public TagChaserMove Infect()
        {
            TagChaserMove zombie = Instantiate(zombiePrefab, transform.position, transform.rotation, transform.parent).GetComponent <TagChaserMove>();

            transform.GetChild(transform.childCount - 1).SetParent(zombie.transform);
            Destroy(this.gameObject);
            return(zombie);
        }
        IEnumerator ZombieToChaser(TagChaserMove next)
        {
            Instantiate(infectParticlePrefab, next.transform.position, Quaternion.Euler(-90, 0, 0), next.transform);
            yield return(new WaitForSeconds(1.7f));

            chaser.Add(Instantiate(chaser[0], next.transform.position, next.transform.rotation, transform).GetComponent <TagChaserMove>());
            next.transform.GetChild(next.transform.childCount - 1).SetParent(chaser[chaser.Count - 1].transform);
            Destroy(next.gameObject);
        }
        public bool ZombieToChaser()
        {
            if (zombies.Count <= 0)
            {
                return(false);
            }
            TagChaserMove next = zombies[Random.Range(0, zombies.Count - 1)];

            zombies.Remove(next);

            StartCoroutine(ZombieToChaser(next));

            return(true);
        }