenExp       = item.StrengthenExp;
     itemInfo.StrengthenLevel     = item.StrengthenLevel;
     itemInfo.TemplateID          = goods.TemplateID;
     itemInfo.ValidDate           = item.ValidDate;
     itemInfo._template           = goods;
     itemInfo.Count               = 1;
     itemInfo._removeDate         = DateTime.Now;
     itemInfo._removeType         = type;
     itemInfo.Hole1               = item.Hole1;
     itemInfo.Hole2               = item.Hole2;
     itemInfo.Hole3               = item.Hole3;
     itemInfo.Hole4               = item.Hole4;
     itemInfo.Hole5               = item.Hole5;
     itemInfo.Hole6               = item.Hole6;
     itemInfo.Hole5Level          = item.Hole5Level;
     itemInfo.Hole5Exp            = item.Hole5Exp;
     itemInfo.Hole6Level          = item.Hole6Level;
     itemInfo.Hole6Exp            = item.Hole6Exp;
     itemInfo.IsGold              = item.IsGold;
     itemInfo.goldBeginTime       = item.goldBeginTime;
     itemInfo.goldValidDate       = item.goldValidDate;
     itemInfo.latentEnergyEndTime = item.latentEnergyEndTime;
     itemInfo.latentEnergyCurStr  = "0,0,0,0";
     itemInfo.latentEnergyNewStr  = "0,0,0,0";
     SqlDataProvider.Data.ItemInfo.OpenHole(ref itemInfo);
     return(itemInfo);
 }
Esempio n. 19
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 public ProxyPlayer(ServerClient client, PlayerInfo character, ItemTemplateInfo currentWeapon, ItemInfo secondweapon, double baseAttack, double baseDefence, double baseAglilty, double baseBoold, double gprate, double offerrate, double rate, List<BufferInfo> infos, int serverid)
 {
     m_client = client;
     m_character = character;
     m_baseAttack = baseAttack;
     m_baseDefence = baseDefence;
     m_baseAglilty = baseAglilty;
     m_baseBlood = baseBoold;
     m_currentWeapon = currentWeapon;
     m_secondWeapon = secondweapon;
     m_equipEffect = new List<int>();
     GPRate = gprate;
     OfferRate = offerrate;
     Rate = rate;
     Buffers = infos;
     m_serverid = serverid;
 }
Esempio n. 20
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        public static ItemInfo CreateWeapon(ItemTemplateInfo goods, ItemInfo item, int type)
        {
            if (goods == null)
            {
                return(null);
            }

            ItemInfo userGoods = new ItemInfo(goods);

            userGoods.AgilityCompose  = item.AgilityCompose;
            userGoods.AttackCompose   = item.AttackCompose;
            userGoods.BeginDate       = DateTime.Now;
            userGoods.Color           = "";
            userGoods.Skin            = "";
            userGoods.DefendCompose   = item.DefendCompose;
            userGoods.IsBinds         = item.IsBinds;
            userGoods.IsUsed          = false;
            userGoods.IsDirty         = false;
            userGoods.IsExist         = true;
            userGoods.IsJudge         = true;
            userGoods.LuckCompose     = item.LuckCompose;
            userGoods.StrengthenLevel = item.StrengthenLevel;
            userGoods.TemplateID      = goods.TemplateID;
            userGoods.ValidDate       = item.ValidDate;
            userGoods._template       = goods;
            userGoods.Count           = 1;
            userGoods._removeDate     = DateTime.Now;
            userGoods._removeType     = type;
            userGoods.Hole1           = item.Hole1;
            userGoods.Hole2           = item.Hole2;
            userGoods.Hole3           = item.Hole3;
            userGoods.Hole4           = item.Hole4;
            userGoods.Hole5           = item.Hole5;
            userGoods.Hole6           = item.Hole6;
            userGoods.Hole5Level      = item.Hole5Level;
            userGoods.Hole5Exp        = item.Hole5Exp;
            userGoods.Hole6Level      = item.Hole6Level;
            userGoods.Hole6Exp        = item.Hole6Exp;
            OpenHole(ref userGoods);
            return(userGoods);
        }
Esempio n. 21
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        public static ItemInfo CreateFromTemplate(ItemTemplateInfo goods, int count, int type)
        {
            if (goods == null)
            {
                return(null);
            }

