Esempio n. 1
0
        public virtual Spriter Read(string data)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }

            data = data.Trim();
            if (string.IsNullOrEmpty(data))
            {
                return(null);
            }

            Spriter spriter = null;

            foreach (ISpriterParser parser in Parsers)
            {
                if (!parser.CanParse(data))
                {
                    continue;
                }
                spriter = parser.Parse(data);
                break;
            }

            foreach (ISpriterPreprocessor preprocessor in Preprocessors)
            {
                preprocessor.Preprocess(spriter);
            }

            return(spriter);
        }
Esempio n. 2
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        private static void CreateChildren(SpriterDotNetBehaviour sdnBehaviour, Spriter spriter, GameObject parent)
        {
            SpriterEntity entity = spriter.Entities[0];
            int maxObjects = 0;

            foreach (SpriterAnimation animation in entity.Animations)
            {
                foreach (SpriterMainLineKey mainKey in animation.MainlineKeys)
                {
                    maxObjects = Math.Max(maxObjects, mainKey.ObjectRefs.Length);
                }
            }

            sdnBehaviour.Children = new GameObject[maxObjects];
            sdnBehaviour.Pivots = new GameObject[maxObjects];

            for (int i = 0; i < maxObjects; ++i)
            {
                GameObject pivot = new GameObject();
                GameObject child = new GameObject();

                sdnBehaviour.Pivots[i] = pivot;
                sdnBehaviour.Children[i] = child;

                pivot.transform.SetParent(parent.transform);
                child.transform.SetParent(pivot.transform);
                child.transform.localPosition = new Vector3(0, 0, DeltaZ * i);

                pivot.name = "pivot " + i;
                child.name = "child " + i;

                child.AddComponent<SpriteRenderer>();
            }
        }
        public static Spriter Parse(string data)
        {
            if (data != null)
            {
                data = data.Trim();
            }
            if (String.IsNullOrEmpty(data))
            {
                return(null);
            }

            Spriter spriter = null;

            foreach (ISpriterParser parser in Parsers)
            {
                if (!parser.CanParse(data))
                {
                    continue;
                }
                spriter = parser.Parse(data);
                break;
            }

            if (spriter != null)
            {
                Init(spriter);
            }

            return(spriter);
        }
        public static void Init(Spriter spriter)
        {
            foreach (SpriterEntity entity in spriter.Entities)
            {
                entity.Spriter = spriter;
                foreach (SpriterAnimation animation in entity.Animations)
                {
                    animation.Entity = entity;

                    InitInfos(animation);
                    InitVarDefs(animation);
                }
            }
        }
        public static void Init(Spriter spriter)
        {
            foreach (SpriterEntity entity in spriter.Entities)
            {
                entity.Spriter = spriter;
                foreach (SpriterAnimation animation in entity.Animations)
                {
                    animation.Entity = entity;

                    InitInfos(animation);
                    InitVarDefs(animation);
                }
            }
        }
Esempio n. 6
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        public static void Init(Spriter spriter)
        {
            foreach (SpriterEntity entity in spriter.Entities)
            {
                entity.Spriter = spriter;
                if (entity.ObjectInfos == null) entity.ObjectInfos = new SpriterObjectInfo[0];
                foreach (SpriterAnimation animation in entity.Animations)
                {
                    animation.Entity = entity;

                    InitInfos(animation);
                    InitVarDefs(animation);
                }
            }
        }
Esempio n. 7
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        /// <summary>
        /// Parses and processes the provided data and returns a <see cref="Spriter"/>.
        /// </summary>
        /// <param name="data">The data to parse. Intaken as a <see cref="string"/>.</param>
        /// <returns>Returns a <see cref="Spriter"/></returns>
        public virtual Spriter Read(string data)
        {
            // Throw a null argument if the data is null.
            if (data == null)
            {
                throw new ArgumentNullException(nameof(data));
            }

            // Trim the data of any leading and trailing white space.
            data = data.Trim();

            // Return null if the data is null or empty after being trimmed.
            if (string.IsNullOrEmpty(data))
            {
                return(null);
            }

            // Setup return Spriter.
            Spriter spriter = null;

            // Parse the data with any loaded parsers to find a Spriter.
            foreach (ISpriterParser parser in Parsers)
            {
                // If the data cannot be parsed by the current parser then continue on to the next parser without continuing past the if statement.
                if (!parser.CanParse(data))
                {
                    continue;
                }

