Esempio n. 1
0
        public UnityDumper(string path = null, bool assemblyNameAsSubfolder = true)
        {
            sb.AppendLine(@"%YAML 1.1
%TAG !u! tag:unity3d.com,2011:");

            if (!string.IsNullOrEmpty(path))
            {
                if (!ForceOverwriteCSharpFiles)
                {
                    RefreshGuidsUsingEvilHack(path);
                }

                dumper         = new CSharpDumper(ForceOverwriteCSharpFiles ? (ICollection <Type>) new List <Type>() : MonoBehaviourGuids.Keys, path, assemblyNameAsSubfolder);
                meshDumper     = new MeshDumper(Path.Combine(path, "models"));
                textureDumper  = new TextureDumper(Path.Combine(path, "textures"));
                materialDumper = new MaterialDumper(this, Path.Combine(path, "materials"), textureDumper);
                prefabPath     = Path.Combine(path, "prefabs");

                if (!Directory.Exists(prefabPath))
                {
                    Directory.CreateDirectory(prefabPath);
                }
            }

            jsonSettings = new JsonSerializerSettings()
            {
                ContractResolver = new UnitySerializedContractResolver()
            };

            jsonSettings.Converters.Add(new AnimationCurveConverter());
            jsonSettings.Converters.Add(new UnityObjectTracker(this));
            jsonSettings.Converters.Add(new BoolConverter());
        }
Esempio n. 2
0
 internal static void RefreshGuidsUsingEvilHack(string directory)
 {
     foreach (var file in Directory.GetFiles(directory, "*.cs", SearchOption.AllDirectories))
     {
         if (CSharpDumper.TryGetGuid(file, out var guid, out var type))
         {
             MonoBehaviourGuids[type] = guid;
         }
     }
 }