public void Execute() { if (!game.returnPause()) { game.setPause(true); } else { game.setPause(false); } }
public void Execute() { if (game.returnCanPause()) { if (!game.returnPause()) { SoundEffectFactory.Pause(); game.setPause(true); game.setCanPause(false); } else { game.setPause(false); game.setCanPause(false); } } }