                // Assign the spriter after parsing the parseable data.
                spriter = parser.Parse(data);

                // Exit the foreach loop once a Spriter is found.
                break;
            }

            // Process the Spriter with any loaded preprocessors.
            foreach (ISpriterPreprocessor preprocessor in Preprocessors)
            {
                preprocessor.Preprocess(spriter);
            }

            // Return a Spriter or null based on the usability of the provided data.
            return(spriter);
        }
        public static void Init(Spriter spriter)
        {
            foreach (SpriterEntity entity in spriter.Entities)
            {
                entity.Spriter = spriter;
                if (entity.ObjectInfos == null)
                {
                    entity.ObjectInfos = new SpriterObjectInfo[0];
                }
                foreach (SpriterAnimation animation in entity.Animations)
                {
                    animation.Entity = entity;

                    InitInfos(animation);
                    InitVarDefs(animation);
                }
            }
        }
        protected virtual void AddSpatialData(SpriterObject info, SpriterTimeline timeline, Spriter spriter, float deltaTime)
        {
            switch (timeline.ObjectType)
            {
            case SpriterObjectType.Sprite:
                FrameData.SpriteData.Add(info);
                break;

            case SpriterObjectType.Entity:
                SpriterAnimation newAnim       = spriter.Entities[info.EntityId].Animations[info.AnimationId];
                float            newTargetTime = info.T * newAnim.Length;
                GetFrameData(newAnim, newTargetTime, deltaTime, info);
                break;

            case SpriterObjectType.Point:
                info.PivotX = 0.0f;
                info.PivotY = 1.0f;
                FrameData.PointData[timeline.Name] = info;
                break;

            case SpriterObjectType.Box:
                FrameData.BoxData[timeline.ObjectId] = info;
                break;
            }
        }
Esempio n. 10
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        private static void LoadSprites(SpriterDotNetBehaviour sdnBehaviour, Spriter spriter, string rootFolder)
        {
            sdnBehaviour.Folders = new SdnFolder[spriter.Folders.Length];

            for (int i = 0; i < spriter.Folders.Length; ++i)
            {
                SpriterFolder folder = spriter.Folders[i];
                SdnFolder sdnFolder = new SdnFolder();
                sdnFolder.Files = new Sprite[folder.Files.Length];
                sdnBehaviour.Folders[i] = sdnFolder;

                for (int j = 0; j < folder.Files.Length; ++j)
                {
                    SpriterFile file = folder.Files[j];
                    string spritePath = rootFolder;
                    spritePath += "/";
                    spritePath += file.Name;

                    Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(spritePath);
                    if (sprite == null)
                    {
                        Debug.LogWarning("Unable to load sprite: " + spritePath);
                        continue;
                    }

                    sdnFolder.Files[j] = sprite;
                }
            }
        }
Esempio n. 11
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        private static void SetDefaultPivots(Spriter spriter)
        {
            var infos = from e in spriter.Entities
                        from a in e.Animations
                        from t in a.Timelines
                        from k in t.Keys
                        let o = k.ObjectInfo
                        where o != null && (float.IsNaN(o.PivotX) || float.IsNaN(o.PivotY))
                        select o;

            foreach (SpriterObjectInfo info in infos)
            {
                SpriterFile file = spriter.Folders[info.FolderId].Files[info.FileId];
                info.PivotX = file.PivotX;
                info.PivotY = file.PivotY;
            }
        }
        private static void AddSpatialData(SpriterObject info, SpriterTimeline timeline, Spriter spriter, float targetTime, FrameData frameData)
        {
            switch (timeline.ObjectType)
            {
            case SpriterObjectType.Sprite:
                frameData.SpriteData.Add(info);
                break;

            case SpriterObjectType.Entity:
                SpriterAnimation newAnim       = spriter.Entities[info.EntityId].Animations[info.AnimationId];
                float            newTargetTime = info.T * newAnim.Length;
                UpdateFrameData(frameData, newAnim, newTargetTime, info);
                break;

            case SpriterObjectType.Point:
                frameData.PointData[timeline.Name] = info;
                break;

            case SpriterObjectType.Box:
                frameData.BoxData[timeline.ObjectId] = info;
                break;
            }
        }