private void sendUndergroundAnimation(IPlayer mario, float elapsedtime)
 {
     if (transitiontime > UtilityClass.zero)
     {
         if (transitiontime < UtilityClass.two && transitiontime > UtilityClass.pipeTransistionAnimationSecondFramTime)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeBelowGroundTransistionX, UtilityClass.pipeSendBelowGroundTransistionOneY);
         }
         if (transitiontime < UtilityClass.pipeTransistionAnimationSecondFramTime && transitiontime > UtilityClass.one)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeBelowGroundTransistionX, UtilityClass.pipeSendBelowGroundTransistionTwoY);
         }
         if (transitiontime < UtilityClass.one && transitiontime > UtilityClass.pipeTransistionAnimationFourthFrameTime)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeBelowGroundTransistionX, UtilityClass.pipeSendBelowGroundTransistionThreeY);
         }
         if (transitiontime < UtilityClass.pipeTransistionAnimationFourthFrameTime && transitiontime > UtilityClass.zero)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeBelowGroundTransistionX, UtilityClass.pipeSendBelowGroundTransistionFourY);
         }
         transitiontime = transitiontime - elapsedtime;
     }
     else
     {
         ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendBelowMarioX, UtilityClass.pipeSendBelowMarioY);
         transitiontime          = UtilityClass.two;
         hasbeguntransition      = false;
         MusicFactory.UnderworldTheme();
     }
 }
 private void sendAboveGroundTransistion(IPlayer mario, float elapsedtime, Camera camera)
 {
     if (transitiontime > UtilityClass.zero)
     {
         if (transitiontime < UtilityClass.two && transitiontime > UtilityClass.pipeTransistionAnimationSecondFramTime)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendAboveGroundTransistionOneX, UtilityClass.sendAbovegroundYLocation);
         }
         if (transitiontime < UtilityClass.pipeTransistionAnimationSecondFramTime && transitiontime > UtilityClass.one)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendAboveGroundTransistionTwoX, UtilityClass.sendAbovegroundYLocation);
         }
         if (transitiontime < UtilityClass.one && transitiontime > UtilityClass.pipeTransistionAnimationFourthFrameTime)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendAboveGroundTransistionThreeX, UtilityClass.sendAbovegroundYLocation);
         }
         if (transitiontime < UtilityClass.pipeTransistionAnimationFourthFrameTime && transitiontime > UtilityClass.zero)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendAboveGroundTransistionFourX, UtilityClass.sendAbovegroundYLocation);
         }
         transitiontime = transitiontime - elapsedtime;
     }
     else
     {
         ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendAboveGroundFinishedMarioLocationX, UtilityClass.pipeSendAboveGroundFinishedMarioLocationY);
         camera.MoveLeft(UtilityClass.pipeSendAboveCameraAdjustment);
         transitiontime        = UtilityClass.two;
         hasbeguntransitionout = false;
         MusicFactory.MainTheme();
     }
 }
Esempio n. 3
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 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     BlockSpriteTextureStorage.Load(this.Content);
     ItemSpriteTextureStorage.Load(this.Content);
     EnemySpriteFactory.Load(this.Content);
     MiscGameObjectTextureStorage.Load(this.Content);
     MarioSpriteFactory.Load(this.Content);
     GUISpriteFactory.Load(this.Content);
     SoundEffectFactory.Load(this.Content);
     MusicFactory.Load(this.Content);
     background         = Content.Load <Texture2D>(UtilityClass.background);
     background2        = Content.Load <Texture2D>(UtilityClass.background2);
     skyworldbackground = Content.Load <Texture2D>("skyworldbackground");
     deathbackground    = Content.Load <Texture2D>(UtilityClass.deathbackground);
     font           = Content.Load <SpriteFont>(UtilityClass.FontString);
     basicarialfont = Content.Load <SpriteFont>(UtilityClass.BasicArialFontString);
     LoadKeyBoardCommands();
     levelStore       = loader.LoadLevel();
     mario            = levelStore.player;
     cameraController = new CameraController(camera, mario);
     resetCommand     = new ResetLevelCommand(this);
     MusicFactory.MainTheme();
     ResetGui();
 }
        public void Update(Mario mario, float elapsedtime, Game1 game)
        {
            if (((Mario)mario).StateStatus().Equals(MarioState.Die))
            {
                if (playmusic)
                {
                    MusicFactory.Dead();
                    while (MediaPlayer.State != MediaState.Stopped)
                    {
                    }
                    playmusic = false;
                }
                while (MediaPlayer.State != MediaState.Stopped)
                {
                }
