Esempio n. 1
0
 public static AnimChain.IChain Move(this AnimChain.IChain chain, ItemBox target, Point destination)
 {
     double originalX = target.X;
     double originalY = target.Y;
     double dx = destination.X - originalX;
     double dy = destination.Y - originalY;
     chain.Next(1000, elapsed =>
     {
         var _elapsed = 1 - (Math.Cos(elapsed * Math.PI) + 1) / 2;
         target.X = (int)(originalX + dx * _elapsed);
         target.Y = (int)(originalY + dy * _elapsed);
     });
     return chain;
 }
Esempio n. 2
0
        public override void Initialize()
        {
            base.Initialize();

            font = Game.Content.Load<SpriteFont>("PixelFont" + Game.DefaultFontSize);

            // itembox
            itembox = new ItemBox(Game);
            components.Add(itembox);

            // splash
            var center = new Vector2(Game.ScreenWidth / 2, Game.ScreenHeight / 2);
            splash = new Splash(
                Game, center, Game.ScreenWidth,
                Color.Black, 0, 0.05, 0.3, 2);
            components.Add(splash);

            // box
            backgroundBox = new Image(Game)
            {
                Texture = Game.Content.Load<Texture2D>("white_pixel"),
                Color = Color.Black,
                Alpha = 0
            };
            components.Add(backgroundBox);

            // text
            text = new TextLabel(Game)
            {
                Text = SpecialName,
                Color = Color.White,
                Font = font,
                Alpha = 0,
            };
            components.Add(text);
        }