            ItemInfo userGoods = new ItemInfo(goods);

            userGoods.AgilityCompose  = 0;
            userGoods.AttackCompose   = 0;
            userGoods.BeginDate       = DateTime.Now;
            userGoods.Color           = "";
            userGoods.Skin            = "";
            userGoods.DefendCompose   = 0;
            userGoods.IsBinds         = false;
            userGoods.IsUsed          = false;
            userGoods.IsDirty         = false;
            userGoods.IsExist         = true;
            userGoods.IsJudge         = true;
            userGoods.LuckCompose     = 0;
            userGoods.StrengthenLevel = 0;
            userGoods.TemplateID      = goods.TemplateID;
            userGoods.ValidDate       = 0;
            userGoods._template       = goods;
            userGoods.Count           = count;
            userGoods.IsBinds         = goods.BindType == 1 ? true : false;
            userGoods._removeDate     = DateTime.Now;
            userGoods._removeType     = type;
            userGoods.Hole1           = -1;
            userGoods.Hole2           = -1;
            userGoods.Hole3           = -1;
            userGoods.Hole4           = -1;
            userGoods.Hole5           = -1;
            userGoods.Hole6           = -1;


            OpenHole(ref userGoods);
            return(userGoods);
        }
Esempio n. 22
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 public static ItemInfo CreateFromTemplate(ItemTemplateInfo template, int count, int type)
 {
     if (template == null)
     {
         throw new ArgumentNullException("template");
     }
     return(new ItemInfo(template)
     {
         TemplateID = template.TemplateID,
         AgilityCompose = 0,
         AttackCompose = 0,
         BeginDate = DateTime.Now,
         Color = "",
         Skin = "",
         DefendCompose = 0,
         //	IsBinds = false,
         IsUsed = false,
         IsDirty = false,
         IsExist = true,
         IsJudge = true,
         LuckCompose = 0,
         StrengthenLevel = 0,
         ValidDate = 0,
         Count = count,
         IsBinds = template.BindType == 1,
         _removeDate = DateTime.Now,
         _removeType = type,
         Hole1 = -1,
         Hole2 = -1,
         Hole3 = -1,
         Hole4 = -1,
         Hole5 = -1,
         Hole6 = -1,
         IsTips = false,
         IsLogs = false
     });
 }
Esempio n. 23
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     switch(item.Property2)
     {
         case 0:
             if(player.IsLiving)
             {
                 AddHideEffect(player,item.Property3);
             }
             break;
         case 1:
             Player[] players = player.Game.GetAllFightPlayersSafe();
             foreach(Player p in players)
             {
                 if(p.IsLiving && p.Team == player.Team)
                 {
                     AddHideEffect(p, item.Property3);
                 }
             }
             break;
         default:
             break;
     }
 }
Esempio n. 24
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     switch(item.Property2)
     {
         case 0:
             if(player.IsLiving)
             {
                 new HideEffect(item.Property3).Start(player);
             }
             break;
         case 1:
             List<Player> players = player.Game.GetAllFightPlayers();
             foreach(Player p in players)
             {
                 if(p.IsLiving && p.Team == player.Team)
                 {
                     new HideEffect(item.Property3).Start(p);
                 }
             }
             break;
         default:
             break;
     }
 }
Esempio n. 25
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        public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
        {
            player.IgnoreArmor = true;

        }
Esempio n. 26
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        public override void Reset()
        {
            m_maxBlood = (int)((950 + m_player.PlayerCharacter.Grade * 50 + LevelPlusBlood + m_player.PlayerCharacter.Defence / 10) * m_player.GetBaseBlood());
            if (m_game.RoomType == eRoomType.Treasure || m_game.RoomType == eRoomType.Boss)
            {
                m_game.Cards = new int[21];
            }
            else
            {
                m_game.Cards = new int[8];
            }

            Dander = 0;
            m_energy = (m_player.PlayerCharacter.Agility / 30 + 240);
            IsLiving = true;
            FinishTakeCard = false;
            m_weapon = m_player.MainWeapon;
            //m_mainBallId = m_weapon.Property1;
            //m_spBallId = m_weapon.Property2;
            var ballConfig = BallConfigMgr.FindBall(m_weapon.TemplateID);
            m_mainBallId = ballConfig.Common;
            m_spBallId = ballConfig.Special;
            BaseDamage = m_player.GetBaseAttack();
            BaseGuard = m_player.GetBaseDefence();

            Attack = m_player.PlayerCharacter.Attack;
            Defence = m_player.PlayerCharacter.Defence;
            Agility = m_player.PlayerCharacter.Agility;
            Lucky = m_player.PlayerCharacter.Luck;

            m_currentBall = BallMgr.FindBall(m_mainBallId);
            m_shootCount = 1;
            m_ballCount = 1;

            CurrentIsHitTarget = false;

            TotalCure = 0;
            TotalHitTargetCount = 0;
            TotalHurt = 0;
            TotalKill = 0;
            TotalShootCount = 0;
            LockDirection = false;
            GainGP = 0;
            GainOffer = 0;
            Ready = false;
            PlayerDetail.ClearTempBag();

