public static void HandleCollision(Game1 game, Mario mario, IEnemy collidingEnemy) { if (mario.state.isDead()) { return; } Rectangle marioRectangle = mario.GetSizeRectangle(); if (collidingEnemy is IEnemy enemy) { if (enemy is Koopa koopa && koopa.state is FlipedKoopaState) { return; } if (enemy is Goomba goomba && goomba.state is FlipedGoombaState) { return; } if (mario.state.isStar() && !mario.isStarDoingDamage) { return; } Rectangle enemyRectangle = enemy.GetSizeRectangle(); CollisionDirection direction = CollisionDetection.DetectCollisionDirection(marioRectangle, enemyRectangle); if (!(direction is CollisionDirection.NoCollision)) { if (mario.state.isStar() && mario.isStarDoingDamage) { game.HUD.GetScore(ConstantNumber.SCORE_100); enemy.Flip(); SoundFactory.Instance.playStompEnemySoundEffect(); } else if (direction is CollisionDirection.Top) { game.HUD.GetScore(ConstantNumber.SCORE_100); enemy.BeStomped(); SoundFactory.Instance.playStompEnemySoundEffect(); mario.Bounce(); } else if (enemy is Koopa stompedKoopa && stompedKoopa.isStompedIdle) { if (direction is CollisionDirection.Left) { stompedKoopa.TurnRight(); } else if (direction is CollisionDirection.Right) { stompedKoopa.TurnLeft(); } } else { mario.TakeDamage(); SoundFactory.Instance.playTakeDamageSoundEffect(); } } }
public static void HandleCollision(Game1 game, Mario mario, IItem collidingItem, ref Collection <IGameObject> collidingGameObjects) { if (mario.state.isDead()) { return; } Rectangle marioRectangle = mario.GetSizeRectangle(); Rectangle marioLargeRectangle = mario.GetLargeSizeRectangle(); if (collidingItem is IItem item) { Rectangle itemRectangle = item.GetSizeRectangle(); CollisionDirection direction = CollisionDetection.DetectCollisionDirection(marioRectangle, itemRectangle); CollisionDirection directionLargeRectangle = CollisionDetection.DetectCollisionDirection(marioLargeRectangle, itemRectangle); if (!(direction is CollisionDirection.NoCollision) || !(directionLargeRectangle is CollisionDirection.NoCollision)) { if (item is FireFlowerItem) { FireFlowerItem temp = (FireFlowerItem)item; if (temp.triggered) { game.HUD.GetScore(ConstantNumber.SCORE_1000); mario.Evolve(); SoundFactory.Instance.playPowerUpSoundEffect(); item.Disappear(); } else { if (direction is CollisionDirection.Bottom) { item.GetTrigger(); SoundFactory.Instance.playVineSoundEffect(); } } } if (item is MushroomItem) { MushroomItem temp = (MushroomItem)item; if (temp.triggered) { game.HUD.GetScore(ConstantNumber.SCORE_1000); mario.Evolve(); SoundFactory.Instance.playPowerUpSoundEffect(); item.Disappear(); } else { if (direction is CollisionDirection.Bottom) { item.GetTrigger(); SoundFactory.Instance.playVineSoundEffect(); } } } if (item is PoisonMushroomItem) { PoisonMushroomItem temp = (PoisonMushroomItem)item; if (temp.triggered) { mario.TakeDamage(); SoundFactory.Instance.playTakeDamageSoundEffect(); item.Disappear(); } else { item.GetTrigger(); SoundFactory.Instance.playVineSoundEffect(); } } if (item is StarItem) { StarItem temp = (StarItem)item; if (temp.triggered) { game.HUD.GetScore(ConstantNumber.SCORE_1000); mario.ToStar(); SoundFactory.Instance.playStarMaioSong(); item.Disappear(); } else { if (direction is CollisionDirection.Bottom) { item.GetTrigger(); SoundFactory.Instance.playVineSoundEffect(); } } } if (item is CoinItem) { CoinItem temp = (CoinItem)item; if (!temp.consumed) { if (temp.inBlock) { if (direction is CollisionDirection.Bottom) { item.GetTrigger(); SoundFactory.Instance.playCoinSoundEffect(); game.HUD.GetCoin(); } } else { item.GetTrigger(); SoundFactory.Instance.playCoinSoundEffect(); game.HUD.GetCoin(); } } } if (item is FlagPole flag) { flag.GetTrigger(); Game1.Instance.DisableUserControl(); Game1.Instance.LoadBasicCommand(); mario.Position = new Vector2(flag.GetSizeRectangle().X - mario.GetSizeRectangle().Width, mario.Position.Y); mario.ToCreepDown(); SoundFactory.Instance.playFlagpoleSoundEffect(); if (flag.flagFallTime < 0 || collidingGameObjects.Count > 0) { mario.Position = new Vector2(flag.GetSizeRectangle().X - ConstantNumber.FlAG_POSITION_X_ADJUST + mario.GetSizeRectangle().Width, mario.Position.Y); mario.ToLeft(); if (mario.standingTime < 0) { mario.ToRight(); mario.ReachDestination = true; } mario.standingTime--; } } } } }