                if (((Mario)mario).GetLives().ScoreValue < UtilityClass.zero)
                {
                    MusicFactory.GameOver();
                }
                if (deathtime > UtilityClass.zero)
                {
                    deathscreen = true;  deathtime = deathtime - elapsedtime;
                }
                else
                {
                    deathscreen = false;
                    game.resetCommand.Execute();
                    playmusic = true;
                    deathtime = UtilityClass.deathTimer;
                }
            }

            else if (((int)(((Mario)mario).Location.Y)) > game.camera.GetHeight())
            {
                ((Mario)mario).DieImmediately();
                if (playmusic)
                {
                    MusicFactory.Dead();
                    while (MediaPlayer.State != MediaState.Stopped)
                    {
                    }
                    playmusic = false;
                }
                if (((Mario)mario).GetLives().ScoreValue < UtilityClass.zero)
                {
                    MusicFactory.GameOver();
                }
                if (deathtime > UtilityClass.zero)
                {
                    deathscreen = true; deathtime = deathtime - elapsedtime;
                }
                else
                {
                    deathscreen = false;
                    game.resetCommand.Execute();
                    playmusic = true;
                    deathtime = UtilityClass.deathTimer;
                }
            }
        }
Esempio n. 5
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 private void SendFromSkyWorld(Mario mario, float elapsedtime, Game1 game)
 {
     if (transitiontime > UtilityClass.zero)
     {
         if (transitiontime < UtilityClass.two && transitiontime > UtilityClass.pipeTransistionAnimationSecondFramTime)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.MarioSkyWorldExitPipeLocationX, UtilityClass.pipeSendBelowGroundTransistionOneY + 35);
         }
         if (transitiontime < UtilityClass.pipeTransistionAnimationSecondFramTime && transitiontime > UtilityClass.one)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.MarioSkyWorldExitPipeLocationX, UtilityClass.pipeSendBelowGroundTransistionTwoY + 35);
         }
         if (transitiontime < UtilityClass.one && transitiontime > UtilityClass.pipeTransistionAnimationFourthFrameTime)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.MarioSkyWorldExitPipeLocationX, UtilityClass.pipeSendBelowGroundTransistionThreeY + 35);
         }
         if (transitiontime < UtilityClass.pipeTransistionAnimationFourthFrameTime && transitiontime > UtilityClass.zero)
         {
             ((Mario)mario).Location = new Vector2(UtilityClass.MarioSkyWorldExitPipeLocationX, UtilityClass.pipeSendBelowGroundTransistionFourY + 35);
         }
         transitiontime = transitiontime - elapsedtime;
     }
     else
     {
         ((Mario)mario).Location = new Vector2(UtilityClass.pipeSendAboveGroundFinishedMarioLocationX, 0);
         game.camera.MoveLeft(UtilityClass.MarioSkyWorldCameraAdjustmentForExit);
         transitiontime = UtilityClass.two;
         MusicFactory.MainTheme();
     }
 }
Esempio n. 6
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        public void Update(GameTime time)
        {
            RegisterConditionTime(time);
            if (Math.Abs(rigidbody.Velocity.Y) > UtilityClass.zero)
            {
                State.Jump();
            }
            else if (rigidbody.Floored)
            {
                points.ResetChain();
                if (Math.Abs(rigidbody.Velocity.X) > UtilityClass.marioMinMovementSpeed)
                {
                    State.Running();
                }
                else if (!StateStatus().Equals(MarioState.Duck))
                {
                    State.Still();
                }
            }
            if ((FacingRight && rigidbody.Velocity.X < UtilityClass.zero) || (!FacingRight && rigidbody.Velocity.X > UtilityClass.zero))
            {
                FacingRight = !FacingRight;
                ChangeDirection();
            }
            if (!transitioning)
            {
                rigidbody.UpdatePhysics();
                Location += rigidbody.Velocity;
            }

            if (!Star)
            {
                State.Update();
            }
            else
            {
                if (timer == UtilityClass.marioStarTimer)
                {
                    MusicFactory.StarMan();
                }
                if (timer == UtilityClass.zero)
                {
                    Star  = false;
                    timer = UtilityClass.marioStarTimer;
                    MusicFactory.MainTheme();
                }
                timer--;
                State.Update();
            }
        }