            LoadingProcess = 0;

            base.Reset();
        }
Esempio n. 27
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        public bool UseItem(ItemTemplateInfo item)
        {
            if (CanUseItem(item))
            {
                m_energy -= item.Property4;

                m_delay += item.Property5;


                m_game.SendPlayerUseProp(this, -2, -2, item.TemplateID);

                SpellMgr.ExecuteSpell(m_game, m_game.CurrentLiving as Player, item);

                if (item.Property6 == 1 && IsAttacking)
                {
                    StopAttacking();

                    m_game.CheckState(0);
                }

                return true;
            }
            return false;
        }
Esempio n. 28
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 public bool CanUseItem(ItemTemplateInfo item)
 {
     return m_energy >= item.Property4 && (IsAttacking || (IsLiving == false && Team == m_game.CurrentLiving.Team));
 }
Esempio n. 29
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 public static ItemInfo CreateWithoutInit(ItemTemplateInfo template)
 {
     return(new ItemInfo(template));
 }
Esempio n. 30
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        public void SetCurrentWeapon(ItemTemplateInfo item)
        {
            m_weapon = item;
            //m_mainBallId = m_weapon.Property1;
            //m_spBallId = m_weapon.Property2;
            var ballConfig = BallConfigMgr.FindBall(m_weapon.TemplateID);
            m_mainBallId = ballConfig.Common;
            m_spBallId = ballConfig.Special;

            SetBall(m_mainBallId);
        }
Esempio n. 31
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     game.UpdateWind(-game.Wind, true);
 }
Esempio n. 32
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     player.SetBall(1);
 }
Esempio n. 33
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        public static ItemInfo CreateFromTemplate(ItemTemplateInfo goods, int count, int type)
        {
            if (goods == null)
                return null;

            ItemInfo userGoods = new ItemInfo(goods);
            userGoods.AgilityCompose = 0;
            userGoods.AttackCompose = 0;
            userGoods.BeginDate = DateTime.Now;
            userGoods.Color = "";
            userGoods.Skin = "";
            userGoods.DefendCompose = 0;
            userGoods.IsBinds = false;
            userGoods.IsUsed = false;
            userGoods.IsDirty = false;
            userGoods.IsExist = true;
            userGoods.IsJudge = true;
            userGoods.LuckCompose = 0;
            userGoods.StrengthenLevel = 0;
            userGoods.TemplateID = goods.TemplateID;
            userGoods.ValidDate = 0;
            userGoods._template = goods;
            userGoods.Count = count;
            userGoods.IsBinds = goods.BindType == 1 ? true : false;
            userGoods._removeDate = DateTime.Now;
            userGoods._removeType = type;
            userGoods.Hole1 = -1;
            userGoods.Hole2 = -1;
            userGoods.Hole3 = -1;
            userGoods.Hole4 = -1;
            userGoods.Hole5 = -1;
            userGoods.Hole6 = -1;


            OpenHole(ref userGoods);
            return userGoods;
        }
Esempio n. 34
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        //public ItemInfo(ItemTemplateInfo temp, ShopItemInfo Goods)
        //{
        //    _template = temp;
        //    _Goods = Goods;
        //}

        public ItemInfo(ItemTemplateInfo temp)
        {
            _template = temp;
        }
Esempio n. 35
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 public void Execute(Game.Server.Games.BaseGame game, Player player, ItemTemplateInfo item)
 {
 }
Esempio n. 36
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 /// <summary>
 /// 获取物品的装备位置
 /// </summary>
 /// <param name="item"></param>
 /// <returns></returns>
 public int GetItemEpuipSlot(ItemTemplateInfo item)
 {
     switch (item.CategoryID)
     {
         case 8:
             if (_items[7] == null)
             {
                 return 7;
             }
             else
             {
                 return 8;
             }
         case 9:
             if (_items[9] == null)
             {
                 return 9;
             }
             else
             {
                 return 10;
             }
         default:
             return item.CategoryID - 1;
     }
 }
Esempio n. 37
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 public ItemInfo(ItemTemplateInfo temp)
 {
     this._template = temp;
 }
Esempio n. 38
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     player.ControlBall = true;
     player.CurrentShootMinus *= 0.5f;
 }
Esempio n. 39
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 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     new NoHoleEffect(item.Property3).Start(player);
 }
Esempio n. 40
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        //public ItemInfo(ItemTemplateInfo temp, ShopItemInfo Goods)
        //{
        //    _template = temp;
        //    _Goods = Goods;
        //}

        public ItemInfo(ItemTemplateInfo temp)
        {
            _template = temp;
        }