Esempio n. 1
0
        public MarioFinish(Mario mario, Game1 game, IBackground flag) : base(mario.Position, mario.Velocity, mario.Acceleration)
        {
            this.mario     = mario;
            mario.Position = new Vector2(flag.Position.X + 2.5f, mario.Position.Y);

            Collision = new FinishCollision();
            Movement  = new FinishMovement(game);
            this.game = game;
            mario.UpReleased();
            mario.Right();

            if (mario.State.Name == "Big")
            {
                mario.State = new BigOnFlagState(mario);
            }
            else if (mario.State.Name == "Fire")
            {
                mario.State = new FireOnFlagState(mario);
            }
            else if (mario.State.Name == "Small")
            {
                mario.State = new SmallOnFlagState(mario);
            }

            foreach (IBackground ib in game.WorldLoader.Background)
            {
                if (ib is ToadCastle)
                {
                    castle = (ToadCastle)ib; break;
                }
            }
        }
Esempio n. 2
0
 public MarioFinishCastle(Game1 game, Princess princess) : base(game.Mario.Position, game.Mario.Velocity, game.Mario.Acceleration)
 {
     if (game.Mario is MarioFinishCastle)
     {
         return;
     }
     this.mario    = game.Mario;
     Collision     = new FinishCollision();
     Movement      = new FinishMovement();
     this.game     = game;
     this.princess = princess;
     mario.UpReleased();
     mario.Right();
 }